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In-School Evaluation of Bystander: A Game-Based Intervention for Sexual Violence Prevention

In-School Evaluation of Bystander: A Game-Based Intervention for Sexual Violence Prevention

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02919098
Enrollment
601
Registered
2016-09-29
Start date
2016-10-31
Completion date
2017-10-31
Last updated
2023-02-23

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Bystander Behavioral Intentions

Brief summary

The investigators have developed a game-based sexual violence prevention program that uses a bystander intervention approach. This program is called Bystander and was designed for use with high school students in grades 9-12. The goal of this research is to evaluate the efficacy and feasibility of Bystander when implemented in a school setting. The research will capture data on knowledge about sexual violence and harassment, as well as attitudes, self-efficacy, perceived social norms and behavioral intentions around bystander behaviors. This research will consist of a baseline survey, program participation, a immediate post-program survey, and a 3-month follow up survey with youth participants. It will also involve qualitative in-depth interviews with school staff and administration about the program.

Detailed description

Using the investigators' experience in game-based learning, digital media, behavior theory, and adolescent sexual and reproductive health, the investigators have developed a digital game-based sexual violence prevention program-Bystander-to be used with high school students to teach them about prosocial bystander behaviors and decrease acceptance of common rape myths. The goal of this research is to evaluate the efficacy and feasibility of Bystander when implemented in a school setting. This study will evaluate Bystander, a four-module intervention program. Each module is designed to last one school class period. It includes 20 minutes of individual gameplay through an interactive narrative featuring prosocial bystander behaviors and discussions dispelling rape myths. Each module also includes facilitated class discussion about the topics covered that day. The research team will conduct a pre/post efficacy and feasibility study that will capture data through a pre-, immediate post-, and 3-month follow up survey on knowledge about sexual violence and harassment, as well as attitudes, self-efficacy, perceived social norms and behavioral intentions around bystander behaviors (all measured at pre-, immediate post- and follow-up time points). It will also capture demographic information and previous bystander behaviors at baseline. It will finally involve qualitative in-depth interviews with school staff and administration about the program.

Interventions

BEHAVIORALBystander, a game-based bystander intervention program

A game-based, high school age-appropriate program delivered by trained facilitators for sexual violence and harassment intervention

BEHAVIORALInfection City, a game-based program about meningitis

A game-based, high school age-appropriate program delivered by trained facilitators to teach students about meningitis.

Sponsors

University of Chicago
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
13 Years to 19 Years
Healthy volunteers
Yes

Inclusion criteria

* Age 13-19 years * A student in grades 9-12 at one of three identified study site schools * Able to speak and read English at a 7th grade level * Provide informed consent and express willingness to complete the follow-up survey.

Design outcomes

Primary

MeasureTime frameDescription
change in bystander behavioral intentionpre, immediate post, 3 month follow upmeasured via validated 11-item Bystander Attitude Scale-Revised by McMahon et al 2014
change in attitudes towards sexual violence and harassmentpre, immediate post, 3 month follow upmeasured via validated 22-item Modified Illinois Rape Myth Acceptance Scale by McMahon 2011

Secondary

MeasureTime frameDescription
change in self-efficacy for bystander behaviorspre, immediate post, 3 month follow upmeasured via validated 14-item Bystander Efficacy Scale by Banyard et al 2004
change in knowledge of sexual harassment and violencepre, immediate post, 3 month follow upmeasured via validated 7-item Legal Knowledge Scale (Maxwell 2003)
change in normative beliefs around sexual violencepre, immediate post, 3 month follow upmeasured via validated 8-item Reaction to Offensive Language Scale--Comfort Subscale by Loh 2005
change in decisional balance for bystander behaviorspre, immediate post, 3 month follow upmeasured via validated 10-item Bystander Decisional Balance Scale by Banyard 2004
change in perceived social norms for bystander behaviorspre, immediate post, 3 month follow upmeasured via validated Social Norms Scale from Gidycz et al 2011

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026