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Examining Reward-Related Predictors and Mechanisms of Change in BA Treatment for Anhedonic Adolescents

Examining Reward-Related Predictors and Mechanisms of Change in BA Treatment for Anhedonic Adolescents

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02498925
Enrollment
80
Registered
2015-07-15
Start date
2015-12-31
Completion date
2023-05-31
Last updated
2024-09-19

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anhedonia

Brief summary

The prevalence of major depressive disorder (MDD) is relatively low in childhood (i.e., 1-3%), but increases substantially during adolescence. By the age of 18, approximately 15% of adolescents will have experienced at least one episode of MDD. A growing body of research implicates abnormalities in reward circuitry as playing a critical role in the development and maintenance of depressive symptoms in adolescents. Importantly, these reward-circuitry abnormalities have been linked to anhedonia (i.e., decreased pleasure or blunted reactivity to rewarding stimuli). Behavioral Activation (BA) represents a promising - and relatively simple to deliver - nonpharmacologic intervention for adolescent depression, which has been shown to be at least as effective as Cognitive Behavioral Therapy (CBT) with regards to symptom reduction and lowering the risk of relapse in adult samples. More recently, promising data have emerged from the application of BA to depressed adolescents. BA can be conceptualized as a treatment directly targeting anhedonia. More specifically, BA targets anhedonia through behavioral change strategies aimed at gradually increasing patients' exposure to and engagement with rewarding stimuli and positively reinforcing experiences. Given this treatment focus, BA may be particularly beneficial for adolescents struggling with relatively elevated levels of anhedonic symptoms. Accordingly, the present study will examine the role of anhedonia and reward functioning in predicting treatment response in BA. In addition, analyses will be conducted examining the reward-related neural and behavioral mechanisms underlying anhedonic symptom improvement in BA.

Detailed description

Participants in this research will include 35 anhedonic adolescents and 35 demographically matched healthy participants recruited from the greater Boston community by Dr. Webb at McLean Hospital's Center for Depression, Anxiety and Stress Research. The anhedonic adolescents will undergo 12 weeks of Behavioral Activation therapy. This study will include three sessions: * The first session will involve a diagnostic interview, and a series of questionnaires and assessments. * The second session will take place at the McLean Hospital's Neuroimaging Center, and involve an fMRI brain scan and administration of two behavioral tasks, as well as questionnaires. * Following the 12-weeks treatment, anhedonic adolescents will return to McLean Hospital's Neuroimaging Center for an fMRI brain scan, two behavioral tasks, and questionnaires. The healthy control group will complete the same three assessments at corresponding time points.

Interventions

BEHAVIORALBehavioral Activation

Behavioral Activation is a psychosocial treatment for depression focused on gradually re-engaging patients with sources of reinforcement and reward in their environment (e.g., increasing activites and interpersonal interactions). In contrast to Cognitive Behavioral Therapy, and as the name implies, Behavioral Activation focuses on behavioral change strategies to improve mood and places little emphasis on cognitive restructuring techniques.

Sponsors

National Institute of Mental Health (NIMH)
CollaboratorNIH
Mclean Hospital
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
13 Years to 18 Years
Healthy volunteers
Yes

Inclusion criteria

General Inclusion Criteria: * Both genders, any ethnicity * Ages 13-18 * English as first language or English fluency * Right handed * Smartphone with iOS or Android platform (for EMA) * Anhedonic Sample: Total Snaith Hamilton Pleasure Scale (SHAPS) score ≥ 3; Healthy Control Sample: Total SHAPS score = 0 General

Exclusion criteria

* History of head trauma with loss of consciousness * History of seizure disorder * Serious or unstable medical illness, including cardiovascular, hepatic, renal, respiratory, endocrine, neurologic or hematologic disease * History of cocaine or stimulant use (e.g., amphetamine, cocaine, methamphetamine) * History of use of dopaminergic drugs (including methylphenidate) * Clinical or laboratory evidence of hypothyroidism * Systemic medical or neurological illness that could impact fMRI measures of cerebral blood flow * Meet standard

Design outcomes

Primary

MeasureTime frameDescription
Change in Anhedonic (Snaith-Hamilton Pleasure Scale; SHAPS) SymptomsChange from pre-treatment (baseline) to post-treatment (12 weeks)Snaith-Hamilton Pleasure Scale (SHAPS) is a 14-item questionnaire that measures the capacity to experience pleasure (lack of pleasure is referred to as anhedonia). Total scores range from 14-56 with higher scores reflecting more anhedonia
Change in Brain (Striatal and Medial PFC) Activation During a Monetary Reward Gambling TaskChange from pre-treatment (baseline) to post-treatment (12 weeks). Positive values reflect increases in neural responseDuring the pre- and post-treatment fMRI scan, youth completed an event-related card- guessing task designed to assess brain responses to the anticipation and receipt of monetary reward and loss. The task included four 6.5-min blocks in which youth guessed whether the value of a card was higher or lower than 5. Based on the trial type (win, loss, neutral), youth won or lost money (win trials +$1.00, loss trails -$0.50, total earnings $16.00). We focused on neural response to win or loss (contrasted with neutral) outcomes. Individual contrast images were used to create second-level random effects models using one-sample t-tests for the win \> neutral and loss \> neutral contrasts. Mean beta weights for the medial PFC (mPFC) and striatal (NAcc, caudate, and putamen) regions of interest (ROIs) were extracted for each contrast. For details and results for each brain regions see Neuropsychopharmacology (2023) 48:623-632; https://doi.org/10.1038/s41386-022-01481-4
Change in Performance (Reward Learning) on the Probabilistic Reward Task (PRT) Computer TaskChange in reward learning from pre-treatment (baseline) to post-treatment (12 weeks).Each PRT trial begins with a fixation cross (500 ms) followed by a cartoon face without either a mouth or a nose (counterbalanced across subjects and session). After a 500 ms delay, a short or long mouth/nose was presented (100 ms). Participants then indicated whether they saw a short or long mouth or nose. For each block, 40 trials with correct responses resulted in a monetary reward of $0.20. In these cases, participants were presented with a screen that said Correct! You won 20 cents. While long and short mouths or noses were presented with equal frequency across the block, one length received a reward for correct identification 3x more frequently (i.e., rich stimulus; n=30) than the other (i.e., lean stimulus; n=10). Response bias favoring the rich stimulus was calculated using an established formula (see reference below for details). Reward Learning was calculated as the change in response bias score from block 1 to block 2. Higher scores reflect greater reward learning

Countries

United States

Participant flow

Participants by arm

ArmCount
Anhedonic Adolescents Receiving Behavioral Activation
12 weeks (1 50-min session per week) of Behavioral Activation for the anhedonic adolescents. Behavioral Activation is a psychosocial treatment for depression focused on gradually re-engaging patients with sources of reinforcement and reward in their environment (e.g., increasing activites and interpersonal interactions). In contrast to Cognitive Behavioral Therapy, and as the name implies, Behavioral Activation focuses on behavioral strategies to improve mood and places little emphasis on cognitive restructuring techniques. Behavioral Activation: Behavioral Activation is a psychosocial treatment for depression focused on gradually re-engaging patients with sources of reinforcement and reward in their environment (e.g., increasing activites and interpersonal interactions). In contrast to Cognitive Behavioral Therapy, and as the name implies, Behavioral Activation focuses on behavioral change strategies to improve mood and places little emphasis on cognitive restructuring techniques.
39
Non-Anhedonic Adolescents
Adolescents without anhedonia (healthy controls) who did not receive behavioral activation
41
Total80

Baseline characteristics

CharacteristicAnhedonic Adolescents Receiving Behavioral ActivationTotalNon-Anhedonic Adolescents
Age, Continuous15.7 years
STANDARD_DEVIATION 1.9
15.9 years
STANDARD_DEVIATION 1.9
16.2 years
STANDARD_DEVIATION 1.7
Ethnicity (NIH/OMB)
Hispanic or Latino
1 Participants3 Participants2 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
38 Participants77 Participants39 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants0 Participants0 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
3 Participants6 Participants3 Participants
Race (NIH/OMB)
Black or African American
1 Participants7 Participants6 Participants
Race (NIH/OMB)
More than one race
3 Participants5 Participants2 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants1 Participants1 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants0 Participants0 Participants
Race (NIH/OMB)
White
32 Participants61 Participants29 Participants
Region of Enrollment
United States
39 participants80 participants41 participants
Sex: Female, Male
Female
26 Participants55 Participants29 Participants
Sex: Female, Male
Male
13 Participants25 Participants12 Participants
Snaith-Hamilton Pleasure Scale (SHAPS)36.18 SHAPS total score
STANDARD_DEVIATION 5.85
26.79 SHAPS total score
STANDARD_DEVIATION 10.45
17.85 SHAPS total score
STANDARD_DEVIATION 3.91

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 80
other
Total, other adverse events
0 / 80
serious
Total, serious adverse events
2 / 80

Outcome results

Primary

Change in Anhedonic (Snaith-Hamilton Pleasure Scale; SHAPS) Symptoms

Snaith-Hamilton Pleasure Scale (SHAPS) is a 14-item questionnaire that measures the capacity to experience pleasure (lack of pleasure is referred to as anhedonia). Total scores range from 14-56 with higher scores reflecting more anhedonia

Time frame: Change from pre-treatment (baseline) to post-treatment (12 weeks)

Population: Participants who completed pre- and post-treatment SHAPS (and corresponding timepoints for non-anhedonic control group who did not receive BA treatment)

ArmMeasureValue (MEAN)Dispersion
Behavioral ActivationChange in Anhedonic (Snaith-Hamilton Pleasure Scale; SHAPS) Symptoms7.06 units on SHAPS scaleStandard Deviation 8.65
Non-anhedonic Adolescent Control GroupChange in Anhedonic (Snaith-Hamilton Pleasure Scale; SHAPS) Symptoms-1.29 units on SHAPS scaleStandard Deviation 3.57
Primary

Change in Brain (Striatal and Medial PFC) Activation During a Monetary Reward Gambling Task

During the pre- and post-treatment fMRI scan, youth completed an event-related card- guessing task designed to assess brain responses to the anticipation and receipt of monetary reward and loss. The task included four 6.5-min blocks in which youth guessed whether the value of a card was higher or lower than 5. Based on the trial type (win, loss, neutral), youth won or lost money (win trials +$1.00, loss trails -$0.50, total earnings $16.00). We focused on neural response to win or loss (contrasted with neutral) outcomes. Individual contrast images were used to create second-level random effects models using one-sample t-tests for the win \> neutral and loss \> neutral contrasts. Mean beta weights for the medial PFC (mPFC) and striatal (NAcc, caudate, and putamen) regions of interest (ROIs) were extracted for each contrast. For details and results for each brain regions see Neuropsychopharmacology (2023) 48:623-632; https://doi.org/10.1038/s41386-022-01481-4

Time frame: Change from pre-treatment (baseline) to post-treatment (12 weeks). Positive values reflect increases in neural response

Population: Participants who completed both baseline and post-treatment fMRI scan (corresponding timepoints for non-anhedonic group). See Neuropsychopharmacology (2023) 48:623-632; https://doi.org/10.1038/s41386-022-01481-4

ArmMeasureGroupValue (MEAN)Dispersion
Behavioral ActivationChange in Brain (Striatal and Medial PFC) Activation During a Monetary Reward Gambling Taskright striatrum0.35 Mean beta weights for ROI win > neutralStandard Deviation 1.41
Behavioral ActivationChange in Brain (Striatal and Medial PFC) Activation During a Monetary Reward Gambling Taskleft striatum-0.04 Mean beta weights for ROI win > neutralStandard Deviation 1.16
Behavioral ActivationChange in Brain (Striatal and Medial PFC) Activation During a Monetary Reward Gambling Taskmedial pfc-0.2 Mean beta weights for ROI win > neutralStandard Deviation 0.9
Non-anhedonic Adolescent Control GroupChange in Brain (Striatal and Medial PFC) Activation During a Monetary Reward Gambling Taskright striatrum-0.31 Mean beta weights for ROI win > neutralStandard Deviation 1.01
Non-anhedonic Adolescent Control GroupChange in Brain (Striatal and Medial PFC) Activation During a Monetary Reward Gambling Taskleft striatum-0.49 Mean beta weights for ROI win > neutralStandard Deviation 1.59
Non-anhedonic Adolescent Control GroupChange in Brain (Striatal and Medial PFC) Activation During a Monetary Reward Gambling Taskmedial pfc-0.17 Mean beta weights for ROI win > neutralStandard Deviation 1.31
Primary

Change in Performance (Reward Learning) on the Probabilistic Reward Task (PRT) Computer Task

Each PRT trial begins with a fixation cross (500 ms) followed by a cartoon face without either a mouth or a nose (counterbalanced across subjects and session). After a 500 ms delay, a short or long mouth/nose was presented (100 ms). Participants then indicated whether they saw a short or long mouth or nose. For each block, 40 trials with correct responses resulted in a monetary reward of $0.20. In these cases, participants were presented with a screen that said Correct! You won 20 cents. While long and short mouths or noses were presented with equal frequency across the block, one length received a reward for correct identification 3x more frequently (i.e., rich stimulus; n=30) than the other (i.e., lean stimulus; n=10). Response bias favoring the rich stimulus was calculated using an established formula (see reference below for details). Reward Learning was calculated as the change in response bias score from block 1 to block 2. Higher scores reflect greater reward learning

Time frame: Change in reward learning from pre-treatment (baseline) to post-treatment (12 weeks).

Population: Participants with usable (passed quality control and not lost due to start of COVID) PRT data at pre- and post-assessment. See Webb et al, Neuropsychopharmacology (2023) 48:623-632; https://doi.org/10.1038/s41386-022-01481-4

ArmMeasureValue (MEAN)Dispersion
Behavioral ActivationChange in Performance (Reward Learning) on the Probabilistic Reward Task (PRT) Computer Task0.08 reward learning scoreStandard Deviation 0.18
Non-anhedonic Adolescent Control GroupChange in Performance (Reward Learning) on the Probabilistic Reward Task (PRT) Computer Task0.1 reward learning scoreStandard Deviation 0.2

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026