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Telerehabilitation Upper Extremity for Neurological Disorders

Serious Games for Upper Extremity Rehabilitation for Patients With Neurological Disorders: A Pilot Study

Status
Completed
Phases
Phase 1
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02764372
Acronym
Telerehab
Enrollment
20
Registered
2016-05-06
Start date
2015-07-31
Completion date
2016-04-30
Last updated
2016-05-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Multiple Sclerosis, Stroke

Keywords

Arm rehabilitation, Serious games, stroke, Multiple sclerosis

Brief summary

The aims of the present study were to: * Investigate the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services. * Provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with MS. Main results suggest that the serious games approach was positively received in terms of user experience and motivation to use, with the participants showing also improvements in functional abilities of the treated arm.

Detailed description

The objective of this pilot study was to assess the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services. A secondary objective was to provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with multiple sclerosis (MS). A pilot single-blind randomized controlled trial was carried out in an inpatient and ambulatory care at a rehabilitation center. Twenty persons with multiple sclerosis (n=16) or chronic poststroke (n=4) receiving rehabilitation at the center, able to flex shoulder and elbow at least 45 degrees, participated in the study. An intervention group received Serious Games-based upper extremity therapy for a total of 12 sessions (4-5 sessions, lasting 40 minutes, per week) and the control played the same amount of time with commercial exergames of the Wii. Both groups received their usual rehabilitation services as well as game playing.

Interventions

BEHAVIORALSerious games

Participants played serious games developed for Kinect in the the EU FP7 STREP Project REHAB@HOME N. 306113

BEHAVIORALExergames

Participants played exergames existent in the Wii game console

Sponsors

University of Bremen
CollaboratorOTHER
Fondazione Don Carlo Gnocchi Onlus
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
18 Years to 85 Years
Healthy volunteers
No

Inclusion criteria

* Persons Post stroke or with MS with resultant upper extremity motor deficits. * Range of motion of shoulder and elbow equal or higher than 45 degrees. * Able to comprehend and follow directions.

Exclusion criteria

* Wearing pace maker * Comorbidities affecting arm use * Not able to comprehend and follow directions

Design outcomes

Primary

MeasureTime frameDescription
9 Hole peg test10 monthsTesting pre and post intervention
Box and Block test10 monthsTesting pre and post intervention

Secondary

MeasureTime frameDescription
Short Form 1210 monthsTesting pre and post intervention
the EQ-5D visual analogue scale (EQ-VAS)10 monthsTesting pre and post intervention

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026