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Swallowing Training Combined With Game-based Biofeedback in Post-stroke Dysphagia

Swallowing Training Combined With Game-based Biofeedback in Post-stroke Dysphagia

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01967212
Enrollment
30
Registered
2013-10-22
Start date
2012-12-31
Completion date
Unknown
Last updated
2013-10-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Dysphagia

Keywords

stroke, swallowing training, game-based, biofeedback

Brief summary

The purpose of this study is to determine whether swallowing training combined with game-based biofeedback is effective in the treatment of dysphagia due to stroke.

Detailed description

Swallowing maneuvers are very effective if done correctly, but to evaluate the use of force and the extent of laryngeal elevation is very difficult. The therapist often requests the patient to swallow hard or maintain laryngeal elevation. However, it is difficult to provide appropriate feedback to the patient, because it's hard to see the throat muscle contraction and bone displacement,the real point of the force is not clear, only oral and tactile feedback is inadequate and when combined with sensory loss, fatigue or cognition impairment. Biofeedback is defined as the technique of using equipment (usually electronic) to reveal internal physiological events by visual and auditory signals, to teach patients to manipulate the intrinsic physiological activity (Basmajian, 1989).The rationale is thus that if a patient sees his muscle activity, rather than just feels his muscles contract, he will be able to contract his muscles more fiercely and therefore he will be able to train his muscles faster. Past studies have shown that biofeedback can help nerve injury patients control their physiological activities such as swallowing training. The purpose of this study is to determine whether swallowing training combined with game-based biofeedback is effective in the treatment of dysphagia due to stroke.

Interventions

DEVICEGame-based swallow biofeedback

The intervention are divided into two parts: 1. Traditional swallowing training 30 min by speech therapist. 2. Game-based biofeedback combined with Mendelsohn's maneuver and effortful swallow 30 min by investigator.

BEHAVIORALSwallow training without biofeedback

The intervention are divided into two parts: 1. Traditional swallowing training 30 min by speech therapist. 2. Mendelsohn's maneuver and effortful swallow without biofeedback 30 min.

Sponsors

National Taiwan University Hospital
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Subject)

Eligibility

Sex/Gender
ALL
Age
18 Years to 90 Years
Healthy volunteers
No

Inclusion criteria

* stroke * above 18 years-old * pharyngeal stage dysphagia

Exclusion criteria

* on trachea * cannot follow one command

Design outcomes

Primary

MeasureTime frame
Hyoid bone displacement on the ultrasound6-8 weeks

Secondary

MeasureTime frame
Swallow functional ability on the Functional Oral Intake Scale6-8 weeks

Other

MeasureTime frame
SWAL-QOL Questionnaire6-8 weeks

Countries

Taiwan

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026