Skip to content

The Behavioral and Brain Mechanism of IGD

The Behavioral and Brain Mechanism of Internet Gaming Disorder

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02550405
Enrollment
204
Registered
2015-09-15
Start date
2012-03-31
Completion date
2015-12-31
Last updated
2018-12-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Internet Gaming Disorder

Brief summary

This project aims to investigate whether anodal tDCS of dlPFC enhances cognitive regulation over craving an emotions.

Interventions

BEHAVIORALCraving behavioral intervention

The CBI was given once a week for 6 weeks, conducted by four therapists. A pair of therapists was randomly assigned to a CBI+ group. Each session included 5 parts in 2.5-3 hours: warming-up exercise, discussion about the homework from the last session, main structured activity, brief summary, and the homework assignment. There were 6 sessions with each focused on a topic: recognize craving and its relationship with IGD; reduce craving through ameliorating the salience of cues and irrational beliefs, withdrawal symptoms and other negative affects; enhance self-monitoring and control for craving through time management training; relieve fulfillment of psychological needs through Internet use and attenuate the relation between craving and gaming behaviors through coping skill training

Sponsors

Beijing Normal University
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Subject)

Eligibility

Sex/Gender
MALE
Age
18 Years to 30 Years
Healthy volunteers
Yes

Inclusion criteria

* Inclusion criteria for IGDs were: 1. a score of 67 or higher on the CIAS; 2. engagement in Internet gaming for over 14 hours per week for a minimum of one year; and 3. reporting of Internet gaming as their primary online activity; * Inclusion criteria for HCs were: 1. a score \< 60 on the CIAS; 2. never having spent more than 2 hours per week engaged in Internet gaming

Exclusion criteria

* for all participants: 1. current or history of use of illegal substances and gambling; 2. current or history of psychiatric or neurological illness; and 3. current use of psychotropic medications

Design outcomes

Primary

MeasureTime frameDescription
Brain resting state functional connectivity as measured by fMRIDetecting changes between two different time points (baseline and 6 weeks)voxel-wise, ROI-wise, and ICA analyses
Brain activation during a cue-induced craving task as measured by fMRIDetecting changes between two different time points (baseline and 6 weeks)A paradigm using addictive pictures to induce craving

Secondary

MeasureTime frameDescription
Brain structure as measured by structural MRIDetecting changes between two different time points (baseline and 6 weeks)comparing gray matter and white matter differences between individuals with IGD and healthy controls.
IGD severity measured by Chen Internet addiction scaleDetecting changes between two different time points (baseline and 6 weeks)a 26-item 4-point Likert scale
Brain activation during the Cups task as measured by fMRIDetecting changes between two different time points (baseline and 6 weeks)Cups task measuring risky decision-making related to potential gains and losses separately
Impulsivity as measured by Barratt impulsive scale (BIS-II)Detecting changes between two different time points (baseline and 6 weeks)a 30-item 4-point Likert scale
weekly online (gaming) timeDetecting changes between two different time points (baseline and 6 weeks)self-report,in hours
Craving as measured by brief questionnaire of Internet (gaming) cravingDetecting changes between two different time points (baseline and 6 weeks)a 8-item 7-point Likert scale
Brain activation during the mixed gambling task tasks as measured by fMRIDetecting changes between two different time points (baseline and 6 weeks)The mix gambling task measuring decision-making related to loss aversion

Countries

China

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 27, 2026