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Home-based Balance Training Using Wii Fit After Stroke: A Feasibility Study

The Application of a Video-game System (Nintendo Wii®) as an Independent Exercise Program to Improve Mobility After Stroke - a Randomized Phase II Trial

Status
Completed
Phases
Phase 1Phase 2
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02251470
Acronym
WiiMobil
Enrollment
14
Registered
2014-09-29
Start date
2014-10-31
Completion date
2015-08-31
Last updated
2015-12-02

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Stroke

Keywords

stroke, balance, exer-gaming, home-based exercises, Wii, postural balance, Nintendo, balance board, Wii-Fit, home, feasibility

Brief summary

BACKGROUND: Virtual gaming systems offer new possibilities for home-based exercises (HBE) in rehabilitation. Pilot studies with stroke patients indicate that the application of Nintendo Wii® (WII) is practicable and can improve balance under clinical conditions. However, larger trials are necessary to verify these positive effects after discharge from the hospital. AIM: This study aims to prepare and optimize a phase III trial which compares the effects of two HBE programs for stroke patients. METHODS: A pilot study with randomized control design and repeated measures over three-months will be conducted. Twenty elderly stroke patients will be randomly allocated to an experimental group (EG) and a control group (CG). All participants will receive an introduction to a HBE program by an individual mentoring over 6 weeks. During the following 6 weeks the participants perform the HBE on their own. The EG will perform a balance exercise program using the WII, the CG will perform a balance exercise program without technical support. Recruiting potential, the participants' acceptance of the intervention and economic aspects will be examined. Additionally, basic information about sensitivity of change and potential effect sizes regarding the proposed instruments to measure mobility are expected.

Interventions

OTHERHBE Wii (EG)

Wii-Fit Balance games (Soccer Heading, Ski Slalom, Table Tilt, Balance Bubble etc.)

OTHERHBE Control (CG)

Simple balance exercises with own body weight (Single limb stance, stepping, side sways etc.)

Sponsors

Martin-Luther-Universität Halle-Wittenberg
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
60 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* cerebral infarction * place of residence: Halle (Saale) and immediate surroundings * television in household * independent ambulatory (functional ambulation classification \> 3) * self-selected walking speed \> 0,4 m/s

Exclusion criteria

* Strong visual impairment despite visual aid * Deafness / verbal communication is not possible * distinct mobility limitations due to comorbidity * Body weight \>120kg * Epilepsy * Cardiac pacemaker * Acute psychiatric, disease/dementia

Design outcomes

Primary

MeasureTime frameDescription
Feasibility12-weeksRecruiting potential, the participants' acceptance/satisfaction of the intervention and economic aspects

Secondary

MeasureTime frameDescription
MobilityBaseline - after 6 weeks - after 12 weeksBerg Balance Scale, Dynamic Gait Index, Timed Up and Go (TUG) Test, Activities-Specific Balance Confidence Scale

Countries

Germany

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 23, 2026