Global Behaviour Measure
Conditions
Keywords
Audiovisual distraction, Pediatric dentistry
Brief summary
The aim of the study was to assess whether the behavior, anxiety, and dental pain of pediatric patients during dental treatment improves when a video game is played as method of distraction.
Detailed description
global behavior Parental perception of patients' anxiety Patient's anxiety dental pain Heart Rate
Interventions
videogame can be considered as a method of distraction.
Sponsors
Study design
Eligibility
Inclusion criteria
* Patients aged 6-8 years. * Patients who required a minimum of 2 visits for restorative treatment.
Exclusion criteria
* Patients with reduced audiovisual capabilities. * Patients with psychological disorders.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Global behavior during the treatment | 14 days | we will use the Frankl Scale |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Parental perception of patient's anxiety | 14 days | we will use the Modified Corah Anxiety Scale Questionnaire |
| Self-reported anxiety during the treatment | 14 days | we will use the Venham Picture Test |
| Dental pain during the treatment | 14 days | We will use the Wong-Baker Faces Scale |
| Heart rate during the treatment measures in different time points | 14 days | We will use the the pulse oximeter |
| Degree of acceptance of the distraction method by the pediatric patient | 14 days | Did you enjoy seeing the cartoon film during the dental visit? (Yes/No) |
Countries
Spain