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Role of Nintendo Wii in Improving Negative Symptoms and Quality of Life in Chronic Schizophrenia

Nintendo Wii and Schizophrenia. A Pilot Study.

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01761383
Enrollment
5
Registered
2013-01-04
Start date
2012-06-30
Completion date
2015-01-31
Last updated
2016-02-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Chronic Schizophrenia

Keywords

Chronic Schizophrenia, Nintendo Wii, Quality of Life

Brief summary

The purpose of this study is to determine whether the use of Nintendo Wii will help improve negative symptoms of Schizophrenia and quality of life of patients with chronic Schizophrenia.

Detailed description

The proposed study seeks to determine whether any benefit in daily functioning and quality of life can be gained from using the Nintendo Wii video game console in chronic mental illness, namely schizophrenia. There is a small research base on the use of the Wii console in elderly nursing home residents as a means of increasing mobility, with attendant benefits in areas such as falls, quality of life, and relief of subsyndromal depression. For individuals with schizophrenia, adjunct exercise therapy has been associated with gains in both psychiatric and physical symptoms. However, people with schizophrenia face physical and functional barriers in initiating and continuing organized activity programs. Thus, the Nintendo Wii Fit Plus interactive fitness video game is being proposed as a novel way of introducing and engaging people with schizophrenia in various forms of physical activity. As the first study to assess the use of the Nintendo Wii in chronic mental illness, the purpose of this pilot study is to assess the feasibility and the capacity of the Nintendo Wii in improving the health and functioning of people with severe, chronic schizophrenia. Although it is hypothesized that Nintendo Wii use will lead to gains in these domains, the information gained from this study will be used to determine specific areas of benefit and to assess whether any observed differences in outcome measures are sufficient to warrant a full-scale study. Furthermore, this initial study aims to pilot the interview schedule, clarify wording on the questionnaires, ensure that all important areas have been covered by the questionnaires, and determine whether participants are capable of meeting the demands of the study.

Interventions

OTHERNintendo Wii video console and Nintendo Wii Fit Plus games

The intervention will be provision of Nintendo Wii console and Wii Fit Plus video games to use for the duration of the study with no restrictions or limitations on the games participants are allowed to play or duration of play. There will be 5 home visits over a 6-month period to evaluate Nintendo Wii use and assess patients'health, functioning and quality of life.

Sponsors

Walmart
CollaboratorINDUSTRY
Queen's University
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
MALE
Healthy volunteers
No

Inclusion criteria

* Patients diagnosed with Schizophrenia defined by the DSM-IV-TR (Diagnostic and Statistical Manual of Mental Disorders-Fourth Edition-Text Revision) * Males or females aged 18 years of older * Participate in the Community High Intensity Treatment Team (CHITT) out-patient program * Certified by their physician to participate in physical activity

Exclusion criteria

* History of violence or other risks that may endanger study research assistants during home visits

Design outcomes

Primary

MeasureTime frameDescription
Quality of life.6 monthsTo assess whether any benefit in daily functioning and quality of life can be gained from using the Nintendo Wii video game console in people with chronic Schizophrenia. Assessed with the use of Short Form (36 questions)self report Health Survey (SF-36), Global Assessment of Functioning (GAF) Scale and the Clinical Global Impression-Schizophrenia(CGI-SCH)Scale.

Secondary

MeasureTime frameDescription
Weight.6 monthsTo assess whether the use of Nintendo Wii will help in weight reduction \[assessed using Body Mass Index (BMI) calculations and weight measurements\] in patients with Chronic Schizophrenia.
Subjective overall functioning.6 monthsTo assess whether the use of Nintendo Wii will help to: reduce cigarette consumption, improve subjective quality of life and motivation \[assessed using a self report Visual Analog Scale(VAS)\] in patients with Chronic Schizophrenia.

Countries

Canada

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026