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Virtual Reality Distraction for Procedural Pain Management and Anxiety in Children With Burn Injuries : A Pilot Study

A Pilot Study to Assess the Feasibility and the Preliminary Efficacy of a Virtual Reality Distraction Intervention for Pain Management and Anxiety in Children With Burn Injuries During Hydrotherapy

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02794103
Enrollment
18
Registered
2016-06-08
Start date
2016-06-30
Completion date
2017-01-31
Last updated
2019-09-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anxiety, Burn, Child, Pain

Keywords

Virtual reality, Immersive distraction, Virtual world, Virtual environment, Procedural pain, Procedural anxiety, Acute pain, Pain management, Anxiety, Children, Child, Kid, Kids, Pediatric, Pediatrics, Young children, Burns, Burn injuries, Burn unit, Hydrotherapy, Burn dressing, Non-pharmacological, Clinical Research, Nursing Practice

Brief summary

Procedural pain is the most intense and often undertreated pain associated with burn injuries. The use of analgesics does not always provide optimal relief and is accompanied by several side effects. Indeed, children with burn injuries still experience severe pain intensity during procedures despite the fact that doses of analgesics used with this population has almost doubled in the last twenty years. Current guidelines on pediatric procedural pain management recommend the combination of non-pharmacological and pharmacological interventions to enhance pain management and decrease the numerous side effects of analgesics. Distraction has been identified among the most effective non-pharmacological interventions for pain as it diverts the child's attention to an attractive element, hindering the perception of the painful stimuli. Virtual reality (VR) is a method of active distraction that offers the child a multi-sensory immersive interaction that found many applications for pain management in adult patients. However, very few studies have tested the efficacy of distraction by virtual reality on procedural pain and anxiety in children with burn injuries. The aim of this study is to assess the feasibility and preliminary efficacy of a virtual reality prototype developed specifically for the hydrotherapy room of children under seven years old for the relief of procedural pain and anxiety in children with burn injuries. HYPOTHESES: a) VR distraction is a feasible non-pharmacological intervention for pain management during hydrotherapy, b) VR distraction combined with analgesics is more efficacious than standard treatment (analgesics alone) on procedural pain and anxiety (hydrotherapy) of young children with burn injuries.

Detailed description

1. BACKGROUND 1.1 The burden of burns and pain. Burn injuries are among the leading causes of visits to the emergency department and hospitalizations in young children. They mostly result from scalds and contact with household appliances. Regardless the cause of the injury, dressing changes and hydrotherapy sessions for burn injuries are associated with extreme pain. The management of acute pain experienced during hydrotherapy sessions in patients with burn injuries, called procedural pain, remains a major challenge for healthcare professionals. Pain can have several short term effects on the child on the development, mood, sleep, appetite, school performance, anxiety and distress levels. In the long term, it can decrease the pain threshold, cause stress disorders, affect social behavior and seeking of medical services. In burn injuries, pain is often accompanied by great anxiety, which in turn, decreases pain tolerance. To relieve pain and anxiety, clinicians usually rely on pharmacological agents via the administration of high doses of opioids and anxiolytics. The use of these medications can cause deep sedation in children, and many side effects such as nausea, vomiting, and respiratory depression. Also, despite the growing use of opioids, patients report pain of more than 7 on a scale of 0-10 during their dressing changes and hydrotherapy sessions. Multimodal approaches combining medication and non-pharmacological interventions should be explored to reduce pain and anxiety associated with painful procedures. 1.2. Innovation of non-pharmacological pain interventions. Studies and reviews have highlighted, in recent years, the effectiveness of multimodal approaches combining medication with non-pharmacological interventions for procedural pain relief. Distraction techniques have been recognized among the most effective non-pharmacological interventions. They divert the child's attention to an attractive element, hindering the perception of the painful stimuli and therefore reducing pain and anxiety. Distraction is based on the gate control theory of Melzack and Wall stating a link between perception of pain and level of attention devoted to the stimulus affecting the painful experience. Therefore, distraction techniques engaging multiple senses such as vision and audition may grab the child's attention more than the techniques that only engage one sense. Hence, the increasing interest in more immersive and interactive methods of distraction such as virtual reality (VR) for the management of procedural pain. 1.3 Virtual reality distraction. This is an active distraction method that allows the user to interact with an immersive environment generated by a computer stimulating different senses (vision, hearing and sometimes touch). VR allows a mental escape through multisensory interaction. Its effect is known to decrease pain and anxiety. In the past ten years, VR was tested through different studies with older children and adult burn victims. A study by Hoffman et al. in 2007, showed that the percentage of reduction in pain by VR was comparable to the reduction resulting from a moderate dose of hydromorphone equivalent to what a patient would receive during a burn wound care. Yet, the authors state that they believe the best analgesia is achieved by combining VR with pharmacological treatment. However, very few studies have tested the effect of a combination of pharmacological and virtual reality interventions, on procedural pain and anxiety of young children suffering from burn injuries. Also, current studies on VR mostly use 3D goggles or helmets in contact or close to the face of the child which could be challenging with young children since they mostly have burns on their face and upper trunk. Therefore, a new VR prototype has been developed in collaboration with the Society of Arts and Technology (SAT) in Montreal to provide an immersive interactive experience for the burn child in the hydrotherapy tank. The prototype was developed after several meetings between the researchers, the designers and engineers and the surgical-trauma team of CHU St. Justine. Meetings were followed by an ergonomic study of the hydrotherapy room to meet the unit's and patients' specifications and ensure that it doesn't interfere with the healthcare professionals work. 2. AIM The aim of this pilot study is to assess the feasibility and applicability of the prototype as well as the satisfaction of the healthcare professionals regarding the use of the VR prototype for the relief of procedural pain and anxiety in young children with burn injuries. Primary Research Question: In children from 2 months to 10 years old who have suffered burn injuries, is VR distraction a feasible, applicable and satisfactory method for pain relief during hydrotherapy? Secondary Research Question: In children from 2 months to 10 years old who have suffered burn injuries, does VR distraction provide better pain and anxiety relief during hydrotherapy than standard pharmacological treatment? 3. HYPOTHESES 1. VR distraction is a feasible and acceptable non-pharmacological method for procedural pain relief (during hydrotherapy) of young children with burn injuries. 2. VR distraction combined with analgesics is more efficacious than standard treatment (analgesics alone) on procedural pain and anxiety (during hydrotherapy) of young children with burn injuries. 4. METHODS 4.1 Design. Single-arm pilot study. 4.2 Sample and Setting. Participants will be recruited through convenience sampling upon admission to the surgical-trauma burn unit. The unit has a hydrotherapy room for inpatients and outpatients. Healthcare professionals usually present during hydrotherapy are: a burn wound care nurse, a nurse clinician from the pain clinic, an anesthetist, a physical therapist and an orderly. The size of the total desired sample is 15 to 20 participants depending on the recruitment rate since it is a pilot study. The study will take place in the hydrotherapy room of the CHU St. Justine, a large pediatric university teaching hospital in Montreal where the VR prototype is installed. 4.3. Measures. Measures of baseline pain and anxiety will be recorded at T1, 30 minutes before the procedure, in the patient's room. Measures for procedural pain, anxiety and sedation level will be taken at: T2, before the procedure, upon arrival in the hydrotherapy room, T3, during the procedure (10 min after the beginning of the hydrotherapy session), T4, immediately after the procedure before leaving the hydrotherapy room and T5, 30 minutes after the procedure in the patient's room. The patient's comfort level will also be assessed during the procedure at T3. Finally, the acceptability of the intervention will be assessed through a questionnaire comprising items on the acceptability and satisfaction of the healthcare professionals at T4. The same measures will be recorded for each participant for up to three hydrotherapy sessions. The primary outcome will be the acceptability of the intervention. Comparisons will be made between pain and anxiety levels for the same order of session. 4.4 Data analysis plan. Descriptive statistics will be performed for sociodemographic and clinical variables, comfort levels and the satisfaction of health professionals. Analysis of variance (ANOVA) will be used to compare the mean differences in pain scores before, during and after the procedure as well as for anxiety and level of sedation. Since the use of rescue medication is a potential indication of a treatment failure, the analysis will be supplemented by an analysis comparing the proportion of patients receiving rescue medication anytime during the procedure. Interpretation of the analyses will be made with reference to the data regarding rescue medication use. Data collected on dichotomous variables will be analyzed using a chi-square test and post-hoc analyses if the results are statistically significant. 5. FEASIBILITY The setting of the study is the main referral center for pediatric burns in Quebec. It receives nearly 60 admissions during the period when there is a higher incidence of burns (April to October) and almost 100 admissions per year. The investigators will be able to access the population for the study given the PI's affiliation to the research center of this setting. Moreover, stakeholders in the pain clinic and surgical-trauma unit are aware of the study, and participated in all stages of the prototype development. 6. POSSIBLE PITFALLS AND SOLUTIONS It is unknown whether the VR is a feasible distraction technique in young children/infants aged between 2 months and 2 years old. The pilot study will help inform the investigators about the visual tracking in infants during painful medical procedures. Upon completion of the pilot study, it will be decided whether to include or not the young population in the larger trial. 7. CONTRIBUTION AND EXPECTED RESULTS Despite growing interest in the field, procedural pain management in children remains suboptimal and the importance of developing more effective methods is required. This project will provide preliminary evidence on the feasibility, acceptability, and preliminary efficacy of non-pharmacological methods of procedural pain management through the development and testing of innovative interventions. VR distraction could be an interesting method to relieve pain, easy to use and without known side effects. The investigators hope that it could reduce the need for opioids and anxiolytics in burn children and decrease the pain related to the procedures while providing a less traumatizing hospital experience, which is often the first for children under 5 years old. The expected results have a direct effect on physical (pain, comfort) and psychological (anxiety) health of the child. In addition, clinical implications may include other indicators of quality of care and economic benefits such as duration of the hydrotherapy session, the amount of opioids and anxiety drugs administered, the use of coanalgesics, the number of professionals required in the hydrotherapy room and duration of wound healing.

Interventions

DEVICEVirtual Reality Distraction

VR prototype developed by the SAT will be used as the experimental intervention. It has a wide screen installed at the end of the hydrotherapy tank offering a 150-degree field view, on which appears a game allowing the child to have the immersive entertainment experience without the need to wear a helmet or 3D glasses. The child or a proxy, depending on age and burn site, will have the opportunity to interact with the game. The interactive component is not mandatory for the immersive and distractive experiences provided by the prototype. Video games tailored to the child's age and injury, different from the commercially available ones, will be adapted to each age-group of children recruited with control over the speed of movement to avoid motion sickness.

Sponsors

Société des Arts Technologiques (SAT), Montreal, Canada
CollaboratorUNKNOWN
Quebec Nursing Intervention Research Network
CollaboratorOTHER
CHU Ste-Justine's Direction of Nursing, Montreal, Canada
CollaboratorUNKNOWN
Users Committee of CHU Ste-Justine, Montreal, Canada
CollaboratorUNKNOWN
Quebec Firefighters Foundation for Burns
CollaboratorOTHER
St. Justine's Hospital
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
2 Months to 10 Years
Healthy volunteers
No

Inclusion criteria

* Burn injury requiring hydrotherapy session. * Presence of a consenting parent who can understand, read and write either French or English.

Exclusion criteria

* Admitted to the intensive care Unit * Neuro-cognitive disability that precludes children from interacting with the distraction intervention * Unconscious or intubated during hydrotherapy session * Suffering from epilepsy (considering the nature of the intervention) * Allergic to opioids or other analgesics used for standard pharmacological treatment

Design outcomes

Primary

MeasureTime frameDescription
AcceptabilityT4, immediately after the procedure before leaving the hydrotherapy roomTo assess the acceptability including the satisfaction of healthcare professionals regarding the use of the VR prototype during the hydrotherapy session. Pre-tested tailored questionnaire including satisfaction and acceptability outcomes (tolerance, positive and negative aspects, secondary effects).

Secondary

MeasureTime frameDescription
Pain IntensityT1, 30 minutes before the procedure (patient's room); T2, upon arrival at the hydrotherapy room; T3, 10 min after the beginning of the hydrotherapy session; T4, immediately after the session before leaving hydrotherapy room; T5, 30 min. after the sessionFace, Legs, Activity, Cry and Consolability (FLACC)- Behavioral pain assessment scale for children from 0 to 18 years old that includes five separate items with each item scored on a range from 0 to 2 to provide a total score of pain from 0 to 10. Interpretation: 0= relaxed and comfortable, 1-3= Mild discomfort, 4-6= Moderate pain, and 7-10 = severe discomfort/pain.
Anxiety LevelT2, upon arrival at the hydrotherapy room; T3, 10 min after the beginning of the hydrotherapy session; T4, immediately after the session before leaving hydrotherapy room; T5, 30 min. after the sessionProcedure Behaviour Check List (PBCL)- a behavioral scale that assesses anxiety based on 8 behaviors: muscular tension, screaming, crying, use of restraints, verbalization of pain, verbalization of anxiety, verbal stalling, and physical resistance. Each behavior is evaluated on a scale ranging from 1 (very slightly) to 5 (extremely intense) for a possible final score between 8 and 40, with a value of 8 meaning least anxious and 40 = most anxious.
Comfort LevelT3, during the procedure (10 min after the beginning of the hydrotherapy session)Behavioural observation scale of comfort level for child burn victims (OCCEB- BECCO) - an observational scale that assesses comfort during hydrotherapy procedure with scores ranging from 0 to 10: 0 = most comfortable, 10 = least comfortable.
Number of Participants With Additional Analgesic RequirementT3, during the procedure (10 min after the beginning of the hydrotherapy session)Number of Participants who needed additional (rescue dose) medication administration
Sedation LevelT2, before the procedure, upon arrival in the hydrotherapy room, T3, during the procedure (10 min after the beginning of the hydrotherapy session), T4, immediately after the procedure before leaving the hydrotherapy roomRamsay sedation scale - ranging from 1 (anxious or restless or both) to 6 (no response to stimulus)

Countries

Canada

Participant flow

Recruitment details

Data were collected at the pediatric burn unit of the CHU Sainte-Justine, in Montreal (Quebec, Canada) from June 14, 2016, to January 31, 2017.

Pre-assignment details

Participants sedation levels were assessed after enrolment in the study and the patient was excluded if he/she was too sedated to participate in the experimental intervention.

Participants by arm

ArmCount
Projector-based Virtual Reality Distraction
Children received distraction in a virtual environment throughout the hydrotherapy session using a projector-based virtual reality dome environment. A video game (Bubbles®) developed for the purposes of the study was adapted to the prototype with a predefined speed of movement to avoid motion sickness.
15
Total15

Withdrawals & dropouts

PeriodReasonFG000
Overall StudyLoss to follow up due to high sedation3

Baseline characteristics

CharacteristicProjector-based Virtual Reality Distraction
Age, Continuous2.2 years
STANDARD_DEVIATION 2.1
Baseline anxiety
Anxiety level 0 (least anxious, smiling, relaxed)
8 Participants
Baseline anxiety
Anxiety level 1 (tense)
5 Participants
Baseline anxiety
Anxiety level 2 (grumpy, apprehensive)
1 Participants
Baseline anxiety
Anxiety level 3 (most anxious, shouting)
1 Participants
Burn type
4th-degree
0 Participants
Burn type
Deep partial-thickness (2nd degree)
8 Participants
Burn type
Full thickness (3rd-degree)
3 Participants
Burn type
missing data
1 Participants
Burn type
Superficial (1st degree)
1 Participants
Burn type
Superficial partial-thickness (2nd degree)
2 Participants
Cause of burn injury
Chemical
1 Participants
Cause of burn injury
Electrical
0 Participants
Cause of burn injury
Thermal
14 Participants
Extent of the burn (total body surface area- TBSA)5 percentage of burned surface area
STANDARD_DEVIATION 4
Number of days since injury4.5 days
STANDARD_DEVIATION 3.7
Number of hydrotherapy sessions before enrollment in the study
1 session
2 Participants
Number of hydrotherapy sessions before enrollment in the study
2 sessions
1 Participants
Number of hydrotherapy sessions before enrollment in the study
3 sessions
1 Participants
Number of hydrotherapy sessions before enrollment in the study
None
11 Participants
Previous experience of procedural pain excluding vaccination
No
10 Participants
Previous experience of procedural pain excluding vaccination
Yes
5 Participants
Race/Ethnicity, Customized
Caucasian
13 Participants
Race/Ethnicity, Customized
Other
2 Participants
Sex: Female, Male
Female
6 Participants
Sex: Female, Male
Male
9 Participants

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 15
other
Total, other adverse events
1 / 15
serious
Total, serious adverse events
0 / 15

Outcome results

Primary

Acceptability

To assess the acceptability including the satisfaction of healthcare professionals regarding the use of the VR prototype during the hydrotherapy session. Pre-tested tailored questionnaire including satisfaction and acceptability outcomes (tolerance, positive and negative aspects, secondary effects).

Time frame: T4, immediately after the procedure before leaving the hydrotherapy room

Population: Questionnaires for healthcare professionals present during the hydrotherapy session

ArmMeasureGroupValue (NUMBER)
Projector-based Virtual Reality DistractionAcceptabilityIntervention helped control pain68.7 percentage of healthcare responses
Projector-based Virtual Reality DistractionAcceptabilitySatisfaction with intervention68.7 percentage of healthcare responses
Projector-based Virtual Reality DistractionAcceptabilityAllowed child to better cooperate with care55.6 percentage of healthcare responses
Projector-based Virtual Reality DistractionAcceptabilityIntervention did not interfere with treatment/care85.9 percentage of healthcare responses
Projector-based Virtual Reality DistractionAcceptabilityPrototype adapted to setting (hydrotherapy room)91.3 percentage of healthcare responses
Projector-based Virtual Reality DistractionAcceptabilityIntervention adapted to age90.2 percentage of healthcare responses
Projector-based Virtual Reality DistractionAcceptabilityWould use intervention in future procedures100 percentage of healthcare responses
Secondary

Anxiety Level

Procedure Behaviour Check List (PBCL)- a behavioral scale that assesses anxiety based on 8 behaviors: muscular tension, screaming, crying, use of restraints, verbalization of pain, verbalization of anxiety, verbal stalling, and physical resistance. Each behavior is evaluated on a scale ranging from 1 (very slightly) to 5 (extremely intense) for a possible final score between 8 and 40, with a value of 8 meaning least anxious and 40 = most anxious.

Time frame: T2, upon arrival at the hydrotherapy room; T3, 10 min after the beginning of the hydrotherapy session; T4, immediately after the session before leaving hydrotherapy room; T5, 30 min. after the session

Population: Missing data due to either high sedation level after the procedure or to the inability to verbalize anxiety which is required for measurement

ArmMeasureGroupValue (MEAN)Dispersion
Projector-based Virtual Reality DistractionAnxiety LevelT214.0 units on a scale from 8-40Standard Deviation 9.4
Projector-based Virtual Reality DistractionAnxiety LevelT311.7 units on a scale from 8-40Standard Deviation 5.6
Projector-based Virtual Reality DistractionAnxiety LevelT412.3 units on a scale from 8-40Standard Deviation 6
Projector-based Virtual Reality DistractionAnxiety LevelT58.0 units on a scale from 8-40Standard Deviation 0
Secondary

Comfort Level

Behavioural observation scale of comfort level for child burn victims (OCCEB- BECCO) - an observational scale that assesses comfort during hydrotherapy procedure with scores ranging from 0 to 10: 0 = most comfortable, 10 = least comfortable.

Time frame: T3, during the procedure (10 min after the beginning of the hydrotherapy session)

ArmMeasureValue (MEAN)Dispersion
Projector-based Virtual Reality DistractionComfort Level2.9 units on a scale from 0-10Standard Deviation 2.8
Secondary

Number of Participants With Additional Analgesic Requirement

Number of Participants who needed additional (rescue dose) medication administration

Time frame: T3, during the procedure (10 min after the beginning of the hydrotherapy session)

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
Projector-based Virtual Reality DistractionNumber of Participants With Additional Analgesic Requirement3 Participants
Secondary

Pain Intensity

Face, Legs, Activity, Cry and Consolability (FLACC)- Behavioral pain assessment scale for children from 0 to 18 years old that includes five separate items with each item scored on a range from 0 to 2 to provide a total score of pain from 0 to 10. Interpretation: 0= relaxed and comfortable, 1-3= Mild discomfort, 4-6= Moderate pain, and 7-10 = severe discomfort/pain.

Time frame: T1, 30 minutes before the procedure (patient's room); T2, upon arrival at the hydrotherapy room; T3, 10 min after the beginning of the hydrotherapy session; T4, immediately after the session before leaving hydrotherapy room; T5, 30 min. after the session

Population: Missing data due to high sedation levels before or after the procedure

ArmMeasureGroupValue (MEAN)Dispersion
Projector-based Virtual Reality DistractionPain IntensityT12.0 units on a scale from 0-10Standard Deviation 2.4
Projector-based Virtual Reality DistractionPain IntensityT22.1 units on a scale from 0-10Standard Deviation 2.7
Projector-based Virtual Reality DistractionPain IntensityT32.9 units on a scale from 0-10Standard Deviation 3
Projector-based Virtual Reality DistractionPain IntensityT42.6 units on a scale from 0-10Standard Deviation 2.9
Projector-based Virtual Reality DistractionPain IntensityT51.0 units on a scale from 0-10Standard Deviation 1.7
Secondary

Sedation Level

Ramsay sedation scale - ranging from 1 (anxious or restless or both) to 6 (no response to stimulus)

Time frame: T2, before the procedure, upon arrival in the hydrotherapy room, T3, during the procedure (10 min after the beginning of the hydrotherapy session), T4, immediately after the procedure before leaving the hydrotherapy room

ArmMeasureGroupValue (MEDIAN)
Projector-based Virtual Reality DistractionSedation LevelT22 units on the RSS
Projector-based Virtual Reality DistractionSedation LevelT32 units on the RSS
Projector-based Virtual Reality DistractionSedation LevelT42 units on the RSS

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026