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Brain Changes With Game Training in Aging

Brain Changes With Game Training in Aging

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02490137
Acronym
BrainGame
Enrollment
20
Registered
2015-07-03
Start date
2015-06-15
Completion date
2017-08-15
Last updated
2019-01-10

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Aging, Dementia

Brief summary

The purpose is to use MRI to investigate brain changes associated with playing a race car video game for 90 minutes in aging adults both with and without early signs of dementia.

Detailed description

Neuroplasticity is an important process associated with memory and learning, and may be impaired in early Alzheimer's disease (AD). Video games are one potential strategy for investigating adaptive cognitive learning. Recent neuroimaging studies in healthy young adults have been able to detect brain changes associated with learning and memory from a racing video game over relatively short training periods of a couple hours. This strategy offers significant promise for characterizing the potential for neuroplasticity in patients at risk for AD including amnestic mild cognitive impairment (aMCI). This project will apply video game training with magnetic resonance imaging (MRI) brain scanning to investigate adaptive learning, working memory and neuroplasticity as a function of aging and in patients with aMCI. A total of forty participants will be studied. Twenty subjects will undergo the video game training. Twenty subjects will be passive controls. Specific Aims: To characterize the microstructural brain changes after video game training in aging subjects and determine how patients with amnestic MCI (aMCI) and early AD are affected. For this study, adult participants ages 50 and older including patients with aMCI and early AD will undergo two neuroimaging sessions spaced roughly two hours apart that are bracketed around roughly 90 minutes of car racing game play. We will use diffusion-weighted imaging to detect longitudinal changes in microstructure of the hippocampus and parahippocampus. A primary objective of this study is to demonstrate that these training and imaging methods are translatable to patients with MCI. We will investigate the following two important hypotheses. Hypothesis 1: Following car racing video game play, participants, on average, will demonstrate significant microstructural changes in hippocampal and parahippocampal brain regions measured with MRI. Hypothesis 2: The microstructural changes in the hippocampus and parahippocampus measured with MRI will be significantly correlated with (a) cognitive memory performance as assessed by recent memory assessments, and (b) improvements in video game performance in all participants. The primary outcome measures for both Hypotheses are the changes in the MRI measurements following car racing video game play. A long-term objective of this project is to determine whether imaging short term neuroplasticity is predictive for individual patients of either future conversion to AD or the effectiveness of cognitive training therapies. More generally, neuroimaging markers of learning-induced brain plasticity would provide extremely useful tools for investigations of aging, dementias, and neurodegenerative diseases.

Interventions

BEHAVIORALRace Car Video Game

Repeatedly playing a race car video game

Sponsors

University of Wisconsin, Madison
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
SINGLE_GROUP
Primary purpose
BASIC_SCIENCE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
50 Years to 80 Years
Healthy volunteers
Yes

Inclusion criteria

1. 50-80 years of age 2. Part of existing aging research sample cohorts at University of Wisconsin - Madison 3. Successful research MRI study within prior two years 4. May include participants with 1. No diagnosed cognitive impairment 2. amnestic MCI 3. mild AD (single or multi-domain) with predominant amnesia

Exclusion criteria

1. Contraindications to MRI (see Risks of MRI below) 2. Significant experience with playing race car video games in previous 2 years. 3. Severe AD 4. Lack of capacity as determined by the Capacity Assessment of Understanding questionnaire 5. Women who may be pregnant

Design outcomes

Primary

MeasureTime frameDescription
MRI: Mean Diffusivity1.5-2 hoursMRI based Mean Diffusivity changes in brain following playing video game for 90 minutes

Secondary

MeasureTime frameDescription
MRI: Structural Morphometry1.5-2 hoursLocal brain volumetric or shape changes

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026