Aged
Conditions
Keywords
Elderly, Videogame, energy expenditure, electromyography, rehabilitation
Brief summary
Assessment of energy expenditure and the quadriceps muscle fatigue of healthy seniors, after two physical activities, being one of an activity guided by interactive video game (Xbox) and another on the treadmill. The participants will perform the activities in two different days, the order will be obtained by randomization.
Interventions
Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute guided activity through an active video game
Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute activity in treadmill.
Sponsors
Study design
Eligibility
Inclusion criteria
* Participate in this study elderly * Of both sexes, * Over 60 years, * without cardiac and respiratory diseases * Who accept to participate in the research, giving your consent by signing the informed consent
Exclusion criteria
* Those who oppose the signing of the informed consent * Submit proposals and activities intolerance who can't understand or accomplish correctly the procedures due to physical and or mental limitations.
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Assessment of quadriceps muscle fatigue | one year |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Evaluation of heart rate's | one year | during the activities the patients will be evaluated as the heart rate variation, by means of a frequency meter |
| Evaluation of peripheral oxygen saturation | one year | During the activities the patients will be evaluated as the peripheral oxygen saturation, by means of a Pulse Oximeter. |
| Assessment of energy expenditure | one year | during the implementation of the proposed activities, patients will be assessed to the energy expenditure with the use of an armband |
Countries
Brazil