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The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease

The Effect of Video Game Biofeedback Modulated Exercise (ViBE)on Dynamic Balance and Gait in Individuals With Huntington's Disease

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01735981
Enrollment
24
Registered
2012-11-28
Start date
2008-06-30
Completion date
2012-06-30
Last updated
2021-08-09

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Huntington's Disease

Keywords

Huntington's Disease, gait, exercise, balance, video game

Brief summary

To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.

Detailed description

The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial

Interventions

OTHERVideo game exercise using Dance Dance Revolution

use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance

OTHERhand-held video game

hand-held video games

Sponsors

Anne Kloos
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
SINGLE (Investigator)

Intervention model description

Participants completed one arm of the study and then crossed over into the other arm of the study

Eligibility

Sex/Gender
ALL
Age
18 Years to 79 Years
Healthy volunteers
No

Inclusion criteria

* adults 18 - 79 with a diagnosis of Huntington's disease

Exclusion criteria

* cannot walk 10 feet without assistance, any other neurologic condition

Design outcomes

Primary

MeasureTime frameDescription
Gait Parameters6 weeksutilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.

Secondary

MeasureTime frameDescription
Tinetti Mobility Test6 weeksObservation of gait and balance with quantifiable 16-item assessment with an ordinal scale of 0-2 for up to a total score of 32, with higher scores indicating better performance. It is reliable and predicts falls among those with Parkinson's disease and Huntington's disease.
Four Square Step Test6 weeksExamines ability to step over an object in multiple directions and is timed. Participants are instructed to step over a cane into each square in a specific order. Faster times indicate better balance. It has been shown to predict falls in the elderly.
Activities-Specific Balance Confidence Scale6 weeksIndividuals rate their balance confidence from 1-100 on 16 tasks and total score is the mean; higher scores indicate greater confidence and lower fall risk. The Activities-Specific Balance Confidence Scale is reliable and valid in elderly and neurological populations.
World Health Organization Quality of Lifepost intervention and post hand-held game, each lasts 6 weeksThis questionnaire is a measure of quality of life addressing 4 domains including physical, psychological, social, and environment health. Responses on 26 items are on a five-point scale (from 1 = very dissatisfied to 5 = very satisfied) and each item is added to achieve a total score for each domain. The mean score for each domain is calculated then multiplied by 4 to get the domain score which are then transformed to a scaled score of 0-100 comparable to the original WHOQOL-100 therefore a total score between 0-400 with high scores indicating better quality of life. The WHOQOLBref has good reliability and validity.

Countries

United States

Participant flow

Participants by arm

ArmCount
Dance Dance Revolution Exercise, Then Hand Held Video Game (Control)
Participants first completed the video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance. Then participated in a hand held video game as the control activity.
13
Hand Held Video Game (Control), Then Dance Dance Revolution Exercise
Individuals first participated in the control group: a hand-held video game. Then completed the video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance.
11
Total24

Baseline characteristics

CharacteristicDance Dance Revolution Exercise, Then Hand Held Video Game (Control)Hand Held Video Game (Control), Then Dance Dance Revolution ExerciseTotal
Age, Continuous52.9 years
STANDARD_DEVIATION 13
50 years
STANDARD_DEVIATION 16.4
51.6 years
STANDARD_DEVIATION 14.3
Sex: Female, Male
Female
9 Participants6 Participants15 Participants
Sex: Female, Male
Male
4 Participants5 Participants9 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 240 / 18
other
Total, other adverse events
0 / 240 / 18
serious
Total, serious adverse events
0 / 240 / 18

Outcome results

Primary

Gait Parameters

utilized GAITRite to obtain spatiotemporal measures of gait: obstacle velocity.

Time frame: 6 weeks

Population: GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseGait Parameters1.16 meters per secondStandard Deviation 0.49
Hand Held Video Game (Control)Gait Parameters1.14 meters per secondStandard Deviation 0.43
Primary

Gait Parameters

utilized GAITRite to obtain spatiotemporal measures of gait: backwards swing percent.

Time frame: 6 weeks

Population: GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseGait Parameters37.24 percentage of gait cycle spent in swingStandard Deviation 4.05
Hand Held Video Game (Control)Gait Parameters35.83 percentage of gait cycle spent in swingStandard Deviation 4.37
Primary

Gait Parameters

utilized GAITRite to obtain spatiotemporal measures of gait: backwards double support percent.

Time frame: 6 weeks

Population: GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseGait Parameters26.43 percent of gait cycle in double supportStandard Deviation 10.54
Hand Held Video Game (Control)Gait Parameters30.71 percent of gait cycle in double supportStandard Deviation 9.44
Primary

Gait Parameters

utilized GAITRite to obtain spatiotemporal measures of gait: backwards heel to heel base of support.

Time frame: 6 weeks

Population: GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseGait Parameters20.61 cmStandard Deviation 5.71
Hand Held Video Game (Control)Gait Parameters21.28 cmStandard Deviation 5.41
Primary

Gait Parameters

utilized GAITRite to obtain spatiotemporal measures of gait: backwards velocity.

Time frame: 6 weeks

Population: GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseGait Parameters0.81 meters per secondStandard Deviation 0.41
Hand Held Video Game (Control)Gait Parameters0.83 meters per secondStandard Deviation 0.42
Primary

Gait Parameters

utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.

Time frame: 6 weeks

Population: GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseGait Parameters1.289 meters per secondStandard Deviation 0.47
Hand Held Video Game (Control)Gait Parameters1.292 meters per secondStandard Deviation 0.47
Primary

Gait Parameters

utilized GAITRite to obtain spatiotemporal measures of gait: forward stride length.

Time frame: 6 weeks

Population: GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseGait Parameters123.35 cmStandard Deviation 35.23
Hand Held Video Game (Control)Gait Parameters123.11 cmStandard Deviation 35.9
Primary

Gait Parameters

utilized GAITRite to obtain spatiotemporal measures of gait: forward swing percent.

Time frame: 6 weeks

Population: GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseGait Parameters36.82 percentage of gait cycle spent in swingStandard Deviation 3.64
Hand Held Video Game (Control)Gait Parameters36.01 percentage of gait cycle spent in swingStandard Deviation 4.33
Primary

Gait Parameters

utilized GAITRite to obtain spatiotemporal measures of gait: forward double support percent.

Time frame: 6 weeks

Population: GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseGait Parameters25.83 percent of gait cycle in double supportStandard Deviation 7.36
Hand Held Video Game (Control)Gait Parameters28.34 percent of gait cycle in double supportStandard Deviation 8
Primary

Gait Parameters

utilized GAITRite to obtain spatiotemporal measures of gait: forward heel to heel base of support.

Time frame: 6 weeks

Population: GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseGait Parameters12.37 cmStandard Deviation 5.14
Hand Held Video Game (Control)Gait Parameters12.69 cmStandard Deviation 5.41
Primary

Gait Parameters

utilized GAITRite to obtain spatiotemporal measures of gait: backwards stride length.

Time frame: 6 weeks

Population: GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseGait Parameters81.09 cmStandard Deviation 31.78
Hand Held Video Game (Control)Gait Parameters83.44 cmStandard Deviation 32.6
Secondary

Activities-Specific Balance Confidence Scale

Individuals rate their balance confidence from 1-100 on 16 tasks and total score is the mean; higher scores indicate greater confidence and lower fall risk. The Activities-Specific Balance Confidence Scale is reliable and valid in elderly and neurological populations.

Time frame: 6 weeks

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseActivities-Specific Balance Confidence Scale78.40 score on a scaleStandard Deviation 15.64
Hand Held Video Game (Control)Activities-Specific Balance Confidence Scale77.56 score on a scaleStandard Deviation 15.24
Secondary

Four Square Step Test

Examines ability to step over an object in multiple directions and is timed. Participants are instructed to step over a cane into each square in a specific order. Faster times indicate better balance. It has been shown to predict falls in the elderly.

Time frame: 6 weeks

Population: Loss of one participant in Four-Square Step Test due to incomplete data

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseFour Square Step Test10.19 secondsStandard Deviation 3.77
Hand Held Video Game (Control)Four Square Step Test10.02 secondsStandard Deviation 7.81
Secondary

Tinetti Mobility Test

Observation of gait and balance with quantifiable 16-item assessment with an ordinal scale of 0-2 for up to a total score of 32, with higher scores indicating better performance. It is reliable and predicts falls among those with Parkinson's disease and Huntington's disease.

Time frame: 6 weeks

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseTinetti Mobility Test22.94 score on a scaleStandard Deviation 4.23
Hand Held Video Game (Control)Tinetti Mobility Test22.61 score on a scaleStandard Deviation 3.29
Secondary

World Health Organization Quality of Life

This questionnaire is a measure of quality of life addressing 4 domains including physical, psychological, social, and environment health. Responses on 26 items are on a five-point scale (from 1 = very dissatisfied to 5 = very satisfied) and each item is added to achieve a total score for each domain. The mean score for each domain is calculated then multiplied by 4 to get the domain score which are then transformed to a scaled score of 0-100 comparable to the original WHOQOL-100 therefore a total score between 0-400 with high scores indicating better quality of life. The WHOQOLBref has good reliability and validity.

Time frame: post intervention and post hand-held game, each lasts 6 weeks

Population: Loss of one participant for the WHOQOL-Bref due to incomplete data

ArmMeasureValue (MEAN)Dispersion
Dance Dance Revolution ExerciseWorld Health Organization Quality of Life286 score on a scaleStandard Deviation 67.96
Hand Held Video Game (Control)World Health Organization Quality of Life294 score on a scaleStandard Deviation 58.96

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026