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Effectiveness of an Intervention to Improve Balance and Decrease Falls in the Elderly (EWii)

Randomized Clinical Trial Evaluating the Effectiveness of a Primary Care Intervention Using the NintendoTM Wii Console to Improve Balance and Decrease Falls in the Elderly (EWii)

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02570178
Acronym
EWii
Enrollment
1037
Registered
2015-10-07
Start date
2012-09-30
Completion date
2016-12-31
Last updated
2017-03-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Accidental Falls, Intervention Studies, Postural Balance

Keywords

clinical trial, accidental falls, postural balance, elderly, primary Health Care

Brief summary

The objectives of this study are to evaluate the usefulness of an intervention utilizing the NintendoTM Wii console in order to improve balance, thereby decreasing both the fear of falling as well as the number of falls, and to evaluate the correlation between balance as determined by the console and the value obtained in the Tinetti tests and the one foot stationary test.

Detailed description

Balance alteration is a risk factor for falls in elderly individuals that has physical, psychological and economic consequences. The objectives of this study are to evaluate the usefulness of an intervention utilizing the NintendoTM Wii console in order to improve balance, thereby decreasing both the fear of falling as well as the number of falls, and to evaluate the correlation between balance as determined by the console and the value obtained in the Tinetti tests and the one foot stationary test. Methods/Design: This is a controlled, randomized clinical trial of individual assignment, carried out on patients over 70 years in age, from five primary care centers in the city of Mataró (Barcelona). 380 patients were necessary for the intervention group that carried out the balance board exercises in 2 sessions per week for a 3 month period, and 380 patients in the control group who carried out their usual habits. Balance was evaluated using the Tinetti test, the one foot stationary test and with the console, at the start of the study, at the end of the intervention (3 months) and one year later. Quarterly telephone follow-up was also conducted to keep track of falls and their consequences. Discussion: The study aimed to connect the community with a technology that may be an easy and fun way to assist the elderly in improving their balance without the need to leave home or join rehabilitation groups, offering greater comfort for this population and decreasing healthcare costs since there is no need for specialized personnel.

Interventions

OTHERbalance training

Participants complete 2 sessions per week for 30 minutes each, over a period of three months and are distributed in groups of four individuals carrying out the exercises at once.The groups were led by monitors who had received standardized training. Each participant was barefoot on the balance board, carrying out the different exercises in the balance area of the Wii Fit™ game, according to the indications made on the screen.Eight out of the nine balance exercises were used from the Wii Fit™ game (balance bubble, soccer heading, ski jump, table tilt, ski slalom, penguin slide, snowboard slalom, tightrope walk);.The number of repetitions of each exercise varied depending on the skill of the participants but the total time dedicated to each exercise was the same for all group participants.

Sponsors

Fundacio d'Investigacio en Atencio Primaria Jordi Gol i Gurina
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
SINGLE (Investigator)

Eligibility

Sex/Gender
ALL
Age
70 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Individuals aged 70 or older, of both genders, * with the ability to walk, with or without technical assistance * who are available for a one year period and who agree to participate in the study, signing an informed consent form

Exclusion criteria

* Home-bound patients * individuals who are already receiving rehabilitation treatment on walking * those with moderate cognitive deterioration (Pfeiffer ≥5) * terminally ill patients * individuals who do not have a telephone * those with communication difficulties: cognitive and/or sensory deterioration, language barriers

Design outcomes

Primary

MeasureTime frameDescription
Balance calculated by the Tinetti testchange from baseline in Tinetti Test at 3 and 12 months
Balance calculated by the one footed stationary testchange from baseline in one footed stationary test at 3 and 12 months
Percentage of balance calculated by the NintendoTM Wii consolechange from baseline in Percentage of balance calculated by the NintendoTM Wii console at 3 and 12 months
Fear of fallingchange from baseline in FES-I at 3 and 12 monthsThe Short FES-I (Falls Efficacy Scale) looks at the probability of falling in seven everyday situations. Scoring ranges from 7 to 28 points (high scores indicate a greater fear of falling)

Secondary

MeasureTime frame
Number of fallsChange from baseline in number of falls at 12 months

Countries

Spain

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Mar 14, 2026