Gambling, Gaming
Conditions
Keywords
Online poker, Casino, Massively Multiplayer Online Role-Playing Game (MMORPG), Iowa Gambling Task (IGT), High Resolution Electroencephalography (HR-EEG)
Brief summary
Addictions without substances are an emergent problem giving rise to a recent and increasing request of care. Among these new addictions, pathological gambling and pathological online video gaming which are up. The purpose of this study is to identify vulnerability factors (personality traits, decision making strategies...), which are common or specific to each type of game (on line poker, casino, MMORPG, and no-gamers).
Interventions
Anonymous psychiatric and behavioral assessments to evaluate in particular addiction or pathological gambling/gaming and behavioral profile of gamblers/gamers. Once questionnaire completed, if the subjects want to continue to participate, they sent their email to investigators.
For each arm, subjects were divided into 2 groups: dependant or not dependant gamblers/gamers. Investigators focused on decision-making biomarkers following the following flow-chart: * psychiatric assesment and * registration of brain activity during a decision-making task in conditions of uncertainty (IGT) with its version for HR-EEG validated by investigators (Giustiniani, 2015).
Sponsors
Study design
Eligibility
Inclusion criteria
* arm 1: online poker gamblers who don't play another type of gamble/game * arm 2: casino gamblers who don't play another type of gamble/game * arm 3: MMORPG gamers who don't play another type of gamble/game * arm 4: no-gamblers/gamers subjects * step 2 : only right-handled subjects (due to registration of brain activity)
Exclusion criteria
\-
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Compare the average activation differences in each arm regarding the dependance level and between the 4 arms. | up to 4 weeks |
Countries
France