Adolescent Behavior, Attentional Processing
Conditions
Keywords
prosocial behavior, prosocial, attention training, attention, empathy, emotion recognition
Brief summary
This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.
Interventions
Sponsors
Study design
Eligibility
Inclusion criteria
* Fluent English speaker * Enrolled in 7th or 8th grade
Exclusion criteria
* Currently on psychotropic medications
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Change from baseline in behavioral measures | baseline and up to 3 weeks | Change in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period. |
| Change from baseline in fMRI | baseline and up to 3 weeks | Change in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period. |
Countries
United States