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Quit IT: Development of a Web-based, 3D Coping Skills Game to Increase Self-Efficacy for Maintaining Smoking Abstinence Following Hospitalization

Quit IT: Development of a Web-based, 3D Coping Skills Game to Increase Self-Efficacy for Maintaining Smoking Abstinence Following Hospitalization

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01915836
Enrollment
20
Registered
2013-08-05
Start date
2011-03-31
Completion date
Unknown
Last updated
2014-12-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Tobacco Use Cessation

Keywords

11-043, MSKCC Tobacco Cessation Program

Brief summary

The purpose of this study is to test a web-based video game to help cancer patients quit smoking. The investigators are interested in what participants like and do not like about the game.

Interventions

BEHAVIORALQuestionnaires
BEHAVIORALEvaluation Interview

Sponsors

National Institutes of Health (NIH)
CollaboratorNIH
Muzzy Lane Software
CollaboratorUNKNOWN
Memorial Sloan Kettering Cancer Center
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
30 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Treated by the MSKCC Tobacco Cessation Program * At least 30 years of age

Exclusion criteria

* Insufficient manual dexterity and vision to use a computer and mouse as per self-report * Unstable medical or psychiatric condition as determined by the PI and Co-PI.

Design outcomes

Primary

MeasureTime frameDescription
Usability (10-item Game Usability Scale)1 timewe will ask each participant to complete a Game Usability Scale3 which is a robust and highly recommended 10-item measure of usability developed for software testing that provides a global view of subjective assessments of usability.
Satisfaction1 time(users' subjective reactions to using the system) After the game play session, we will have participants complete an Avatar and Situation Menu Questionnaire so that participants can give feedback on 3 different avatars and 15 different coping with smoking challenges regarding how relevant each is to them as a smoker or someone trying to avoid smoking.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 24, 2026