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Sensor-based Balance Training in Diabetes: A Virtual Reality Paradigm

Game-Based Virtual Reality Approach for Improving Balance, Reducing Falls, and Preventing Complications In Diabetes

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02214329
Enrollment
60
Registered
2014-08-12
Start date
2014-02-28
Completion date
2015-12-31
Last updated
2014-08-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Diabetes

Keywords

Postural Balance, Gait, Fall risk

Brief summary

Diabetic peripheral neuropathy (DPN) can severely deteriorate balance and gait in patients, thereby increasing risk of fall and injury. The aim of the study is to evaluate the efficacy of a virtual reality game based exercise training for improving postural body sway and gait in diabetes patients with peripheral neuropathy. The exercise training has been specifically designed for DPN patients with lost lower extremity joint perception and uses state-of-the-art inertial sensors (body-worn) to acquire joint movement and provide real-time joint feedback through an interactive interface on a LCD monitor. The investigators hypothesize that tailored exercise with real-time visual joint feedback during exercise will reduce improve balance and gait.

Detailed description

The game includes a series of ankle reaching tasks and crossing of virtual obstacles on the monitor screen; these exercises are aimed to improve weight shifting capabilities and medial-lateral movement of body.

Interventions

DEVICESensor-based exercise training

Body-worn sensors are mounted on different body segments to acquire joint kinematic data and provide real-time joint feedback during exercise training.

OTHERIn-home balance training

The control group performs similar exercise as intervention without sensors and with no visual feedback from sensors.

Sponsors

Qatar National Research Foundation, Qatar
CollaboratorUNKNOWN
University of Arizona
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
TRIPLE (Subject, Investigator, Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
50 Years to 80 Years
Healthy volunteers
No

Inclusion criteria

* Diabetic peripheral neuropathy * Age \> 50 (Men or Women) * Able to walk 60 feet

Exclusion criteria

* Major lower extremity amputation * Cognitive deficits (MMSE 24 or below) * Severely impaired vision

Design outcomes

Primary

MeasureTime frameDescription
Postural Balance6 weeksPostural balance is assess at baseline and post-training using body-worn sensors
Gait6 weeksGait is assessed at baseline and post-training using body-worn sensors

Secondary

MeasureTime frameDescription
Physical Activity6 weeksPhysical activities of daily living are assessed at baseline and post-training using a T-shirt embedded body-worn sensor (PAMSys)
Functional Performance6 weeksTests, including 3m timed up and go test and alternative step test, are performed. Time is recorded using a stop watch.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026