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Computer-Aided Learning for Managing Stress

A Pilot Study of Computerized Biofeedback Games With Young People Experiencing Psychotic-Spectrum Symptoms

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02531243
Acronym
CALMS
Enrollment
25
Registered
2015-08-24
Start date
2015-09-30
Completion date
2018-01-05
Last updated
2018-02-23

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Psychosis

Keywords

prodrome, family therapy, clinical high risk

Brief summary

The purpose of this study is to learn whether a new family therapy using computer games with biofeedback might help people at clinical high risk for psychosis and their family members learn to experience less stress and have fewer mental health challenges.

Detailed description

CALMS revolves around the use of Emotional Manipulatives (EM) developed at Boston Children's Hospital (BCH). EM are single and multi-user biofeedback games designed to enhance executive control of emotion. The intervention and EM in CALMS were adapted from those used in Anger Control Training (ACT) with Regulate and Gain Emotional Control (RAGE-Control). In a randomized controlled trial at BCH, ACT and RAGE-Control relative to sham video-game play without biofeedback led to significantly greater reductions of aggression in adolescents and greater improvement in family functioning. In this feasibility study, family dyads will participate in 12 sessions aimed at 1. enhancing engagement through the use of video and other games, 2. enhancing stress resilience through biofeedback, education, and individualized stress-reduction practice, and 3. harnessing the power of the family to enhance contextual learning and the generality and duration of effects. Clinical, self-report, and heart rate measures will be assessed at baseline, 4, 8, and 12 week assessments.

Interventions

BEHAVIORALCALMS

Family Therapy; Multi-user Biofeedback Videogames

Sponsors

National Institute of Mental Health (NIMH)
CollaboratorNIH
Boston Children's Hospital
CollaboratorOTHER
Beth Israel Deaconess Medical Center
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
12 Years to 30 Years
Healthy volunteers
No

Inclusion criteria

* Currently Meet or Have Met Criteria of Prodromal Syndromes (COPS) according to the SIPS within the past 2 years * Estimated IQ \> 70 * Speak fluent English * Have at least one parent or adult family member who also speaks fluent English and is willing to participate

Exclusion criteria

* Physical limitations precluding effective use of biofeedback videogames * Co-morbid psychiatric disorders, including substance disorders, but only if they better explain COPS symptoms or make participation counter-indicated. * Active suicidal ideation or attempts within the past 2 months unless being actively monitored and treated for this by a clinician

Design outcomes

Primary

MeasureTime frameDescription
Feasibility: Percent of referred who consent and meet study criteriaUp to six monthsEnrollment
Feasibility: Percent of 12 sessions completedUp to six monthsEngagement: Percent of sessions completed by consented and eligible participants
Feasibility: Counts of premature termination of interventionUp to six months
Feasibility: Self-report of Credibility/Satisfaction12 week assessment or last assessment completedIndividual and family member self-report
Feasibility: Self-report of User Experience12 week assessment or last assessment completedSelf-report of ability to learn/use technology to lower stress reactivity

Secondary

MeasureTime frameDescription
Change in Global Functioning relative to BaselineWeeks 4, 8, and 12 AssessmentsSIPS Global Assessment of Functioning
Safety: Change in Hostility/Aggression relative to BaselineWeeks 4, 8, and 12Self-report
Change in Social and Role Functioning relative to BaselineWeeks 4, 8, and 12 AssessmentsGlobal Functioning: Social & Role Scales;
Difference in reaction times for emotional and calm faces on an Emotional Go/NoGo TaskBaseline, Weeks 4,8, and 12Executive Control of Emotion
Safety: Change in Video-game Addiction relative to BaselineWeeks 4, 8, and 12Self-report
Positive Symptom Score Change relative to BaselineWeeks 4,8, and 12 AssessmentsTotal positive symptom score according to the Structured Interview of Psychosis-risk Syndromes (SIPS)
Change in Perceived Stress relative to BaselineWeeks 4, 8, and 12 AssessmentsSelf-report via Perceived Stress Scale
Change relative to Baseline in Youth Perceptions of Relationship with Family MemberWeeks 4, 8, 12 AssessmentsSelf-report of conflict, criticism, and warmth in relationship with participating family member
Change relative to Baseline in Parent Perceptions of Relationship with Adolescent or Young AdultWeeks 4, 8, 12 AssessmentsSelf-report of conflict, criticism, and warmth in relationship with youth

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 18, 2026