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Sensorimotor Exercises in Virtual Reality Platform in Individuals With Human T-lymphotropic Virus

Sensorimotor Exercises in Virtual Reality Platform and Balance in Individuals With Human T-lymphotropic Virus

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02877030
Enrollment
42
Registered
2016-08-24
Start date
2017-04-02
Completion date
2018-05-05
Last updated
2019-06-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

HTLV-1

Brief summary

Testing the effectiveness of an exercise protocol engines sensory performed through a virtual reality platform in individuals infected with HTLV-1

Detailed description

Crossover randomized clinical trial to be conducted with people having a previous diagnosis of HTLV-1, they can remain in standing position without assistance. They will be excluded from those presenting amputation of the lower limbs, pregnancy, psychiatric disorders, rheumatic or orthopedic diseases, other neurological disorders associated and those that are experiencing difficulty in understanding the assessment tools used. They will also be recruited to a comparative group, healthy individuals, matched for sex, age and education level. It will be performed three assessments, before randomization, after 10 weeks and after 20 weeks, which will be evaluated in balance, functional mobility, gait and posture. The participants infected with HTLV-1, will be divided into two groups by random distribution, a group will begin the treatment protocol with video game immediately after the first evaluation and the other after ten weeks, with the crossing of the groups . Concealment of allocation will be guaranteed to the examiners who will have no contact with the physiotherapist who will apply the exercise protocol and the team member responsible for drawing. Patients will also be instructed to maintain confidentiality of the entry in the exercise program to other patients and examiners.

Interventions

The protocol sensorimotor exercises consist of a virtual game that attaches to the Nintendo Wii and using arrows that are thrown from above, players must perform weight-shifting movements in the Nintendo platform to the target be directed to the trajectory the arrows. The goal is to catch as many arrows.

Sponsors

Pedreira, Érika, M.D.
Lead SponsorINDIV

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
SINGLE (Investigator)

Eligibility

Sex/Gender
ALL
Age
18 Years to 65 Years
Healthy volunteers
Yes

Inclusion criteria

* people having a previous diagnosis of HTLV-1, which can remain in standing position without assistance.

Exclusion criteria

* amputation of the lower limbs, pregnancy, psychiatric disorders, rheumatic or orthopedic diseases, other neurological disorders associated and those that are experiencing difficulty in understanding the assessment tools used.

Design outcomes

Primary

MeasureTime frameDescription
Timed up and Goaverage 8 weeksFunctional mobility in patients with HTLV-1 undergoing rehabilitation with video game
Gait performance at CvMob (Software for movement analysis)an average 8 weeksGait performance in patients with HTLV-1 undergoing rehabilitation with video game
Posture analysis at CvMob (Software for movement analysis)average 8 weeksPosture analysis in patients with HTLV-1 undergoing rehabilitation with video game

Secondary

MeasureTime frameDescription
Brief Pain Inventory (BPI)average 8 weeksPain in patients with HTLV-1 undergoing rehabilitation with video game
WHOQOL BRIEFaverage 8 weeksQuality of life in patients with HTLV-1 undergoing rehabilitation with video game

Countries

Brazil

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 26, 2026