Cancer
Conditions
Brief summary
The aim of this study is to evaluate the efficacy and feasibility of active video gaming with regard to the promotion of physical activity and motor learning in children with cancer. Experienced fatigue, body mass index and the development of metabolic risk factors during treatment are also examined.
Interventions
Sponsors
Study design
Eligibility
Inclusion criteria
* cancer diagnose * treated with Vincristine in Turku University Hospital or Tampere University Hospital
Exclusion criteria
* other diseases limiting functional ability * not able to communicate
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Accelerometer, average counts of dynamic acceleration (physical activity) | 1 week at baseline and at 12 months | Change in the children's physical activity levels with accelerometer |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Movement assessment battery for children (M-ABC-2) scores (motor performance) | At baseline, 2, 6, 12 and 24 months | Change in M-ABC scores |
| PedsQL Multidimensional Fatigue Scale scores (fatigue) | At baseline, 2, 6, 12 and 24 months | Change in experienced fatigue |
| Blood sugar | At baseline, 2, 6, 12 and 24 months | Change in blood sugar |
| Blood insulin | At baseline, 2, 6, 12 and 24 months | Change in blood insulin |
Countries
Finland