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Effectiveness of Virtual Reality Gaming Therapy Versus CI Therapy for Upper Extremity Rehabilitation

Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): A Multi-center Comparative Effectiveness Trial of In-home Gamified Constraint-induced Movement Therapy for Rehabilitation of Chronic Upper Extremity Hemiparesis.

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02631850
Enrollment
193
Registered
2015-12-16
Start date
2015-11-30
Completion date
2019-12-31
Last updated
2021-10-05

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Hemiparesis, Stroke

Keywords

Constraint-induced movement therapy, gaming, virtual reality, upper extremity, CI therapy, rehabilitation, stroke, hemiparesis, therapy, self-management, in-home, remote, telerehabilitation

Brief summary

The current proposal aims to conduct a multi-site randomized controlled trial comparing virtual-reality gaming delivery of Constraint Induced Movement therapy (CI therapy) with (1) traditional clinic-based CI therapy of equal total active therapy duration and (2) a control group equating the dose of in-person therapy. Individuals with chronic stroke will be randomized to one of four different interventions: (1) traditional clinic-based CI therapy (35 therapist/client contact hours), (2) therapist-as-consultant virtual reality CI therapy (5 therapist/client contact hours in the clinic and 15 hours of independent game play at home), (3) therapist-as-consultant virtual reality CI therapy with additional therapist contact via telerehabilitation (5 therapist/client contact hours in the clinic, 2.6 therapist contact hours via teleconference, and 15 hours of independent game play in the home), and (4) 5 hours of standard occupational therapy (OT) / physical therapy (PT). After 6-month follow-up, individuals assigned to standard OT/PT will cross over to a modified gaming therapy condition (a stand-alone application of the rehabilitation game without additional therapist contact).

Detailed description

Detailed study description published in BMC Neurology (2017).

Interventions

BEHAVIORALTraditional CI Therapy

Intensive in-person therapy for upper extremity hemiparesis.

Intensive remote (via video game) therapy for upper extremity hemiparesis.

BEHAVIORALGaming CI Therapy with Additional Contact via Video Conference

Intensive remote (via video game) therapy for upper extremity hemiparesis with additional therapist contact via video conference.

BEHAVIORALTraditional Occupational Therapy/Physical Therapy

Traditional in-person therapy focusing on the rehabilitation of the upper extremity.

Sponsors

OhioHealth
CollaboratorOTHER
Providence Medical Research Center
CollaboratorOTHER
University of Alabama at Birmingham
CollaboratorOTHER
University of Massachusetts, Lowell
CollaboratorOTHER
University of Missouri-Columbia
CollaboratorOTHER
Ohio State University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Males, females, or any gender identity 18 years of age or older * Experienced a stroke resulting in mild-to-moderate hemiparesis at least six months prior to enrollment (suggested range of motion (ROM) criteria includes: 45° shoulder abduction and flexion, 20° elbow extension, 20° wrist extension, and 10° extension of thumb and finger) * Have preserved ability to comprehend and participate in basic elements of the therapy

Exclusion criteria

* Concurrent participation in other experimental trials for motor dysfunction treatment * Receiving Botox therapy currently or in the past 3 months * Have medical conditions that would place volunteers at higher risk of adverse events (e.g., renal disease, frailty, pregnancy, dementia, severe pain, end-stage/degenerative diseases) * Have received intensive upper-extremity rehabilitation in the chronic phase post-stroke

Design outcomes

Primary

MeasureTime frameDescription
Motor Activity Log Quality of Movement Scale0 to 1 monthsAssessment evaluates the amount and quality of everyday arm use. The scale consists of 28 activities of daily living (e.g., washing hands, drinking from a cup). Participants self-report on an 11-point scale (0-5 with half-point increments, 0=not attempted to 5=attempted with normal movement). The total score on the measure reflects the mean of the individual item scores. A change of 1.0 on the scale is considered clinically meaningful.
Wolf Motor Function Test0 to 1 monthsAssesses the time to complete 15 standardized tasks (e.g., folding a towel, stacking checkers, placing hand on top of a box). Items that cannot be accomplished score 120 seconds. Times are natural log transformed to reflect proportional improvement (approximate % change) and correct for skew. On the log transformed scale, -.22 reflects normal ability, 4.79 = can't accomplish task. For improvement in mean log transformed performance time, -4.79 = best possible improvement, 0 = no improvement, positive scores = worsening. A proportional improvement of 16% (mean log transformed performance time change = -.17) is considered clinically meaningful.

Secondary

MeasureTime frameDescription
Bilateral Activity Monitors0 to 1 monthDevices to monitor upper extremity movement are worn throughout treatment. The devices count movements made with each arm, defined as an acceleration of 2g for at least 500 ms. The ratio of more affected to less affected arm use is then calculated for each treatment day. The best linear fit trajectory for each participant is calculated after removal of outliers. The treatment change reported here reflects the difference between the best-fit-line at post-treatment and the best-fit-line at pre-treatment. Positive change indicates improvement.
Change in Brief Kinesthesia Test (BKT)0 to 1 monthsThis measures was intended to measure proprioception in the upper extremity; however, performance on the measure is also known to be adversely affected by motor impairment. The experimenter guides individuals along movement trajectories between 2 and 9 inches with their vision obscured. They are then asked to reproduce the movement trajectories. The summed difference between the desired and produced trajectory endpoints in cm is reported. A negative change indicates an improvement.
9 Hole Peg Test0 to 1 monthsAssessment to measure upper extremity distal motor function. The assessment measures the time to place 9 pegs into grooves on a board. Due to the inability of a majority of the participants to place all 9 pegs during the 120 seconds allotted for the test, performance was transformed into a rate metric to reduce floor effects. The outcome is expressed as change in the number of pegs per minute.
Semmes-Weinstein Monofilament Test0 to 1 monthsSensory evaluator of touch sensation. Units are the log transformed grams of pressure detected by the index finger of the paretic hand. Scores range from -1.8 to 5.7. Smaller scores indicate better sensation. Negative change indicates improvement.
Change in Neuro-Quality of Life (Neuro-QOL)0 to 1 monthsComputerized adaptive assessment on several domains of quality of life: sleep, mobility, positive affect and well-being, fatigue, satisfaction with social roles, cognitive function, anxiety, and communication. Neuro-QOL uses a T score which has a mean of 50 and SD of 10, based on the norming sample used. All Neuro-QOL banks and scales are scored such that a higher score reflects more of what is being measured. Scores are reported as mean T-scores across the assessed domains. Positive changes indicate an improvement.

Other

MeasureTime frameDescription
Montreal Cognitive Assessment (MoCA)baseline only measure, exploratory covariate in the analysisAssessment to measure cognitive function at baseline. The range of the MoCA assessment is 0-30. Scores below 24 indicate cognitive impairment and scores below 16 indicate severe cognitive impairment. The MoCA was administered for the purpose of characterizing the study population and was examined as a potential covariate in linear mixed effect models examining primary and secondary outcome measures.

Countries

United States

Participant flow

Pre-assignment details

193 participants met enrollment criteria and signed a consent form during the screening visit. 14 withdrew shortly thereafter, citing logistical challenges (e.g., scheduling, transportation). 5 no-showed to the first treatment session and could not be reached. 4 experienced medical events that prompted them to withdraw prior to beginning treatment. 2 could not be contacted to schedule participation. The randomization assignment was recycled back into pool for those who did not begin treatment.

Participants by arm

ArmCount
Traditional CI Therapy
Participants will receive a 35-hour dose of CI therapy. Treatment will consist of 35 therapist/client contact hours in the clinic, 10 weekdays, over 3 weeks. To promote carry-over of motor gains to daily activities, participants will complete: (1) a treatment contract, (2) daily self-report of arm use, and (3) problem-solving to overcome barriers to use of the more affected upper extremity. In addition, the client will agree to wear a padded restraint mitt on the less affected hand for the majority of waking hours to encourage use of the weaker hand for daily activities. Finally, the participant will agree to 30 minutes per day of individualized task-practice outside the clinic (in addition to training in the clinic) focused on functional activities catered towards accomplishing the person's therapeutic goals. Traditional CI Therapy: Intensive in-person therapy for upper extremity hemiparesis.
40
Gaming CI Therapy
15 hours of progressive massed motor practice will occur through in-home video game play over 15 consecutive weekdays. Participants will play the game during times of their choosing. The participant will wear an activity monitor biofeedback device for the majority of waking hours. As with traditional CI therapy, the client will agree to an additional 30 minutes per day of individualized task-practice. Five therapist/client contact hours will occur in the clinic on approximate treatment days 1, 3, 6, and 11 and will focus on treatment elements that cannot be readily addressed through the game, such as problem-solving to help the participant carry over motor gains to daily life. Gaming CI Therapy: Intensive remote (via video game) therapy for upper extremity hemiparesis.
44
Gaming CI Therapy With Additional Contact Via Video Conference
This group will receive treatment that is identical to Group 2, but will receive an additional 4 hours video conference consultation throughout the treatment period. Gaming CI Therapy with Additional Contact via Video Conference: Intensive remote (via video game) therapy for upper extremity hemiparesis with additional therapist contact via video conference.
45
Traditional Occupational Therapy/Physical Therapy
Five therapist/client contact hours will occur on approximate treatment days 1, 3, 6, and 11 (same schedule as gaming CI therapy). 1 hour progressive resistance exercise to establish and progress an upper extremity home exercise program, 2 hours of neuromuscular reeducation, and 2 hours functional practice on ADLs with verbal encouragement to use the more affected upper extremity to the largest extent possible. Home practice consists of stretching exercises, designed to increase range of motion, prescribed twice daily. After completing their participation in the standard OT condition (6 months), participants will be crossed-over to a CI therapy gaming only condition. This condition will be identical to that described above, excluding therapist contact throughout the intervention. Rather, participants will receive a DVD explaining the intervention and guiding them through use of the system. Traditional Occupational Therapy/Physical Therapy: Traditional in-person therapy focusing on the rehabilitation of the upper extremity.
38
Total167

Withdrawals & dropouts

PeriodReasonFG000FG001FG002FG003
6 Month Follow upAdverse Event1413
6 Month Follow upLost to Follow-up5835
6 Month Follow upmoved out of state, transportation issues, family medical issue0121
6 Month Follow upWithdrawal by Subject1002
Treatment PeriodAdverse Event1023
Treatment PeriodFamily medical issue1000
Treatment PeriodLost to Follow-up0100
Treatment PeriodProtocol Violation1000
Treatment PeriodWithdrawal by Subject0522

Baseline characteristics

CharacteristicTraditional CI TherapyGaming CI TherapyGaming CI Therapy With Additional Contact Via Video ConferenceTraditional Occupational Therapy/Physical TherapyTotal
Age, Continuous62 years
STANDARD_DEVIATION 13
60 years
STANDARD_DEVIATION 14
56 years
STANDARD_DEVIATION 17
63 years
STANDARD_DEVIATION 14
60 years
STANDARD_DEVIATION 15
Montreal Cognitive Assessment (MoCA)21.6 units on a scale
STANDARD_DEVIATION 6.4
22.3 units on a scale
STANDARD_DEVIATION 5.4
22.5 units on a scale
STANDARD_DEVIATION 5.6
20.1 units on a scale
STANDARD_DEVIATION 6
21.7 units on a scale
STANDARD_DEVIATION 5.9
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
0 Participants1 Participants4 Participants2 Participants7 Participants
Race (NIH/OMB)
Black or African American
9 Participants14 Participants9 Participants10 Participants42 Participants
Race (NIH/OMB)
More than one race
0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
2 Participants2 Participants2 Participants2 Participants8 Participants
Race (NIH/OMB)
White
29 Participants27 Participants30 Participants24 Participants110 Participants
Sex: Female, Male
Female
10 Participants20 Participants19 Participants8 Participants57 Participants
Sex: Female, Male
Male
30 Participants24 Participants26 Participants30 Participants110 Participants
Time since stroke4.9 years
STANDARD_DEVIATION 9.8
5.2 years
STANDARD_DEVIATION 6.5
3.4 years
STANDARD_DEVIATION 5.1
5.8 years
STANDARD_DEVIATION 8.1
4.8 years
STANDARD_DEVIATION 7.6

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
EG002
affected / at risk
EG003
affected / at risk
deaths
Total, all-cause mortality
0 / 410 / 450 / 440 / 38
other
Total, other adverse events
0 / 411 / 450 / 440 / 38
serious
Total, serious adverse events
0 / 410 / 450 / 440 / 38

Outcome results

Primary

Motor Activity Log Quality of Movement Scale

Assessment evaluates the amount and quality of everyday arm use. The scale consists of 28 activities of daily living (e.g., washing hands, drinking from a cup). Participants self-report on an 11-point scale (0-5 with half-point increments, 0=not attempted to 5=attempted with normal movement). The total score on the measure reflects the mean of the individual item scores. A change of 1.0 on the scale is considered clinically meaningful.

Time frame: 0 to 1 months

Population: Modified intent-to-treat (those who started treatment)

ArmMeasureValue (MEAN)Dispersion
Traditional CI TherapyMotor Activity Log Quality of Movement Scale1.7 change in mean MALStandard Deviation 0.7
Gaming CI TherapyMotor Activity Log Quality of Movement Scale1.3 change in mean MALStandard Deviation 0.7
Gaming CI Therapy With Additional Contact Via Video ConferenceMotor Activity Log Quality of Movement Scale1.5 change in mean MALStandard Deviation 0.7
Traditional Occupational Therapy/Physical TherapyMotor Activity Log Quality of Movement Scale.5 change in mean MALStandard Deviation 0.6
Primary

Wolf Motor Function Test

Assesses the time to complete 15 standardized tasks (e.g., folding a towel, stacking checkers, placing hand on top of a box). Items that cannot be accomplished score 120 seconds. Times are natural log transformed to reflect proportional improvement (approximate % change) and correct for skew. On the log transformed scale, -.22 reflects normal ability, 4.79 = can't accomplish task. For improvement in mean log transformed performance time, -4.79 = best possible improvement, 0 = no improvement, positive scores = worsening. A proportional improvement of 16% (mean log transformed performance time change = -.17) is considered clinically meaningful.

Time frame: 0 to 1 months

Population: Modified intent-to-treat (those who started treatment)

ArmMeasureValue (MEAN)Dispersion
Traditional CI TherapyWolf Motor Function Test-0.38 natural log of performance time changeStandard Deviation 0.35
Gaming CI TherapyWolf Motor Function Test-0.24 natural log of performance time changeStandard Deviation 0.33
Gaming CI Therapy With Additional Contact Via Video ConferenceWolf Motor Function Test-0.29 natural log of performance time changeStandard Deviation 0.33
Traditional Occupational Therapy/Physical TherapyWolf Motor Function Test-0.22 natural log of performance time changeStandard Deviation 0.36
Secondary

9 Hole Peg Test

Assessment to measure upper extremity distal motor function. The assessment measures the time to place 9 pegs into grooves on a board. Due to the inability of a majority of the participants to place all 9 pegs during the 120 seconds allotted for the test, performance was transformed into a rate metric to reduce floor effects. The outcome is expressed as change in the number of pegs per minute.

Time frame: 0 to 1 months

Population: Modified intent-to-treat

ArmMeasureValue (MEAN)Dispersion
Traditional CI Therapy9 Hole Peg Test-.08 change in pegs per minuteStandard Deviation 3.36
Gaming CI Therapy9 Hole Peg Test-.53 change in pegs per minuteStandard Deviation 3.27
Gaming CI Therapy With Additional Contact Via Video Conference9 Hole Peg Test.49 change in pegs per minuteStandard Deviation 2.61
Traditional Occupational Therapy/Physical Therapy9 Hole Peg Test.94 change in pegs per minuteStandard Deviation 4.4
Secondary

Bilateral Activity Monitors

Devices to monitor upper extremity movement are worn throughout treatment. The devices count movements made with each arm, defined as an acceleration of 2g for at least 500 ms. The ratio of more affected to less affected arm use is then calculated for each treatment day. The best linear fit trajectory for each participant is calculated after removal of outliers. The treatment change reported here reflects the difference between the best-fit-line at post-treatment and the best-fit-line at pre-treatment. Positive change indicates improvement.

Time frame: 0 to 1 month

Population: Those for whom accelerometer data was obtained bilaterally.

ArmMeasureValue (MEAN)Dispersion
Traditional CI TherapyBilateral Activity Monitors.12 change in ratio of arm useStandard Deviation 0.21
Gaming CI TherapyBilateral Activity Monitors0 change in ratio of arm useStandard Deviation 0.25
Gaming CI Therapy With Additional Contact Via Video ConferenceBilateral Activity Monitors.05 change in ratio of arm useStandard Deviation 0.2
Traditional Occupational Therapy/Physical TherapyBilateral Activity Monitors.04 change in ratio of arm useStandard Deviation 0.3
Secondary

Change in Brief Kinesthesia Test (BKT)

This measures was intended to measure proprioception in the upper extremity; however, performance on the measure is also known to be adversely affected by motor impairment. The experimenter guides individuals along movement trajectories between 2 and 9 inches with their vision obscured. They are then asked to reproduce the movement trajectories. The summed difference between the desired and produced trajectory endpoints in cm is reported. A negative change indicates an improvement.

Time frame: 0 to 1 months

ArmMeasureValue (MEAN)Dispersion
Traditional CI TherapyChange in Brief Kinesthesia Test (BKT)-1.8 sum of vector distances in cmStandard Deviation 6.6
Gaming CI TherapyChange in Brief Kinesthesia Test (BKT)-.9 sum of vector distances in cmStandard Deviation 4.2
Gaming CI Therapy With Additional Contact Via Video ConferenceChange in Brief Kinesthesia Test (BKT).8 sum of vector distances in cmStandard Deviation 4.6
Traditional Occupational Therapy/Physical TherapyChange in Brief Kinesthesia Test (BKT)-1.0 sum of vector distances in cmStandard Deviation 6.3
Secondary

Change in Neuro-Quality of Life (Neuro-QOL)

Computerized adaptive assessment on several domains of quality of life: sleep, mobility, positive affect and well-being, fatigue, satisfaction with social roles, cognitive function, anxiety, and communication. Neuro-QOL uses a T score which has a mean of 50 and SD of 10, based on the norming sample used. All Neuro-QOL banks and scales are scored such that a higher score reflects more of what is being measured. Scores are reported as mean T-scores across the assessed domains. Positive changes indicate an improvement.

Time frame: 0 to 1 months

Population: Modified intent-to-treat

ArmMeasureValue (MEAN)Dispersion
Traditional CI TherapyChange in Neuro-Quality of Life (Neuro-QOL).69 Mean change in T-scoreStandard Deviation 2.13
Gaming CI TherapyChange in Neuro-Quality of Life (Neuro-QOL)-.05 Mean change in T-scoreStandard Deviation 1.66
Gaming CI Therapy With Additional Contact Via Video ConferenceChange in Neuro-Quality of Life (Neuro-QOL)-.72 Mean change in T-scoreStandard Deviation 2.49
Traditional Occupational Therapy/Physical TherapyChange in Neuro-Quality of Life (Neuro-QOL).82 Mean change in T-scoreStandard Deviation 2.95
Secondary

Semmes-Weinstein Monofilament Test

Sensory evaluator of touch sensation. Units are the log transformed grams of pressure detected by the index finger of the paretic hand. Scores range from -1.8 to 5.7. Smaller scores indicate better sensation. Negative change indicates improvement.

Time frame: 0 to 1 months

Population: Modified intent-to-treat

ArmMeasureValue (MEAN)Dispersion
Traditional CI TherapySemmes-Weinstein Monofilament Test-.25 change in log gramsStandard Deviation 1.11
Gaming CI TherapySemmes-Weinstein Monofilament Test-.39 change in log gramsStandard Deviation 1.66
Gaming CI Therapy With Additional Contact Via Video ConferenceSemmes-Weinstein Monofilament Test-.03 change in log gramsStandard Deviation 1.9
Traditional Occupational Therapy/Physical TherapySemmes-Weinstein Monofilament Test-.50 change in log gramsStandard Deviation 1.93
Other Pre-specified

Montreal Cognitive Assessment (MoCA)

Assessment to measure cognitive function at baseline. The range of the MoCA assessment is 0-30. Scores below 24 indicate cognitive impairment and scores below 16 indicate severe cognitive impairment. The MoCA was administered for the purpose of characterizing the study population and was examined as a potential covariate in linear mixed effect models examining primary and secondary outcome measures.

Time frame: baseline only measure, exploratory covariate in the analysis

Population: Those who started treatment

ArmMeasureValue (MEAN)Dispersion
Traditional CI TherapyMontreal Cognitive Assessment (MoCA)21.6 Total score at baselineStandard Deviation 6.4
Gaming CI TherapyMontreal Cognitive Assessment (MoCA)22.3 Total score at baselineStandard Deviation 5.4
Gaming CI Therapy With Additional Contact Via Video ConferenceMontreal Cognitive Assessment (MoCA)22.5 Total score at baselineStandard Deviation 5.6
Traditional Occupational Therapy/Physical TherapyMontreal Cognitive Assessment (MoCA)20.1 Total score at baselineStandard Deviation 6

Source: ClinicalTrials.gov · Data processed: Mar 9, 2026