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Promoting Flu Vaccination Through a Mobile Wellness Program

Promoting Flu Vaccination Through a Mobile Wellness Program

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02908893
Enrollment
77983
Registered
2016-09-21
Start date
2016-09-30
Completion date
2017-06-30
Last updated
2016-10-21

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Not Condition-specific

Brief summary

The investigators design a 6-week messaging campaign aimed at promoting flu vaccination among fully insured members of a national payer that participate in a wellness program offered by the insurer through a mobile app. Outcomes measured will include uptake in flu vaccination rate as measured by the insurer and engagement with the campaign through the app. The goal of the research is to assess the effectiveness of pervasive computing messaging in promoting preventative care treatments such as flu shots. An additional goal is that of quantifying the importance of emphasizing incentives to increase efficacy of the messages.

Interventions

BEHAVIORALIn-app and push notification mobile messages

Short messages (100-250 characters) are to be delivered to a mobile app both by push notification (i.e., appearing on the phone dashboard like a text message if the user has allowed notifications from the app) and in-app messages (visible in the news feed of the wellness program app when the app is opened). Messages contain a short title (30 characters) and 2-3 lines of text in the body (30 characters each).

Sponsors

Defense Advanced Research Projects Agency
CollaboratorFED
Army Research Office (ARO)
CollaboratorUNKNOWN
Evidation Health
Lead SponsorINDUSTRY

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
SINGLE (Subject)

Eligibility

Sex/Gender
ALL
Age
18 Years to 65 Years
Healthy volunteers
Yes

Inclusion criteria

* belongs to fully insured population * continuous health coverage between January 1, 2015 and June 1, 2016 * has downloaded and installed the wellness platform app

Exclusion criteria

* has declined the messaging from the platform

Design outcomes

Primary

MeasureTime frameDescription
Increase in vaccination rate vs controlUp to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)Increase in vaccination rate of anyone messaged relative to the control condition
Increase in vaccination rate of salient vs non-salientUp to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)Increase in vaccination rate of those who received salient incentives messages vs those who received generic messages

Secondary

MeasureTime frameDescription
Decrease in medically attended flu events of messaged vs controlUp to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)Decrease in observed flu rate for messaged users
Increase in reporting of flu vaccination through wellness app of salient vs non-salientUp to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)Increase in reporting vaccination through the wellness program app following messages
Increase in vaccination rate for users messaged within 2 days before of an expected rx pick-up.Up to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)Increase in vaccination rate of users messaged within 2 days before an expected Rx pick up from a pharmacy relative to their paired partners.
Increase in message open rate of Salient vs Non-salient armUp to 1 week after the end of each of the three batches of the intervention (Oct 1/15/28 2016)Increase in open rate of sent messages through the wellness program app of salient vs non salient arm

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Mar 1, 2026