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Games & Well-Being Study

Neural Correlates of Video Game Based Training to Foster Mindfulness and Prosocial Skills in Adolescents

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01886911
Acronym
GWB
Enrollment
192
Registered
2013-06-26
Start date
2013-06-30
Completion date
2015-05-31
Last updated
2015-10-02

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Adolescent Behavior, Attentional Processing

Keywords

prosocial behavior, prosocial, attention training, attention, empathy, emotion recognition

Brief summary

This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.

Interventions

OTHERAttention Training Intervention Game
OTHERProsocial Training Intervention Game
OTHERControl for Attention Intervention
OTHERControl for Prosocial Intervention

Sponsors

University of Wisconsin, Madison
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
12 Years to 15 Years
Healthy volunteers
Yes

Inclusion criteria

* Fluent English speaker * Enrolled in 7th or 8th grade

Exclusion criteria

* Currently on psychotropic medications

Design outcomes

Primary

MeasureTime frameDescription
Change from baseline in behavioral measuresbaseline and up to 3 weeksChange in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period.
Change from baseline in fMRIbaseline and up to 3 weeksChange in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026