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The Development of Upper Extremity Rehabilitation Program Using Virtual Reality for the Stroke Patients

Mobile Game-based Virtual Reality Rehabilitation Program for Upper Limb Dysfunction After Ischemic Stroke

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02013999
Enrollment
33
Registered
2013-12-17
Start date
2013-10-31
Completion date
2014-11-24
Last updated
2018-01-30

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Upper Extremity Dysfunction After the Stroke

Brief summary

Using the upper extremity rehabilitation program developed by virtual reality would help the recovery upper extremity function in patients with stroke.

Detailed description

This randomized, double-blind, controlled trial included 24 patients with ischemic stroke. The intervention group received 30 min of conventional occupational therapy (OT) and 30 min of the mobile upper extremity rehabilitation program using a smartphone and a tablet PC (MoU-Rehab). The controls (n = 12) received conventional OT alone for 1 h per day. Rehabilitation consisted of 10 sessions of therapy, 5 days per week, for 2 weeks. The outcome measures (Fugl-Meyer Assessment of the upper extremity \[FMA-UE\], Brunnstr¨om stage \[B-stage\] for the arm and the hand, manual muscle testing \[MMT\], modified Barthel index \[MBI\], EuroQol-5 Dimension \[EQ-5D\], and Beck Depression Inventory \[BDI\]) were assessed at the beginning and end of treatment, and at 1 month. User satisfaction was evaluated by a qestionnaire.

Interventions

OTHERVirtual reality program for upper extremity rehabilitation

Sponsors

Seoul National University Bundang Hospital
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
DOUBLE (Subject, Caregiver)

Eligibility

Sex/Gender
ALL
Healthy volunteers
No

Inclusion criteria

* ischemic or hemorrhagic stroke confirmed by brain imaging study * upper extremity dysfunction * possible to use a simple device

Exclusion criteria

* delirium, confusion or other evidence related to the consciousness * uncontrolled medical or surgical disease * unable to command to the order due to severe cognitive impairment * visual impairment * unable to sit

Design outcomes

Primary

MeasureTime frameDescription
Fugl-Meyer upper extremity scalebaseline(just before beginning the treatment), at the end of the treatment for 2 weeks, 1 month later of the end of the treatment for 2 weeksfor motor evaluation

Secondary

MeasureTime frameDescription
Modified Barthel Indexbaseline(just before beginning the treatment), at the end of the treatment for 2 weeks, 1 month later of the end of the treatment for 2 weeksfor ADL independence
Medical Research Council (MRC) Scale for Muscle Strengthbaseline(just before beginning the treatment), at the end of the treatment for 2 weeks, 1 month later of the end of the treatment for 2 weeksfor motor evaluation
brunnström stagebaseline(just before beginning the treatment), at the end of the treatment for 2 weeks, 1 month later of the end of the treatment for 2 weeksfor motor evaluation
Virtual reality kinematic dataeverytime when the patient uses program (automatically all recorded)Automatically recorded
questionnaireat the end of the treatment for 2 weeksfor user satisfaction
Euroqol(EQ)-5Dbaseline(just before beginning the treatment), at the end of the treatment for 2 weeks, 1 month later of the end of the treatment for 2 weeksEQ-5D

Countries

South Korea

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026