Internet Gaming Disorder
Conditions
Brief summary
This project aims to investigate whether anodal tDCS of dlPFC enhances cognitive regulation over craving an emotions.
Interventions
The CBI was given once a week for 6 weeks, conducted by four therapists. A pair of therapists was randomly assigned to a CBI+ group. Each session included 5 parts in 2.5-3 hours: warming-up exercise, discussion about the homework from the last session, main structured activity, brief summary, and the homework assignment. There were 6 sessions with each focused on a topic: recognize craving and its relationship with IGD; reduce craving through ameliorating the salience of cues and irrational beliefs, withdrawal symptoms and other negative affects; enhance self-monitoring and control for craving through time management training; relieve fulfillment of psychological needs through Internet use and attenuate the relation between craving and gaming behaviors through coping skill training
Sponsors
Study design
Eligibility
Inclusion criteria
* Inclusion criteria for IGDs were: 1. a score of 67 or higher on the CIAS; 2. engagement in Internet gaming for over 14 hours per week for a minimum of one year; and 3. reporting of Internet gaming as their primary online activity; * Inclusion criteria for HCs were: 1. a score \< 60 on the CIAS; 2. never having spent more than 2 hours per week engaged in Internet gaming
Exclusion criteria
* for all participants: 1. current or history of use of illegal substances and gambling; 2. current or history of psychiatric or neurological illness; and 3. current use of psychotropic medications
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Brain resting state functional connectivity as measured by fMRI | Detecting changes between two different time points (baseline and 6 weeks) | voxel-wise, ROI-wise, and ICA analyses |
| Brain activation during a cue-induced craving task as measured by fMRI | Detecting changes between two different time points (baseline and 6 weeks) | A paradigm using addictive pictures to induce craving |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Brain structure as measured by structural MRI | Detecting changes between two different time points (baseline and 6 weeks) | comparing gray matter and white matter differences between individuals with IGD and healthy controls. |
| IGD severity measured by Chen Internet addiction scale | Detecting changes between two different time points (baseline and 6 weeks) | a 26-item 4-point Likert scale |
| Brain activation during the Cups task as measured by fMRI | Detecting changes between two different time points (baseline and 6 weeks) | Cups task measuring risky decision-making related to potential gains and losses separately |
| Impulsivity as measured by Barratt impulsive scale (BIS-II) | Detecting changes between two different time points (baseline and 6 weeks) | a 30-item 4-point Likert scale |
| weekly online (gaming) time | Detecting changes between two different time points (baseline and 6 weeks) | self-report,in hours |
| Craving as measured by brief questionnaire of Internet (gaming) craving | Detecting changes between two different time points (baseline and 6 weeks) | a 8-item 7-point Likert scale |
| Brain activation during the mixed gambling task tasks as measured by fMRI | Detecting changes between two different time points (baseline and 6 weeks) | The mix gambling task measuring decision-making related to loss aversion |
Countries
China