Anxiety, Attention-Deficit and Hyperactivity Disorder, Conduct, Depression, Disruptive Mood Dysregulation Disorder, Oppositional Defiant Disorder
Conditions
Keywords
Attention-Deficit and Hyperactivity Disorder, Anxiety, Impulsivity, Computer Games, Depression
Brief summary
The present study will explore a new approach to ongoing evaluation and monitoring of fluctuations in personality traits via commercial video games. The aim of this longitudinal study is to examine the influence of everyday life event on video games performance as a function of individual differences in gaming behavioral patterns. focusing on the ongoing performance vacillations of the patient on commercial video games will offer insights in to possibly new generation of real time assessment medium of ongoing behavior.
Interventions
None listed
Sponsors
Study design
Eligibility
Inclusion criteria
* All subjects will have normal or corrected to normal vision with no sensory/motor disturbance * An accessible computer at the house hold * Previous experience in playing computer games.
Exclusion criteria
* drug abuse * head injury * living in a boarding school and a major psychiatric or neurological disorder.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Impulsivity manifested within game-play | 3 weeks | In-Game kill/Stealth ratio |
| Activity manifested within game-play | 3 weeks | In-Game number of missions and sub-mission attained |
| Aggresion manifested within game-play | 3 weeks | In-Game aimed killing |
Countries
Israel