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The Impact of a Serious Game on Improving Patient's Medication Knowledge

The Impact of a Serious Game on Improving Patient's Medication Knowledge

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01786044
Enrollment
850
Registered
2013-02-07
Start date
2014-03-31
Completion date
2015-06-30
Last updated
2017-03-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Knowledge, Attitudes, Practice

Keywords

patient education, primary health care

Brief summary

The purpose of this study is to assess the effects of an interactive educational program delivered through a patient portal on patients' medication knowledge and medication adherence.

Interventions

BEHAVIORALMasterMed

An online interactive educational program

BEHAVIORALUsual Care

Sponsors

Massachusetts General Hospital
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
DOUBLE (Subject, Investigator)

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

1. MGH Internal Medical Associates patients 2. are age of 18 or older, 3. have at least two medications on their medication list that match our pre-selected medications, 4. have at least three medical conditions on their problem list that match our pre-selected medical conditions, 5. have at least three medications documented on their medication list, and 6. list English as their primary language.

Exclusion criteria

\-

Design outcomes

Primary

MeasureTime frame
medication knowledge3 months
medication adherence3 months

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026