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D1 and D2 Dopamine Receptors in Gambling and Amphetamine Reinforcement

Comparative Effects of a D2 and Mixed D1-D2 Dopamine Antagonist on Gambling and Amphetamine Reinforcement in Pathological Gamblers and Healthy Controls

Status
Completed
Phases
Phase 2
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02203786
Acronym
HFDEX
Enrollment
60
Registered
2014-07-30
Start date
2009-09-30
Completion date
2015-09-30
Last updated
2016-04-25

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Pathological Gambling

Keywords

amphetamine, d1 and d2 receptors, dopamine antagonists, pathological gambling, priming, reinforcement

Brief summary

To determine if: 1. pathological gambling is similar to psychostimulant addiction as reflected by parallel roles for D1 and D2 receptors in gambling and stimulant reinforcement. 2. these parallel roles are linked with gambling pathology or if they are evident in both gamblers and controls.

Detailed description

BACKGROUND: No previous research appears to have investigated the role of dopamine (DA) D1 or D2 receptors in psychostimulant reinforcement in pathological gamblers. Effects of haloperidol vs. placebo will reveal the role of D2 and the effects of fluphenazine vs. haloperidol will reveal the role of D1 in this process. OBJECTIVE: This study will begin to define the neurochemistry of Pathological Gambling by examining the roles of dopamine D1 and D2 receptors in gambling reinforcement and psychostimulant reinforcement, and exploring genetic predictors of response to DA probes in Pathological Gambling subjects (subjects) and healthy controls. METHODS: A double-blind, placebo controlled, counterbalanced between-within design will be employed. Each participant will attend 4 sessions with a minimum of 1 week between sessions to ensure drug washout. Responses to the slot machine will be assessed in sessions 1 and 2 (Phase I), and responses to amphetamine will be assessed in sessions 3 and 4 (Phase II). A second capsule (dummy) will be administered at expected peak levels for each antagonist on sessions 1 and 2 to standardize the procedure across sessions. Subjective reinforcement self-report scales will be administered at key intervals throughout the study. HYPOTHESIS: It is hypothesized that haloperidol (3-mg) will increase priming (Desire to Gamble, Gambling word salience) and pleasurable effects (e.g., Enjoyment/Liking) induced by playing a slot machine in Pathological Gambling subjects (N = 40). If gambling and stimulant reinforcement are mediated by common mechanisms, haloperidol will also increase priming and pleasurable effects of amphetamine (20-mg) in Pathological Gambling subjects. If D1 mediates effects of haloperidol, the mixed D1-D2 antagonist, fluphenazine (fluphenazine; 3-mg) will decrease or not alter responses to the slot machine and amphetamine in Pathological Gambling subjects. If D2 deficits are linked with gambling pathology, haloperidol will not affect slot machine or amphetamine reinforcement in controls (N= 40). If D1 deficits are linked with gambling pathology, fluphenazine will increase gambling and amphetamine reinforcement in controls, by mitigating undue D1 activation in subjects with high baseline D1 function. If D1 or D2 genes contribute to gambling or amphetamine reinforcement, genotype will predict responses to the manipulations.

Interventions

DRUGHaloperidol

Dose/maximum dose = 3-mg; route = oral. Participants assigned to the haloperidol antagonist group will receive 2 doses (@ 3 mg) on alternate sessions (with minimum of 2 weeks between individual doses). Dose 1: 3 visually identical capsules, each containing 1 mg haloperidol.

Dose/maximum dose = 3-mg; route = oral. Participants assigned to the fluphenazine antagonist group will receive 2 doses (@ 3 mg) on alternate sessions (with minimum of 2 weeks between individual doses). Dose 1: 3 visually identical capsules, each containing 1 mg fluphenazine.

Dose/maximum dose = 20-mg; route = oral. All participants will receive 2 doses (@ 20 mg) during Phase II - sessions 3, 4, with minimum 1 week between individual doses. Dose 2: when participants reach expected peak blood levels for dose 1, they will receive their second dose. On sessions 3 and 4 (Phase II), the dose will consist of 2 visually identical capsules each containing 10 mg D-amphetamine.

DRUGPlacebo

Dose 1: On alternate sessions (1 and 3 or 2 and 4, depending on counterbalancing) participants will receive 3 visually identical placebo (lactose) capsules. Dose 2: when participants reach expected peak blood levels for dose 1, they will receive their second dose. On sessions 1 and 2 (Phase I), this will consist of 2 dummy capsules, visually identical to those administered for dose 1.

BEHAVIORALSlot Machine

15 minute play of a commercial slot machine game in bar-simulated laboratory setting.

Sponsors

Canadian Institutes of Health Research (CIHR)
CollaboratorOTHER_GOV
Centre for Addiction and Mental Health
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
DIAGNOSTIC
Masking
TRIPLE (Subject, Investigator, Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
19 Years to 65 Years
Healthy volunteers
Yes

Inclusion criteria

* PATHOLOGICAL GAMBLERS * otherwise healthy, non-treatment seeking, non-abstinent * male or female * ages 19-65 * DSM-IV PG symptom scale score \> 5 * SOGS (South Oaks Gambling Screen) score \> 5 * nicotine dependence acceptable * CONTROLS * healthy * male or female * ages 19-65 * DSM-IV PG symptom scale score = 0 * SOGS score = 0 * nicotine dependence acceptable * must have played slot machine \> 5 times

Exclusion criteria

* both Pathological Gamblers and Controls * Axis I psychopathology aside from nicotine dependence (or PG) based on SCID * Schizotypal or Borderline Personality Disorder based on psychiatric interview * Family history of schizophrenia or bipolar disorder * English comprehension below grade 7 level. * ADS (Alcohol Dependence Scale) \> 13 (more than low dependence) * BDI (Beck Depression Inventory) short form \> 10 (more than low depression) * DAST (Drug Abuse Screening Test) \> 4 (possible drug abuse) * Consumption of \> 20/15 (men/women) standard alcoholic drinks/ week (hazardous drinking) * Smoking \> 20 cigarettes/day to help minimize withdrawal symptoms during test phase * Any prior use of psychostimulant drugs * Current use of medication that could interact with any of the study medications * Women who are pregnant or breastfeeding

Design outcomes

Primary

MeasureTime frameDescription
Subjective Reinforcement Self-report ScalesAt key points in testing: immediately after the slot machine game, and at expected peak subjective-behavioral effects for amphetamine (90-minutes post-capsule administration).Self-reported Confidence to Refrain from Gambling (0 - 10) was assessed at test session baseline, before the slot machine and after the slot machine (Phase 1); and before amphetamine and at peak amphetamine (Phase 2). The maximum score (10) denotes complete confidence to refrain from gambling (i.e., NO urge or compulsion to gamble); the minimum score (0) denotes complete lack of confidence to refrain from gambling (i.e., overwhelming urge to gamble). Scores between 10 and 0 denote intermediate confidence to refrain from gambling with LOWER scores denoting less confidence to refrain from gambling -- i.e., GREATER urge or compulsive motivation to gamble. Scores shown are based on single item visual analogue ratings 0-10 from each participant at the specified time point. The mean (SD) of these single item ratings is presented for each sub-group.

Secondary

MeasureTime frameDescription
Diastolic Blood Pressure (DBP)At key points in testing: immediately after the slot machine game (change from session baseline), and at expected peak subjective-behavioral effects for amphetamine (90-minutes post-capsule administration)(change from session baseline).Measure changes from baseline, especially physiologic reactivity to the slot machine and amphetamine.
Cognitive Task PerformanceAt key points during testing: immediately after the slot machine, at expected peak subjective-behavioral effects for amphetamine (90-minutes post-capsule administration)Response time to words (gambling, alcohol, positive affect, negative affect) as a percentage of neutral categorized words (parts of a building). This provides an index of the relative salience of stimuli from these four categories against a baseline of reaction to words with no clinical relevance or emotional valence. Smaller scores indicate faster relative response time to the test stimuli vs. neutral stimuli (i.e., greater salience)
Betting Behaviour in Laboratory-based Slot Machine Game1x per test session (total of 4 test sessions) for duration of the study: 4 weeks (1 session/week)Risk taking was operationally defined as credits wagered per spin (mean computed for total spins)
Speed of Play on Slot Machine Game15-minutesNumber of individual spins in a 15-minute slot machine game. Each spin corresponds to one wager.
Winnings on Slot Machine Upon Completion of Game15-minutesCredits

Countries

Canada

Participant flow

Recruitment details

Recruitment was conducted for all groups between January 2010 and May 2015

Pre-assignment details

Pathological Gamblers and healthy Controls were each randomized to receive Haloperidol or Fluphenazine. In each group, treatment sequence (antagonist first, placebo second; or vice versa) was counterbalanced across participants, to control for order effects only (sequence was not a test factor). Two Haloperidol-Controls dropped out after session 1.

Participants by arm

ArmCount
Haloperidol - Pathological Gamblers
A total of 15 pathological gamblers were enrolled in this arm.
15
Fluphenazine - Pathological Gamblers
A total of 15 pathological gamblers were enrolled in this arm.
15
Haloperidol - Controls
A total of 15 control subjects were enrolled in this arm.
15
Fluphenazine - Controls
A total of 15 control subjects were enrolled in this arm.
15
Total60

Baseline characteristics

CharacteristicTotalHaloperidol - Pathological GamblersFluphenazine - ControlsHaloperidol - ControlsFluphenazine - Pathological Gamblers
Age, Continuous36.3 years35.8 years39.9 years36.1 years33.5 years
Alcohol Dependence Scale0.9 units on a scale1.1 units on a scale0.3 units on a scale0.6 units on a scale1.6 units on a scale
Beck Depression Inventory - past 2 weeks3.02 units on a scale
STANDARD_DEVIATION 2.85
4.3 units on a scale
STANDARD_DEVIATION 3.6
1.3 units on a scale
STANDARD_DEVIATION 2.1
0.9 units on a scale
STANDARD_DEVIATION 1.2
5.6 units on a scale
STANDARD_DEVIATION 4.5
Eysenck Impulsivity Scale5.47 units on a scale
STANDARD_DEVIATION 3.35
9.2 units on a scale
STANDARD_DEVIATION 4.4
1.6 units on a scale
STANDARD_DEVIATION 2.5
2.6 units on a scale
STANDARD_DEVIATION 2.1
8.5 units on a scale
STANDARD_DEVIATION 4.4
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
4 Participants1 Participants1 Participants1 Participants1 Participants
Race (NIH/OMB)
Black or African American
0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
More than one race
0 Participants0 Participants0 Participants0 Participants0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
1 Participants0 Participants0 Participants1 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
44 Participants11 Participants11 Participants11 Participants11 Participants
Race (NIH/OMB)
White
11 Participants3 Participants3 Participants2 Participants3 Participants
Sex: Female, Male
Female
21 Participants5 Participants7 Participants5 Participants4 Participants
Sex: Female, Male
Male
39 Participants10 Participants8 Participants10 Participants11 Participants
South Oaks Gambling Screen (SOGS)5.7 units on a scale11.1 units on a scale0 units on a scale0 units on a scale11.7 units on a scale
Timeline Followback1.7 number of alcoholic drinks per week2.3 number of alcoholic drinks per week1.8 number of alcoholic drinks per week1.5 number of alcoholic drinks per week1.5 number of alcoholic drinks per week

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
EG002
affected / at risk
EG003
affected / at risk
deaths
Total, all-cause mortality
— / —— / —— / —— / —
other
Total, other adverse events
0 / 150 / 152 / 150 / 15
serious
Total, serious adverse events
0 / 150 / 150 / 150 / 15

Outcome results

Primary

Subjective Reinforcement Self-report Scales

Self-reported Confidence to Refrain from Gambling (0 - 10) was assessed at test session baseline, before the slot machine and after the slot machine (Phase 1); and before amphetamine and at peak amphetamine (Phase 2). The maximum score (10) denotes complete confidence to refrain from gambling (i.e., NO urge or compulsion to gamble); the minimum score (0) denotes complete lack of confidence to refrain from gambling (i.e., overwhelming urge to gamble). Scores between 10 and 0 denote intermediate confidence to refrain from gambling with LOWER scores denoting less confidence to refrain from gambling -- i.e., GREATER urge or compulsive motivation to gamble. Scores shown are based on single item visual analogue ratings 0-10 from each participant at the specified time point. The mean (SD) of these single item ratings is presented for each sub-group.

Time frame: At key points in testing: immediately after the slot machine game, and at expected peak subjective-behavioral effects for amphetamine (90-minutes post-capsule administration).

ArmMeasureGroupValue (MEAN)Dispersion
Haloperidol - Pathological GamblersSubjective Reinforcement Self-report ScalesPlac -Confidence not to gamble at peak amphetamine5.5 units on a scaleStandard Deviation 2.3
Haloperidol - Pathological GamblersSubjective Reinforcement Self-report ScalesPlacebo - Confidence not to gamble after slot mach4.2 units on a scaleStandard Deviation 2.5
Haloperidol - Pathological GamblersSubjective Reinforcement Self-report ScalesDrug - Confidence not to gamble after slot machine4.8 units on a scaleStandard Deviation 2.3
Haloperidol - Pathological GamblersSubjective Reinforcement Self-report ScalesDrug - Confidence not to gamble at peak amphetamin5.2 units on a scaleStandard Deviation 2.5
Fluphenazine - Pathological GamblersSubjective Reinforcement Self-report ScalesPlac -Confidence not to gamble at peak amphetamine5.7 units on a scaleStandard Deviation 3.5
Fluphenazine - Pathological GamblersSubjective Reinforcement Self-report ScalesDrug - Confidence not to gamble at peak amphetamin6.4 units on a scaleStandard Deviation 3.2
Fluphenazine - Pathological GamblersSubjective Reinforcement Self-report ScalesDrug - Confidence not to gamble after slot machine4.8 units on a scaleStandard Deviation 2.9
Fluphenazine - Pathological GamblersSubjective Reinforcement Self-report ScalesPlacebo - Confidence not to gamble after slot mach4.8 units on a scaleStandard Deviation 3.4
Haloperidol - ControlsSubjective Reinforcement Self-report ScalesDrug - Confidence not to gamble after slot machine9.5 units on a scaleStandard Deviation 1.1
Haloperidol - ControlsSubjective Reinforcement Self-report ScalesDrug - Confidence not to gamble at peak amphetamin9.8 units on a scaleStandard Deviation 0.5
Haloperidol - ControlsSubjective Reinforcement Self-report ScalesPlac -Confidence not to gamble at peak amphetamine9.4 units on a scaleStandard Deviation 1.1
Haloperidol - ControlsSubjective Reinforcement Self-report ScalesPlacebo - Confidence not to gamble after slot mach9 units on a scaleStandard Deviation 1.6
Fluphenazine - ControlsSubjective Reinforcement Self-report ScalesDrug - Confidence not to gamble after slot machine9.3 units on a scaleStandard Deviation 1
Fluphenazine - ControlsSubjective Reinforcement Self-report ScalesDrug - Confidence not to gamble at peak amphetamin9.8 units on a scaleStandard Deviation 0.4
Fluphenazine - ControlsSubjective Reinforcement Self-report ScalesPlacebo - Confidence not to gamble after slot mach8.2 units on a scaleStandard Deviation 3.4
Fluphenazine - ControlsSubjective Reinforcement Self-report ScalesPlac -Confidence not to gamble at peak amphetamine9.3 units on a scaleStandard Deviation 2.6
Secondary

Betting Behaviour in Laboratory-based Slot Machine Game

Risk taking was operationally defined as credits wagered per spin (mean computed for total spins)

Time frame: 1x per test session (total of 4 test sessions) for duration of the study: 4 weeks (1 session/week)

ArmMeasureGroupValue (MEAN)Dispersion
Haloperidol - Pathological GamblersBetting Behaviour in Laboratory-based Slot Machine GameMean bet under drug12.8 credits/spin on slot machineStandard Deviation 7.2
Haloperidol - Pathological GamblersBetting Behaviour in Laboratory-based Slot Machine GameMean bet under placebo10.4 credits/spin on slot machineStandard Deviation 9.3
Fluphenazine - Pathological GamblersBetting Behaviour in Laboratory-based Slot Machine GameMean bet under placebo16.1 credits/spin on slot machineStandard Deviation 12.4
Fluphenazine - Pathological GamblersBetting Behaviour in Laboratory-based Slot Machine GameMean bet under drug16.0 credits/spin on slot machineStandard Deviation 10.4
Haloperidol - ControlsBetting Behaviour in Laboratory-based Slot Machine GameMean bet under drug11.6 credits/spin on slot machineStandard Deviation 7.8
Haloperidol - ControlsBetting Behaviour in Laboratory-based Slot Machine GameMean bet under placebo9.5 credits/spin on slot machineStandard Deviation 10.8
Fluphenazine - ControlsBetting Behaviour in Laboratory-based Slot Machine GameMean bet under drug14.4 credits/spin on slot machineStandard Deviation 10
Fluphenazine - ControlsBetting Behaviour in Laboratory-based Slot Machine GameMean bet under placebo12.2 credits/spin on slot machineStandard Deviation 9.5
Secondary

Cognitive Task Performance

Response time to words (gambling, alcohol, positive affect, negative affect) as a percentage of neutral categorized words (parts of a building). This provides an index of the relative salience of stimuli from these four categories against a baseline of reaction to words with no clinical relevance or emotional valence. Smaller scores indicate faster relative response time to the test stimuli vs. neutral stimuli (i.e., greater salience)

Time frame: At key points during testing: immediately after the slot machine, at expected peak subjective-behavioral effects for amphetamine (90-minutes post-capsule administration)

ArmMeasureGroupValue (MEAN)Dispersion
Haloperidol - Pathological GamblersCognitive Task Performancepeak AMPH GAM words under placebo95.0 percentage of neutral categorized wordsStandard Deviation 4.9
Haloperidol - Pathological GamblersCognitive Task Performancepost-slots NEG words under placebo93.0 percentage of neutral categorized wordsStandard Deviation 10.4
Haloperidol - Pathological GamblersCognitive Task Performancepost-slots-GAM words under drug91.6 percentage of neutral categorized wordsStandard Deviation 7.9
Haloperidol - Pathological GamblersCognitive Task Performancepeak AMPH POS words under placebo98.4 percentage of neutral categorized wordsStandard Deviation 4.7
Haloperidol - Pathological GamblersCognitive Task Performancepeak AMPH NEG words under placebo99.0 percentage of neutral categorized wordsStandard Deviation 6.5
Haloperidol - Pathological GamblersCognitive Task Performancepost-slots NEG words under drug89.1 percentage of neutral categorized wordsStandard Deviation 9.5
Haloperidol - Pathological GamblersCognitive Task Performancepost-slots ALC words under placebo94.8 percentage of neutral categorized wordsStandard Deviation 6.1
Haloperidol - Pathological GamblersCognitive Task Performancepeak AMPH ALC words under placebo99.9 percentage of neutral categorized wordsStandard Deviation 6.2
Haloperidol - Pathological GamblersCognitive Task Performancepost-slots POS words under drug91.3 percentage of neutral categorized wordsStandard Deviation 8.7
Haloperidol - Pathological GamblersCognitive Task Performancepeak AMPH GAM words under drug96.7 percentage of neutral categorized wordsStandard Deviation 3.4
Haloperidol - Pathological GamblersCognitive Task Performancepost-slots GAM words under placebo91.6 percentage of neutral categorized wordsStandard Deviation 8.1
Haloperidol - Pathological GamblersCognitive Task Performancepeak AMPH ALC words under drug101.2 percentage of neutral categorized wordsStandard Deviation 3.6
Haloperidol - Pathological GamblersCognitive Task Performancepost-slots POS words under placebo92.7 percentage of neutral categorized wordsStandard Deviation 8.1
Haloperidol - Pathological GamblersCognitive Task Performancepeak AMPH POS words under drug98.2 percentage of neutral categorized wordsStandard Deviation 3.3
Haloperidol - Pathological GamblersCognitive Task Performancepost-slots-ALC words under drug95.5 percentage of neutral categorized wordsStandard Deviation 8.4
Haloperidol - Pathological GamblersCognitive Task Performancepeak AMPH NEG words under drug99.5 percentage of neutral categorized wordsStandard Deviation 5.1
Fluphenazine - Pathological GamblersCognitive Task Performancepeak AMPH ALC words under drug99.5 percentage of neutral categorized wordsStandard Deviation 4.6
Fluphenazine - Pathological GamblersCognitive Task Performancepeak AMPH GAM words under placebo97.9 percentage of neutral categorized wordsStandard Deviation 5.8
Fluphenazine - Pathological GamblersCognitive Task Performancepost-slots NEG words under drug96.5 percentage of neutral categorized wordsStandard Deviation 7.3
Fluphenazine - Pathological GamblersCognitive Task Performancepeak AMPH ALC words under placebo99.9 percentage of neutral categorized wordsStandard Deviation 5.3
Fluphenazine - Pathological GamblersCognitive Task Performancepost-slots ALC words under placebo99.0 percentage of neutral categorized wordsStandard Deviation 7.2
Fluphenazine - Pathological GamblersCognitive Task Performancepost-slots GAM words under placebo95.0 percentage of neutral categorized wordsStandard Deviation 5.3
Fluphenazine - Pathological GamblersCognitive Task Performancepost-slots-GAM words under drug94.0 percentage of neutral categorized wordsStandard Deviation 6
Fluphenazine - Pathological GamblersCognitive Task Performancepeak AMPH POS words under placebo97.7 percentage of neutral categorized wordsStandard Deviation 5.5
Fluphenazine - Pathological GamblersCognitive Task Performancepost-slots NEG words under placebo97.2 percentage of neutral categorized wordsStandard Deviation 13.4
Fluphenazine - Pathological GamblersCognitive Task Performancepeak AMPH NEG words under placebo100.0 percentage of neutral categorized wordsStandard Deviation 3.4
Fluphenazine - Pathological GamblersCognitive Task Performancepost-slots-ALC words under drug98.1 percentage of neutral categorized wordsStandard Deviation 7.6
Fluphenazine - Pathological GamblersCognitive Task Performancepeak AMPH GAM words under drug95.8 percentage of neutral categorized wordsStandard Deviation 4.5
Fluphenazine - Pathological GamblersCognitive Task Performancepeak AMPH NEG words under drug99.4 percentage of neutral categorized wordsStandard Deviation 4.8
Fluphenazine - Pathological GamblersCognitive Task Performancepeak AMPH POS words under drug98.7 percentage of neutral categorized wordsStandard Deviation 4.6
Fluphenazine - Pathological GamblersCognitive Task Performancepost-slots POS words under placebo94.9 percentage of neutral categorized wordsStandard Deviation 5.8
Fluphenazine - Pathological GamblersCognitive Task Performancepost-slots POS words under drug95.3 percentage of neutral categorized wordsStandard Deviation 7.6
Haloperidol - ControlsCognitive Task Performancepeak AMPH POS words under placebo97.8 percentage of neutral categorized wordsStandard Deviation 4
Haloperidol - ControlsCognitive Task Performancepost-slots ALC words under placebo97.0 percentage of neutral categorized wordsStandard Deviation 6.5
Haloperidol - ControlsCognitive Task Performancepeak AMPH POS words under drug97.2 percentage of neutral categorized wordsStandard Deviation 4.7
Haloperidol - ControlsCognitive Task Performancepost-slots POS words under placebo93.7 percentage of neutral categorized wordsStandard Deviation 6.1
Haloperidol - ControlsCognitive Task Performancepost-slots NEG words under placebo92.3 percentage of neutral categorized wordsStandard Deviation 4.8
Haloperidol - ControlsCognitive Task Performancepeak AMPH GAM words under drug98.1 percentage of neutral categorized wordsStandard Deviation 4.5
Haloperidol - ControlsCognitive Task Performancepeak AMPH ALC words under drug99.1 percentage of neutral categorized wordsStandard Deviation 3.9
Haloperidol - ControlsCognitive Task Performancepeak AMPH NEG words under drug96.8 percentage of neutral categorized wordsStandard Deviation 3.6
Haloperidol - ControlsCognitive Task Performancepeak AMPH GAM words under placebo96.8 percentage of neutral categorized wordsStandard Deviation 2.9
Haloperidol - ControlsCognitive Task Performancepeak AMPH ALC words under placebo100.2 percentage of neutral categorized wordsStandard Deviation 4.7
Haloperidol - ControlsCognitive Task Performancepost-slots GAM words under placebo97.2 percentage of neutral categorized wordsStandard Deviation 7.2
Haloperidol - ControlsCognitive Task Performancepeak AMPH NEG words under placebo98.1 percentage of neutral categorized wordsStandard Deviation 5.7
Haloperidol - ControlsCognitive Task Performancepost-slots-GAM words under drug94.8 percentage of neutral categorized wordsStandard Deviation 6.1
Haloperidol - ControlsCognitive Task Performancepost-slots-ALC words under drug96.5 percentage of neutral categorized wordsStandard Deviation 6.6
Haloperidol - ControlsCognitive Task Performancepost-slots POS words under drug93.7 percentage of neutral categorized wordsStandard Deviation 8.3
Haloperidol - ControlsCognitive Task Performancepost-slots NEG words under drug89.6 percentage of neutral categorized wordsStandard Deviation 7.6
Fluphenazine - ControlsCognitive Task Performancepost-slots GAM words under placebo92.1 percentage of neutral categorized wordsStandard Deviation 5.3
Fluphenazine - ControlsCognitive Task Performancepost-slots-GAM words under drug91.0 percentage of neutral categorized wordsStandard Deviation 7.9
Fluphenazine - ControlsCognitive Task Performancepeak AMPH POS words under drug96.3 percentage of neutral categorized wordsStandard Deviation 4.7
Fluphenazine - ControlsCognitive Task Performancepeak AMPH ALC words under drug100.3 percentage of neutral categorized wordsStandard Deviation 5.4
Fluphenazine - ControlsCognitive Task Performancepost-slots NEG words under drug87.9 percentage of neutral categorized wordsStandard Deviation 10.2
Fluphenazine - ControlsCognitive Task Performancepost-slots-ALC words under drug93.1 percentage of neutral categorized wordsStandard Deviation 8.9
Fluphenazine - ControlsCognitive Task Performancepost-slots NEG words under placebo84.7 percentage of neutral categorized wordsStandard Deviation 6.7
Fluphenazine - ControlsCognitive Task Performancepeak AMPH GAM words under placebo96.9 percentage of neutral categorized wordsStandard Deviation 5.3
Fluphenazine - ControlsCognitive Task Performancepost-slots ALC words under placebo93.3 percentage of neutral categorized wordsStandard Deviation 4.7
Fluphenazine - ControlsCognitive Task Performancepost-slots POS words under drug88.3 percentage of neutral categorized wordsStandard Deviation 8.4
Fluphenazine - ControlsCognitive Task Performancepeak AMPH GAM words under drug97.0 percentage of neutral categorized wordsStandard Deviation 5.9
Fluphenazine - ControlsCognitive Task Performancepeak AMPH POS words under placebo95.1 percentage of neutral categorized wordsStandard Deviation 3.3
Fluphenazine - ControlsCognitive Task Performancepost-slots POS words under placebo86.8 percentage of neutral categorized wordsStandard Deviation 10.3
Fluphenazine - ControlsCognitive Task Performancepeak AMPH NEG words under placebo96.7 percentage of neutral categorized wordsStandard Deviation 4.4
Fluphenazine - ControlsCognitive Task Performancepeak AMPH ALC words under placebo97.5 percentage of neutral categorized wordsStandard Deviation 6.5
Fluphenazine - ControlsCognitive Task Performancepeak AMPH NEG words under drug98.7 percentage of neutral categorized wordsStandard Deviation 5.2
Secondary

Diastolic Blood Pressure (DBP)

Measure changes from baseline, especially physiologic reactivity to the slot machine and amphetamine.

Time frame: At key points in testing: immediately after the slot machine game (change from session baseline), and at expected peak subjective-behavioral effects for amphetamine (90-minutes post-capsule administration)(change from session baseline).

ArmMeasureGroupValue (MEAN)Dispersion
Haloperidol - Pathological GamblersDiastolic Blood Pressure (DBP)Drug-Change in DBP pre-to-post slot machine20.2 mm HgStandard Deviation 24.5
Haloperidol - Pathological GamblersDiastolic Blood Pressure (DBP)Placebo-Change in DBP pre-to-post slot machine22.5 mm HgStandard Deviation 24.8
Haloperidol - Pathological GamblersDiastolic Blood Pressure (DBP)Drug-Change in DBP pre-amphetamine to peak amph27.2 mm HgStandard Deviation 24.4
Haloperidol - Pathological GamblersDiastolic Blood Pressure (DBP)Placebo-Change in DBP pre-amphetamine to peak amp33.6 mm HgStandard Deviation 29.8
Fluphenazine - Pathological GamblersDiastolic Blood Pressure (DBP)Placebo-Change in DBP pre-to-post slot machine21.6 mm HgStandard Deviation 29.3
Fluphenazine - Pathological GamblersDiastolic Blood Pressure (DBP)Drug-Change in DBP pre-amphetamine to peak amph32.1 mm HgStandard Deviation 25.1
Fluphenazine - Pathological GamblersDiastolic Blood Pressure (DBP)Placebo-Change in DBP pre-amphetamine to peak amp35.2 mm HgStandard Deviation 28
Fluphenazine - Pathological GamblersDiastolic Blood Pressure (DBP)Drug-Change in DBP pre-to-post slot machine22 mm HgStandard Deviation 23.6
Haloperidol - ControlsDiastolic Blood Pressure (DBP)Drug-Change in DBP pre-amphetamine to peak amph28.5 mm HgStandard Deviation 30
Haloperidol - ControlsDiastolic Blood Pressure (DBP)Placebo-Change in DBP pre-to-post slot machine19.1 mm HgStandard Deviation 24.8
Haloperidol - ControlsDiastolic Blood Pressure (DBP)Placebo-Change in DBP pre-amphetamine to peak amp26.6 mm HgStandard Deviation 24.5
Haloperidol - ControlsDiastolic Blood Pressure (DBP)Drug-Change in DBP pre-to-post slot machine15.1 mm HgStandard Deviation 18.6
Fluphenazine - ControlsDiastolic Blood Pressure (DBP)Placebo-Change in DBP pre-amphetamine to peak amp36.3 mm HgStandard Deviation 28.3
Fluphenazine - ControlsDiastolic Blood Pressure (DBP)Placebo-Change in DBP pre-to-post slot machine19 mm HgStandard Deviation 23.4
Fluphenazine - ControlsDiastolic Blood Pressure (DBP)Drug-Change in DBP pre-to-post slot machine23.6 mm HgStandard Deviation 23.8
Fluphenazine - ControlsDiastolic Blood Pressure (DBP)Drug-Change in DBP pre-amphetamine to peak amph32.7 mm HgStandard Deviation 30
Secondary

Speed of Play on Slot Machine Game

Number of individual spins in a 15-minute slot machine game. Each spin corresponds to one wager.

Time frame: 15-minutes

ArmMeasureGroupValue (MEAN)Dispersion
Haloperidol - Pathological GamblersSpeed of Play on Slot Machine GameSpins/15-minutes under Drug76.9 individual spins/15-minutesStandard Deviation 35.4
Haloperidol - Pathological GamblersSpeed of Play on Slot Machine GameSpins/15-minutes under Placebo88.6 individual spins/15-minutesStandard Deviation 32.9
Fluphenazine - Pathological GamblersSpeed of Play on Slot Machine GameSpins/15-minutes under Placebo68.4 individual spins/15-minutesStandard Deviation 47.3
Fluphenazine - Pathological GamblersSpeed of Play on Slot Machine GameSpins/15-minutes under Drug78.5 individual spins/15-minutesStandard Deviation 34.5
Haloperidol - ControlsSpeed of Play on Slot Machine GameSpins/15-minutes under Drug66.4 individual spins/15-minutesStandard Deviation 27.9
Haloperidol - ControlsSpeed of Play on Slot Machine GameSpins/15-minutes under Placebo72.2 individual spins/15-minutesStandard Deviation 40.5
Fluphenazine - ControlsSpeed of Play on Slot Machine GameSpins/15-minutes under Drug71.8 individual spins/15-minutesStandard Deviation 30.5
Fluphenazine - ControlsSpeed of Play on Slot Machine GameSpins/15-minutes under Placebo66.7 individual spins/15-minutesStandard Deviation 31.6
Secondary

Winnings on Slot Machine Upon Completion of Game

Credits

Time frame: 15-minutes

ArmMeasureGroupValue (MEAN)Dispersion
Haloperidol - Pathological GamblersWinnings on Slot Machine Upon Completion of GameWinnings (Final Credit Tally) under drug239 creditsStandard Deviation 305.1
Haloperidol - Pathological GamblersWinnings on Slot Machine Upon Completion of GameWinnings (Final Credit Tally) under Placebo562.4 creditsStandard Deviation 658
Fluphenazine - Pathological GamblersWinnings on Slot Machine Upon Completion of GameWinnings (Final Credit Tally) under Placebo140.8 creditsStandard Deviation 325.7
Fluphenazine - Pathological GamblersWinnings on Slot Machine Upon Completion of GameWinnings (Final Credit Tally) under drug277.8 creditsStandard Deviation 300.2
Haloperidol - ControlsWinnings on Slot Machine Upon Completion of GameWinnings (Final Credit Tally) under Placebo339.2 creditsStandard Deviation 427.4
Haloperidol - ControlsWinnings on Slot Machine Upon Completion of GameWinnings (Final Credit Tally) under drug449.1 creditsStandard Deviation 669.6
Fluphenazine - ControlsWinnings on Slot Machine Upon Completion of GameWinnings (Final Credit Tally) under Placebo215 creditsStandard Deviation 214.8
Fluphenazine - ControlsWinnings on Slot Machine Upon Completion of GameWinnings (Final Credit Tally) under drug544.3 creditsStandard Deviation 820

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026