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Cohort Study on Internet Game and Smart Phone Addiction

A Prospective Cohort Study to Identify Pathogenesis and Risk Factors on Internet Game and Smart Phone Addiction

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT02415322
Enrollment
2319
Registered
2015-04-14
Start date
2015-05-31
Completion date
2019-03-31
Last updated
2019-03-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Addictive Behavior, Adolescent Problems

Brief summary

The aim of this cohort study is to observe the prevalence, incidence, relapse, and remission rates of online and/or smartphone game addiction among elementary and secondary school students in Korea. In addition the investigators are going to identify risk and protective factors, to determine whether online and/or smart phone game addiction is a primary or secondary problem, and to identify outcomes for individuals who become or stop being online and smart phone game addiction.

Detailed description

Participants: Total 3,000 children will be enrolled the cohort and followed up for 4 years. Procedures: These students will be surveyed annually between 2015 and 2019. Surveys were conducted in classrooms by trained interviewer who had been trained by the research team assisted by the teachers. Measurements * usage and frequency of internet, internet game, and smartphone game etc. * interpersional relationship; with family members, peer group, and teacher etc. * personal characteristics; self esteem, social support, depression, anxiety, hyperactivity etc. * Socio-demographic factors

Interventions

OTHERrefer to mental health specialists

children who have diagnosed internet and/or smartphone disorder by psychiatrists referred to mental health specialists

Sponsors

National Clinical Research Coordination Center, Seoul, Korea
Lead SponsorOTHER_GOV

Study design

Observational model
COHORT
Time perspective
PROSPECTIVE

Eligibility

Sex/Gender
ALL
Age
10 Years to 14 Years
Healthy volunteers
Yes

Inclusion criteria

* 3rd, 4th, and 7th grade students of selected 15 elementary and secondary schools who provide consent both the students and their parents

Exclusion criteria

* does not provide consent

Design outcomes

Primary

MeasureTime frame
prevalence, incidence, relapse, and remission of internet gaming addiction, internet addiction, and smartphone addiction2-year followup point

Secondary

MeasureTime frame
depression, anxiety, attention deficit hyperactivity disorder, suicidality prevalence, incidence, relapse, and remission rate of internet gaming, internet, and smartphone addiction2-year follow-up point and 4-year followup point

Countries

South Korea

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 26, 2026