Skip to content

Quit IT: Preliminary Testing of a Web-based, 3D Coping Skills Game to Increase Quitting Self-Efficacy for Maintaining Smoking Abstinence Following Hospitalization

Quit IT: Preliminary Testing of a Web-based, 3D Coping Skills Game to Increase Quitting Self-Efficacy for Maintaining Smoking Abstinence Following Hospitalization

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02099097
Enrollment
50
Registered
2014-03-28
Start date
2014-03-24
Completion date
2020-12-24
Last updated
2020-12-30

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Tobacco Use Cessation

Keywords

3D Coping Skills Game, Quit smoking, 14-062

Brief summary

The purpose of this study is to develop and test a web-based game called Quit It that is designed to help smokers who have quit smoking cope with any smoking urges they may have. The purpose of the game is to help people quit and stop people from smoking again.

Interventions

BEHAVIORALQuestionnaires

In order to maximize survey the response rate, patients will be mailed a reminder letter approximately two weeks before the 1 month follow up surveys are due. If the survey is not returned, patients will be sent additional reminders on the survey due date as well as two weeks past the due date.

The investigators will inform patients prior to obtaining their self-reports that a saliva test or expired CO sample for those using NRT or electronic cigarettes will be performed to examine recent tobacco exposure.

Sponsors

New York University
CollaboratorOTHER
Muzzy Lane Software
CollaboratorUNKNOWN
Memorial Sloan Kettering Cancer Center
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Age ≥ 18 years old * English-speaking * Cancer (solid tumor) diagnosis or mass suspicious of cancer within past six months as per clinical judgment * Cancer treatment expected plan to include hospitalization for surgical treatment for at least 2 days at MSKCC as per the patients clinical team * Referred to MSK's Tobacco Cessation Program * Patient-reported cigarette use within the past 30 days * Have sufficient sensory acuity (i.e., auditory, visual) and manual dexterity to use a computer game as per judgment of clinician or consenting professional * Can be reached by telephone

Exclusion criteria

* Distant metastatic disease at the time of enrollment * Major psychiatric illness or cognitive impairment that in the judgment of the investigator would preclude study participation * Any patients who are unable to comply with the study procedures as determined by the study investigators

Design outcomes

Primary

MeasureTime frameDescription
quitting smoking self-efficacy1 yearas measured by the Confidence Questionnaire to assess changes in confidence in being able to resist urges to smoke across everyday situations.

Secondary

MeasureTime frameDescription
efficacy of the game1 yearon smoking abstinence and relapse prevention. We will examine time to smoking relapse following hospitalization, measured as part of the follow-up Smoking Status 1 month following enrollment. We will also biochemically verify 7-day point prevalence smoking abstinence at the 1 month follow-up assessment.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026