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Video Game Playing on Lunch-time Food Intake in Children

The Effect of Sedentary Video Game Playing Before a Mixed Meal on Subjective Appetite and Satiety Signals From a Glucose Preload in Normal Weight and Overweight/Obese Boys

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01750151
Enrollment
41
Registered
2012-12-17
Start date
2011-07-31
Completion date
2014-06-30
Last updated
2018-07-23

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Exogenous Obesity

Brief summary

The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.

Interventions

DIETARY_SUPPLEMENTGlucose Beverage
DIETARY_SUPPLEMENTControl Beverage

Sponsors

Danone Institute International
CollaboratorOTHER
Mount Saint Vincent University
CollaboratorOTHER
Toronto Metropolitan University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
PREVENTION
Masking
SINGLE (Subject)

Eligibility

Sex/Gender
MALE
Age
9 Years to 14 Years
Healthy volunteers
Yes

Inclusion criteria

* healthy boys with no emotional, behavioral or learning problems

Exclusion criteria

* girls

Design outcomes

Primary

MeasureTime frame
Food Intake (kcal)at 30 min after the treatment

Secondary

MeasureTime frameDescription
Subjective appetite (mm)0-65 minSubjective appetite (in mm) determined by visual analogue scale will be determined at 0, 20, 35 and 65 minutes.

Countries

Canada

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026