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Study of the Impact of Implicit Motor Training in a Rehabilitation Programme in Frail Elderly Subjects

Study of the Impact of Implicit Motor Training Using a Virtual Reality System and Serious Games on a Tablet Computer in a Rehabilitation Programme in Frail Elderly Subjects

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02855853
Acronym
MAAMI
Enrollment
37
Registered
2016-08-04
Start date
2016-01-01
Completion date
2016-12-31
Last updated
2026-02-10

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Rehabilitation Frail Elderly Subjects

Brief summary

Even though cognitive-motor performances are impaired in frail elderly subjects compared with healthy elderly subjects, exercising cognitive-motor processes in an implicit manner can improve the carrying out of real actions in everyday life. No training programme using virtual reality and serious games oriented towards the perception/action system has been tested in frail elderly subjects. The expected results are: * In the short term, greater strengthening of motor and cognitive abilities in subjects trained with the virtual reality and serious games, thanks to stimulation through action and through the underlying processes. * In the long term (+1 and +3 months at the end of the training period) better preservation of motor and cognitive abilities in subjects who took part in the virtual reality and serious games programme.

Interventions

OTHERserious game et virtual reality

Sponsors

Centre Hospitalier Universitaire Dijon
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER

Eligibility

Sex/Gender
ALL
Age
65 Years to No maximum
Healthy volunteers
No

Inclusion criteria

Patients : * Who have provided oral consent * Enrolled in a geriatric rehabilitation programme * Qualified as cognitively frail, that is to say a MiniMental State Examination (MMSE) score between 15 and 28 and/or for motor abilities, a walking speed less than 0.65 m/s. * Aged ≥ 65 years * Able to understand simple instructions

Exclusion criteria

Patients: * Not covered by national health insurance * With an extremely low cognitive status (MMSE \< 15) * With severely impaired vision and audition (unable to discern any sensory information from the virtual reality system: music, sounds, images) * Who are unstable when standing * With an unsteady gait (risk of falling) * Who cannot walk at least 10 metres * With an acute non-stabilized cardiovascular disease * With one or several non-consolidated fractures. * Under guardianship

Design outcomes

Primary

MeasureTime frame
Improvement in performance at the Timed Up and Go (TUG) in the group taking part in the implicit motor training programme compared with a group having conventional motor training.Change from baseline at Day0 and after 6 weeks of training

Countries

France

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 11, 2026