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Vulnerability Markers in Pathological Gambling

Marqueurs de vulnérabilité Aux Jeux Pathologiques

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02873572
Acronym
GambleMMORe
Enrollment
80
Registered
2016-08-19
Start date
2010-04-30
Completion date
2017-12-31
Last updated
2016-08-19

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Gambling, Gaming

Keywords

Online poker, Casino, Massively Multiplayer Online Role-Playing Game (MMORPG), Iowa Gambling Task (IGT), High Resolution Electroencephalography (HR-EEG)

Brief summary

Addictions without substances are an emergent problem giving rise to a recent and increasing request of care. Among these new addictions, pathological gambling and pathological online video gaming which are up. The purpose of this study is to identify vulnerability factors (personality traits, decision making strategies...), which are common or specific to each type of game (on line poker, casino, MMORPG, and no-gamers).

Interventions

BEHAVIORALstep 1: online assessment

Anonymous psychiatric and behavioral assessments to evaluate in particular addiction or pathological gambling/gaming and behavioral profile of gamblers/gamers. Once questionnaire completed, if the subjects want to continue to participate, they sent their email to investigators.

BEHAVIORALstep2: biomarkers of gamblers/gamers

For each arm, subjects were divided into 2 groups: dependant or not dependant gamblers/gamers. Investigators focused on decision-making biomarkers following the following flow-chart: * psychiatric assesment and * registration of brain activity during a decision-making task in conditions of uncertainty (IGT) with its version for HR-EEG validated by investigators (Giustiniani, 2015).

Sponsors

Saint Anne's Hospital
CollaboratorOTHER
Centre Hospitalier Universitaire de Besancon
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
SINGLE_GROUP
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* arm 1: online poker gamblers who don't play another type of gamble/game * arm 2: casino gamblers who don't play another type of gamble/game * arm 3: MMORPG gamers who don't play another type of gamble/game * arm 4: no-gamblers/gamers subjects * step 2 : only right-handled subjects (due to registration of brain activity)

Exclusion criteria

\-

Design outcomes

Primary

MeasureTime frame
Compare the average activation differences in each arm regarding the dependance level and between the 4 arms.up to 4 weeks

Countries

France

Contacts

Primary ContactEmmanuel Haffen, MD PhD
emmanuel.haffen@univ-fcomte.fr+33381219007
Backup ContactMagali Nicolier, PhD
mnicolier@chu-besanocn.fr+33381219007

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026