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EYE-TRAC Advance: Technology Verification (ETA-TV) Cohort 1

EYE-TRAC Advance: Technology Verification (ETA-TV) Cohort 1

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02844543
Acronym
ETA-TV
Enrollment
155
Registered
2016-07-26
Start date
2016-01-31
Completion date
2016-12-31
Last updated
2018-05-30

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Eye-tracking

Keywords

concussion, eye-tracking, athletes, vision

Brief summary

This study will assess the effects of exercise and non-concussive bodily contact on eye-tracking scores collected by the EYE-SYNC eye-tracking device.

Detailed description

The investigators propose to prospectively study a cohort of 18-25-year-old athletes. Athletes will be tested with the EYE-SYNC eye-tracking device prior to the start of an athletic practice or competition (pre-test) and then after the conclusion of the practice/competition (post-test). The investigators hope to understand if eye-tracking scores are effected by exercise and non-concussive bodily contact commonly incurred during athletic play.

Interventions

DEVICEEYE-SYNC eye-tracking device

The EYE-SYNC® portable eye-tracking system. The eye tracker is a handheld isolated display environment with embedded eye tracking sensors. The eye tracker is connected to a high-performance Windows tablet though a customized docking station. Included accessories with EYE-SYNC are a U.S. tablet power supply adapter and disposable sanitary masks. Participants are asked to follow a dot with their eyes, as the dot moves on the screen of the EYE-SYNC device.

OTHERSCAT-3

The Symptom subtest of SCAT-3 assessment tool will be administered to participants.

DEVICEDesktop Eye-Tracker

Eye movements are recorded with an eye tracking system (Desktop Eye-Tracker, Eyelink CR, SR Research) with up to 1000 Hz temporal resolution. The target stimulus is presented on a computer screen approximately 50 cm from the participant. Participants are asked to follow a dot with their eyes, as the dot moves on the monitor screen of the desk-top eye-tracking device.

Sponsors

Brain Trauma Foundation
CollaboratorOTHER
United States Department of Defense
CollaboratorFED
Food and Drug Administration (FDA)
CollaboratorFED
U.S. Army Medical Research and Development Command
CollaboratorFED
Department of Health and Human Services
CollaboratorFED
Stanford University
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 25 Years
Healthy volunteers
Yes

Inclusion criteria

* Athletes between the age of 18- 25-years-old. * 20/30 or better eyesight (corrected vision allowed). * English fluency.

Exclusion criteria

Note: Under Cohort 1, Athletes that have conditions listed below will not be excluded from the study. They will be enrolled and their subject data will be analyzed separately from subjects who do not endorse any significant medical hx under neurological, eye-sight, or psychiatric categories. * Clinical diagnosis of a neurological condition including the following: Stroke, Multiple Sclerosis, Epilepsy, Brain Tumor/Cancer, Nystagmus and/or other major neurological condition. * Clinical diagnosis of any of the following eye-sight abnormalities: Uncorrected Amblyopia, Uncorrected Myopia, Uncorrected Presbyopia, Uncorrected Farsightedness, or Uncorrected Astigmatism. * Psychiatric history with any of the following: 1. Clinical diagnosis of a psychotic disorder, bipolar disorder - lifetime 2. Clinical diagnosis of ADHD or ADD - Lifetime 3. Clinical diagnosis of major depressive disorder - within last year 4. Clinical diagnosis of substance abuse disorder - within last year 5. Clinical diagnosis of major anxiety disorder - within last year MEDICATION 6. Requires use of a psychotropic medication.

Design outcomes

Primary

MeasureTime frameDescription
Changes in the Eye-tracking Score Before and After Practice or Game: Phase ErrorUp to 6 hoursThe EYE-SYNC test was performed before and after practice to analyze the effect of exercise and sub-concussive impact. The movement of eye was tracked using EYE-SYNC. The data were recorded in a surface tablet connected to EYE-SYNC. Phase error is defined as the difference in degrees between movement of the target and the movement of the eye. Positive values indicate the eye is ahead of the target; negative values indicate the eye is behind the target.
Changes in the Eye-tracking Score Before and After Practice or Game: Tangential and Radial ErrorUp to 6 hoursThe EYE-SYNC test was performed before and after practice to analyze the effect of exercise and sub-concussive impact. The movement of eye was tracked using EYE-SYNC. The data were recorded in a surface tablet connected to EYE-SYNC. Tangential and radial error are defined as degrees of variation in eye tracking along a circular path (tangential) and at 90 degrees to the tangential path (radial). Positive values indicate the eye is ahead of the target; negative values indicate the eye is behind the target.
Changes in the Eye-tracking Score Before and After Practice or Game: Vertical and Horizontal GainUp to 6 hoursThe EYE-SYNC test was performed before and after practice to analyze the effect of exercise and sub-concussive impact. The movement of eye was tracked using EYE-SYNC. The data were recorded in a surface tablet connected to EYE-SYNC. Vertical and horizontal gain are defined as the ratio of velocity (velocity of the eye:velocity of the target). Positive values indicate the eye is ahead of the target; negative values indicate the eye is behind the target.

Secondary

MeasureTime frameDescription
Changes in Sport Concussion Assessment Tool (SCAT-3) Standardized Assessment of Concussion (SAC) ScoreDay of study/event (up to 6 hours)Change in SCAT-3 SAC score before and after practice or game is reported. The SAC score is based on the following assessments: number of symptoms (22 points), symptom severity (132 points), orientation (5 points), immediate memory (15 points), concentration (5 points), and delayed recall (5 points). Scores are summed for a possible range of 0 to 184, with lower scores corresponding to fewer concussion symptoms, and higher scores corresponding to more concussion symptoms.

Countries

United States

Participant flow

Participants by arm

ArmCount
Athletes
Participants were tested with the EYE-SYNC eye-tracking device, the Desktop Eye-tracker, and SCAT-3 Symptom subtest.
150
Total150

Withdrawals & dropouts

PeriodReasonFG000
Overall StudyDid not meet eligibility criteria1
Overall StudyWithdrawal by Subject4

Baseline characteristics

CharacteristicAthletes
Age, Continuous19.8 years
STANDARD_DEVIATION 1.3
Sex: Female, Male
Female
82 Participants
Sex: Female, Male
Male
68 Participants

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 155
other
Total, other adverse events
0 / 155
serious
Total, serious adverse events
0 / 155

Outcome results

Primary

Changes in the Eye-tracking Score Before and After Practice or Game: Phase Error

The EYE-SYNC test was performed before and after practice to analyze the effect of exercise and sub-concussive impact. The movement of eye was tracked using EYE-SYNC. The data were recorded in a surface tablet connected to EYE-SYNC. Phase error is defined as the difference in degrees between movement of the target and the movement of the eye. Positive values indicate the eye is ahead of the target; negative values indicate the eye is behind the target.

Time frame: Up to 6 hours

Population: Participants with evaluable data at the respective time point were included in the analysis.

ArmMeasureGroupValue (MEAN)Dispersion
AthletesChanges in the Eye-tracking Score Before and After Practice or Game: Phase ErrorPrior to practice/game-0.6 DegreesStandard Deviation 4
AthletesChanges in the Eye-tracking Score Before and After Practice or Game: Phase ErrorAfter practice/game-0.8 DegreesStandard Deviation 0.5
Primary

Changes in the Eye-tracking Score Before and After Practice or Game: Tangential and Radial Error

The EYE-SYNC test was performed before and after practice to analyze the effect of exercise and sub-concussive impact. The movement of eye was tracked using EYE-SYNC. The data were recorded in a surface tablet connected to EYE-SYNC. Tangential and radial error are defined as degrees of variation in eye tracking along a circular path (tangential) and at 90 degrees to the tangential path (radial). Positive values indicate the eye is ahead of the target; negative values indicate the eye is behind the target.

Time frame: Up to 6 hours

Population: Participants with evaluable data at the respective time point were included in the analysis.

ArmMeasureGroupValue (MEAN)Dispersion
AthletesChanges in the Eye-tracking Score Before and After Practice or Game: Tangential and Radial ErrorTangential: after practice/game1.1 Degrees of variationStandard Deviation 0.7
AthletesChanges in the Eye-tracking Score Before and After Practice or Game: Tangential and Radial ErrorRadial: prior to practice/game0.9 Degrees of variationStandard Deviation 0.4
AthletesChanges in the Eye-tracking Score Before and After Practice or Game: Tangential and Radial ErrorTangential: prior to practice/game1.2 Degrees of variationStandard Deviation 0.8
AthletesChanges in the Eye-tracking Score Before and After Practice or Game: Tangential and Radial ErrorRadial: after practice/game0.8 Degrees of variationStandard Deviation 0.5
Primary

Changes in the Eye-tracking Score Before and After Practice or Game: Vertical and Horizontal Gain

The EYE-SYNC test was performed before and after practice to analyze the effect of exercise and sub-concussive impact. The movement of eye was tracked using EYE-SYNC. The data were recorded in a surface tablet connected to EYE-SYNC. Vertical and horizontal gain are defined as the ratio of velocity (velocity of the eye:velocity of the target). Positive values indicate the eye is ahead of the target; negative values indicate the eye is behind the target.

Time frame: Up to 6 hours

Population: Participants with evaluable data at the respective time point were included in the analysis.

ArmMeasureGroupValue (MEAN)Dispersion
AthletesChanges in the Eye-tracking Score Before and After Practice or Game: Vertical and Horizontal GainHorizontal: prior to practice/game0.9 Ratio of velocity (degrees per second)Standard Deviation 0.1
AthletesChanges in the Eye-tracking Score Before and After Practice or Game: Vertical and Horizontal GainHorizontal: after practice/game0.9 Ratio of velocity (degrees per second)Standard Deviation 0.1
AthletesChanges in the Eye-tracking Score Before and After Practice or Game: Vertical and Horizontal GainVertical: prior to practice/game0.8 Ratio of velocity (degrees per second)Standard Deviation 0.1
AthletesChanges in the Eye-tracking Score Before and After Practice or Game: Vertical and Horizontal GainVertical: after practice/game0.8 Ratio of velocity (degrees per second)Standard Deviation 0.1
Secondary

Changes in Sport Concussion Assessment Tool (SCAT-3) Standardized Assessment of Concussion (SAC) Score

Change in SCAT-3 SAC score before and after practice or game is reported. The SAC score is based on the following assessments: number of symptoms (22 points), symptom severity (132 points), orientation (5 points), immediate memory (15 points), concentration (5 points), and delayed recall (5 points). Scores are summed for a possible range of 0 to 184, with lower scores corresponding to fewer concussion symptoms, and higher scores corresponding to more concussion symptoms.

Time frame: Day of study/event (up to 6 hours)

Population: Participants who completed the protocol were included in the analysis.

ArmMeasureValue (MEAN)Dispersion
AthletesChanges in Sport Concussion Assessment Tool (SCAT-3) Standardized Assessment of Concussion (SAC) Score-0.6 units on a scaleStandard Deviation 3.6

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026