Skip to content

Brain Training in Children With/At-risk for Attention-Deficit/Hyperactivity Disorder and Executive Function Impairment

Randomized Controlled Trial of Executive Function Training in Children With or At-risk for Attention-Deficit/Hyperactivity Disorder (ADHD) and Executive Function (EF) Impairment

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02588365
Enrollment
34
Registered
2015-10-27
Start date
2015-10-31
Completion date
2018-12-30
Last updated
2019-08-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Attention Deficit Hyperactivity Disorder

Keywords

Attention Deficit Hyperactivity Disorder; executive function; preschool

Brief summary

The purpose of this study is to determine if different forms of child-friendly, computer-based puzzles and games (brain training) targeting executive function (EF) skills (i.e., thinking, problem-solving) result in improvements in EF in preschool children with or at-risk for Attention-Deficit/Hyperactivity Disorder (ADHD) and EF problems. The investigators hypothesize that children receiving active brain training will show greater improvements in EF and related skills immediately after treatment than children receiving passive brain training. The investigators are also interested in whether any improvements in EF and related skills occur or are maintained at 3 and 6 months after completion of brain training.

Detailed description

* Investigators will talk to you by telephone to determine if your child might be eligible for the study. * Children complete two baseline testing sessions to evaluate executive function (EF) and related skills * Parents complete a packet of information, including questionnaires about the child's behavior, EF, and functional skills. * After completion of the baseline testing, we will inform you of eligibility for the Brain Training phase. * During Brain Training children play online computer games for 25-30 minutes/day (can range from 15-45 minutes/day depending on your child's attention, training version received, number and length of breaks needed), 5 days a week, for 5-7 weeks to complete a total of 25 sessions. * Children return for 3 more time points, immediately after the completion of Brain Training (1 session), and also at 3 months (1 session) and 6 months (2 sessions) after completion of Brain Training.

Interventions

Online computer games targeting attention, EF, and problem-solving

Online computer games targeting attention, EF, and problem solving

Online computer games targeting attention, EF, and problem solving

Sponsors

Stanford University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
TRIPLE (Subject, Caregiver, Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
4 Years to 5 Years
Healthy volunteers
Yes

Inclusion criteria

* Age 4 or 5 years * Born Full term (37 weeks gestation or greater) * Diagnosis of ADHD or high ADHD symptoms (T-score 60 or greater on standardized behavior questionnaire) * Able to comprehend task instructions

Exclusion criteria

* Major neurosensory impairment (ie blind, deaf) that interferes with testing * Genetic syndrome * Inability to comprehend task instructions

Design outcomes

Primary

MeasureTime frameDescription
Change fro baseline on Executive Function Composite Measure at 2 months2 monthsEF composite measured post Brain Training

Secondary

MeasureTime frameDescription
Change from baseline on Executive Function Composite measure at 8 months8 monthsEF composite measured 6-months post Brain Training and 8 months from baseline
Change from baseline on Executive Function Composite measure at 5 months5 monthsEF composite measured 3-months post Brain Training and 5 months from baseline

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026