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Comparison of Videogame Based Dance Training With Agility Ladder Drills on Agility of Volleyball Players

A Comparison of a Dance Programme Delivered With the XBOX Kinect With Traditional Agility Ladder Drills on Agility Scores of Club Level Volleyball Players of the University of the West Indies, Mona

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02370368
Enrollment
27
Registered
2015-02-24
Start date
2014-09-30
Completion date
2015-01-31
Last updated
2020-06-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy Athletes

Brief summary

This study will examine the effects of six week dance training, using the Xbox Kinect Just Dance 2014 programme, on the agility scores along with general and hamstring flexibility and extensibility of the hip flexor. The effects of the dance programme will be compared with those of proven agility training techniques (ladder drills).

Detailed description

A randomised clinical trial will be used consisting of 34 (17 in each group) athletes undergoing training. Both groups will undergo one hour of training three times weekly for six weeks, with one group doing dance training (DT) using the Xbox Kinect and the other doing standard training (ST) using traditional ladder drills. Outcomes will be assessed using the Illinois Agility test for agility, sit and reach test for general flexibility, straight leg raise test for hamstring flexibility and the Thomas test for hip flexor extensibility.

Interventions

OTHERAgility Ladder Drills

Types of ladder drill exercises including single leg hop right and left leg, bunny hop, slalom jumps, bunny twist, lateral runs right and left, high knees with forward progression, backward run, bunny hop backward, single leg lateral hops, lateral bunny hops and snake carrioca moguls.

DEVICEXBOX Kinect Just Dance 2014

The XBOX Kinect Just dance 2014 is videogame based interactive dance programme designed to encourage activity while gaming.

Sponsors

The University of The West Indies
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 40 Years
Healthy volunteers
No

Inclusion criteria

* To be included in the study persons must be playing volleyball at the University of the West Indies at competitive levels and will be required to give written consent to participate in the study.

Exclusion criteria

\- 1. Anyone who currently has a musculoskeletal injury of the lower limb that prevents them from performing the respective activities. 2\. Anyone involved in a dance programme as this will confound the results of the study.

Design outcomes

Primary

MeasureTime frameDescription
Change in Agility From Baseline to 6 Weeksbaseline and at 6 weeksIllinois Agility Test - The athlete is timed during completion of a marked out course

Secondary

MeasureTime frameDescription
Change in Hamstring Extensibility From Baseline to 6 WeeksBaseline and at 6 weeksStraight leg raise test - the person lies on their back and are asked to lift the leg straight up trying to keep the knee straight. The knee angle is measured with a goniometer.
Change in Hip Flexor Extensibility From Baseline to 6 Weeksbaseline and at 6 weeksThomas test - person lies on their back with the one leg held close to the chest and the other hanging off the bed. The angle at the knee is measured with a goniometer.

Participant flow

Participants by arm

ArmCount
Dance Training
Dance training with the XBOX Kinect 3 times per week for six weeks.
14
Ladder Drills
Agility ladder drills 3 times per week for six weeks
13
Total27

Withdrawals & dropouts

PeriodReasonFG000FG001
Overall StudyAdverse Event12
Overall StudyWithdrawal by Subject54

Baseline characteristics

CharacteristicDance TrainingLadder DrillsTotal
Age, Continuous24.36 years
STANDARD_DEVIATION 5.66
23.54 years
STANDARD_DEVIATION 5.27
23.96 years
STANDARD_DEVIATION 5.39
Region of Enrollment
Jamaica
14 participants13 participants27 participants
Sex: Female, Male
Female
9 Participants6 Participants15 Participants
Sex: Female, Male
Male
5 Participants7 Participants12 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 80 / 7
other
Total, other adverse events
1 / 82 / 7
serious
Total, serious adverse events
0 / 80 / 7

Outcome results

Primary

Change in Agility From Baseline to 6 Weeks

Illinois Agility Test - The athlete is timed during completion of a marked out course

Time frame: baseline and at 6 weeks

ArmMeasureValue (MEAN)Dispersion
Dance TrainingChange in Agility From Baseline to 6 Weeks1.56 SecondsStandard Deviation 0.5
Ladder DrillsChange in Agility From Baseline to 6 Weeks0.86 SecondsStandard Deviation 0.5
Secondary

Change in Hamstring Extensibility From Baseline to 6 Weeks

Straight leg raise test - the person lies on their back and are asked to lift the leg straight up trying to keep the knee straight. The knee angle is measured with a goniometer.

Time frame: Baseline and at 6 weeks

ArmMeasureValue (MEAN)Dispersion
Dance TrainingChange in Hamstring Extensibility From Baseline to 6 Weeks14.6 degreesStandard Deviation 13.29
Ladder DrillsChange in Hamstring Extensibility From Baseline to 6 Weeks7.43 degreesStandard Deviation 11.26
Secondary

Change in Hip Flexor Extensibility From Baseline to 6 Weeks

Thomas test - person lies on their back with the one leg held close to the chest and the other hanging off the bed. The angle at the knee is measured with a goniometer.

Time frame: baseline and at 6 weeks

ArmMeasureValue (MEAN)Dispersion
Dance TrainingChange in Hip Flexor Extensibility From Baseline to 6 Weeks21.87 degreesStandard Deviation 13.46
Ladder DrillsChange in Hip Flexor Extensibility From Baseline to 6 Weeks8.57 degreesStandard Deviation 17.38

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026