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Reducing Internet Gaming

Reducing Internet Gaming: A Pilot Psychotherapy Development Study

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02726880
Enrollment
36
Registered
2016-04-04
Start date
2016-06-30
Completion date
2020-12-31
Last updated
2022-01-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Internet Gaming Disorder

Brief summary

The fifth revision of the Diagnostic and Statistical Manual for Mental Disorders includes in its research appendix a potential new diagnosis-Internet gaming disorder. This condition primarily affects adolescent boys and young adult men, who rarely seek treatment on their own. More often, parents express concerns about their child's game playing behaviors. This psychotherapy development study will evaluate feasibility and effect sizes of an intervention designed to help parents reduce their child's gaming problems; the intervention allows for child participation, but it is geared toward parents, regardless of whether or not their child is willing to participate. A total of 40 parents concerned about their child's gaming behaviors will complete self and parental report inventories and structured diagnostic interviews regarding gaming, substance use and psychosocial functioning. Children who elect to participate will complete parallel versions of the instruments. Participants will be randomized to a control condition consisting of referral for mental health issues and family support services or to a 6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors. Gaming and other problems will be assessed pre-treatment, at the end of treatment and at a 4-month follow-up. This study will be the first to evaluate the reliability and validity of a parental version of the fifth revision of the Diagnostic and Statistical Manual for Mental Disorders criteria for internet gaming disorder in a clinical sample, and it will assess associations of internet gaming disorder with substance use, mental health conditions, and family functioning as well. This study will be the first randomized trial of an intervention designed to assist parents in reducing their child's gaming problems, and results will help guide future development of interventions for Internet gaming disorder. To evaluate the feasibility and acceptability of this intervention, the proportion of parents assigned to the intervention who complete 6 sessions will be examined, as will the proportion of youth who attend the sessions. Parent and child ratings of satisfaction with the intervention will be assessed. To examine the effect size of the intervention on reducing gaming, parental reports of proportion of days on which their child played games and durations of game playing will be compared between conditions, controlling for baseline indices.

Interventions

BEHAVIORALBehavioral therapy

6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors.

Referral for mental health issues and family support services

Sponsors

National Institute on Drug Abuse (NIDA)
CollaboratorNIH
UConn Health
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
10 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* parent/guardian of a 10-22 year old residing in the same household \>8 months/year * reports significant problems with game playing

Exclusion criteria

* have a condition that may hinder study participation

Design outcomes

Primary

MeasureTime frameDescription
Percentage of Participants Who Complete All 6 Sessions12 weeksCompletion of sessions is an indicator of treatment acceptability and feasibility
Number of Days of Gaming in the Past Week - Reported by Parent12 weeksNumber of days of gaming is an indicator of the severity of the gaming problem.

Countries

United States

Participant flow

Participants by arm

ArmCount
Referral for Care
Referral for care: Referral for mental health issues and family support services
17
Behavioral Therapy
Behavioral therapy: 6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors.
19
Total36

Withdrawals & dropouts

PeriodReasonFG000FG001
Overall StudyLost to Follow-up13
Overall StudyWithdrawal by Subject20

Baseline characteristics

CharacteristicReferral for CareTotalBehavioral Therapy
Age, Categorical
<=18 years
0 Participants0 Participants0 Participants
Age, Categorical
>=65 years
0 Participants0 Participants0 Participants
Age, Categorical
Between 18 and 65 years
17 Participants36 Participants19 Participants
Age, Continuous45.06 years
STANDARD_DEVIATION 9.28
47.97 years
STANDARD_DEVIATION 8.12
50.58 years
STANDARD_DEVIATION 6.05
Ethnicity (NIH/OMB)
Hispanic or Latino
2 Participants2 Participants0 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
15 Participants34 Participants19 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants0 Participants0 Participants
Number of days of gaming in the past week - reported by parent6.41 days
STANDARD_DEVIATION 1.73
6.42 days
STANDARD_DEVIATION 1.46
6.42 days
STANDARD_DEVIATION 1.73
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
1 Participants2 Participants1 Participants
Race (NIH/OMB)
Black or African American
4 Participants5 Participants1 Participants
Race (NIH/OMB)
More than one race
1 Participants2 Participants1 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
1 Participants1 Participants0 Participants
Race (NIH/OMB)
White
10 Participants26 Participants16 Participants
Region of Enrollment
United States
17 Participants36 Participants19 Participants
Sex: Female, Male
Female
17 Participants34 Participants17 Participants
Sex: Female, Male
Male
0 Participants2 Participants2 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 170 / 19
other
Total, other adverse events
0 / 171 / 19
serious
Total, serious adverse events
1 / 170 / 19

Outcome results

Primary

Number of Days of Gaming in the Past Week - Reported by Parent

Number of days of gaming is an indicator of the severity of the gaming problem.

Time frame: 12 weeks

Population: The sample size for this analysis is smaller than the overall sample because several participants were lost to follow up.

ArmMeasureValue (MEAN)Dispersion
Behavioral TherapyNumber of Days of Gaming in the Past Week - Reported by Parent5.79 daysStandard Deviation 2.19
Behavioral TherapyNumber of Days of Gaming in the Past Week - Reported by Parent5.06 daysStandard Deviation 2.34
p-value: 0.296ANCOVA
Primary

Percentage of Participants Who Complete All 6 Sessions

Completion of sessions is an indicator of treatment acceptability and feasibility

Time frame: 12 weeks

Population: This outcome is only reported for the Behavioral Therapy group because it is not relevant to the Referral to Care group. The Referral to Care group was not assigned to a structured 6 session intervention; thus, this outcome could not be measured in that group.

ArmMeasureValue (NUMBER)
Behavioral TherapyPercentage of Participants Who Complete All 6 Sessions78.9 percentage of participants

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026