Stroke
Conditions
Keywords
Videogames; stroke
Brief summary
This study designs and develops an evidence-based game approach that will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities in an inpatient rehabilitation stroke population.
Detailed description
The rehabilitation industry is the incipient stages of developing and using electronic based assessment and intervention tools. With the growing understanding of cognitive recovery following stroke, rehabilitation specialists are optimistic that appropriate rehabilitation interventions may optimize and enhance functional outcomes. The use of technology based assessments via video games may assist in a patient's cognitive recovery. Design and development of an evidence-based game approach will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities. There is no intervention only an assessment for usability.
Interventions
Videogame Assessments
Sponsors
Study design
Intervention model description
Two treatment sessions during an inpatient rehabilitation stay. Part 1 is the screening (Montreal Cognitive Assessment and the Boston Diagnostic Aphasia Examination). Assessments will be given to make sure patient is eligible for the study. If eligible, will complete part 2-paper and pencil tasks and video game tests.
Eligibility
Inclusion criteria
* New onset stroke * Ability to follow one-step commands * All participants must be admitted to the inpatient rehabilitation unit at Cedars-Sinai Medical Center * Scores needed for Participation in Study on the Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination and the Montreal Cognitive Assessment: * Complex Ideational Material-Short Form from the Boston Diagnostic Aphasia Examination-Participants must obtain a total score of at least 5/6 item pairs to participate * Montreal Cognitive Assessment-Participants must obtain a total score of 16 or greater and obtain a score of 6/6 on the orientation subtest * In order to participate, participants must meet both of the above criteria
Exclusion criteria
* Patients who do not meet inclusion criteria as noted above.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Usability Questionnaire | Session in which participant completes standardized assessments before the patient's discharge from inpatient rehabilitation (within 2 weeks) | Participant will perform videogame assessments and standardized paper-pencil assessments and evaluate the utility of the touch screen tests compared to the traditional testing methods using the Usability Questionnaire. The focus will be on the Usability Questionnaire (not the video or paper assessments) |
Countries
United States