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Pokemon Go and Physical Activity

Pokemon Go and Physical Activity Online Survey

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT02888314
Acronym
Pokemon
Enrollment
167
Registered
2016-09-05
Start date
2016-08-31
Completion date
2016-09-30
Last updated
2016-10-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Physical Activity

Keywords

mHealth, Pokemon Go

Brief summary

The goal of this study to evaluate the association between Pokemon Go and physical activity through a survey among Pokemon Go players.

Detailed description

Pokemon Go is a location-based reality mobile game for iOS and Android devices developed by Niantic. Making use of GPS and the camera of compatible devices, the game allows players to capture virtual creatures, called Pokemon, who appear on cellphone screens as though in the real world. In order to search and capture the Pokemon, the players needs to go out and become more active. For this reason, the game has great potential to promote physical activity. Nevertheless, there has no study evaluating the potential impact of Pokemon Go on physical activity. The investigator proposes a retrospective online survey. Participants are instructed to enter data of their daily physical activity as reported in iPhone Health App. Number of Steps and % greater than 10,000 steps/day will be compared before and after installing the Pokemon Go app.

Interventions

None listed

Sponsors

Duke University
Lead SponsorOTHER

Study design

Observational model
COHORT
Time perspective
RETROSPECTIVE

Eligibility

Sex/Gender
ALL
Healthy volunteers
Yes

Inclusion criteria

* Subjects who use iPhone and have played Pokemon Go before July 31, 2016 and agree to consent to participate in the survey

Exclusion criteria

* Subjects who do not use iPhone * Have not played Pokemon Go before July 31, 2016 * Unable to provide informed consent

Design outcomes

Primary

MeasureTime frameDescription
Average number of steps per dayBetween June 15 and July 31, 2016Number of steps as reported on the iPhone Health app
Change in number of steps after Pokemon GoFrom June 15 to July 31, 2016, assessed up to 6 weeksDifferences in number of steps per day before and after Pokemon Go

Secondary

MeasureTime frameDescription
Greater than 10,000 steps per dayBetween June 15 and July 31, 2016Percent of days in which subjects reached greater than 10,000 steps/day

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 26, 2026