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Lifestyle Intervention With an Interactive Video Game for Type 2 Diabetes Patients

Spielend zu Mehr Bewegung - Lebensstilintervention Durch Das Interaktive Video-spiel Wii Fit Plus Bei Personen Mit Typ-2-Diabetes Mellitus

Status
Completed
Phases
Early Phase 1
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01735643
Enrollment
220
Registered
2012-11-28
Start date
2011-01-31
Completion date
2012-09-30
Last updated
2012-11-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Type 2 Diabetes Mellitus

Keywords

type 2 diabetes mellitus, physical activity, lifestyle change, motivation, patient empowerment

Brief summary

Due to overweight and unhealthy lifestyle the number of patients with type 2 diabetes mellitus is increasing. Although in early phases the disease might be successfully treated by lifestyle change patients lack for motivation. Instead of increasing anti-diabetic medication a highly motivational system with low inhibition threshold is needed. Therefore, the investigators analyzed if regular use of the interactive videogame Wii Fit Plus over 12 weeks is able to improve HbA1c and weight in patients with type 2 diabetes.

Detailed description

Patients with type 2 diabetes were recruited via treating physicians or articles in magazines and newspapers. Participants were randomized in an intervention and a control group. The intervention group was sent the Wii, the balance board and the interactive video game Wii Fit Plus and were instructed to use these items 30 minutes each day during the next 12 weeks. The control group got the items 12 weeks later. At begin and after 12 weeks of intervention participants (and additionally for the control group: after 12 weeks of waiting phase) sent their health parameters, which had been measured in the context of the disease management program type 2 diabetes as well as questionnaires about physical activity and quality of life to the study center.

Interventions

DEVICEinteractive videogame Wii Fit Plus

Use of the interactive videogame Wii Fit Plus für 12 weeks.

OTHERwaiting

waiting for 12 weeks

Sponsors

Novartis Pharmaceuticals
CollaboratorINDUSTRY
Nintendo of Europe GmbH
CollaboratorUNKNOWN
West German Center of Diabetes and Health
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
50 Years to 75 Years
Healthy volunteers
No

Inclusion criteria

* type 2 diabetes mellitus * diabetes duration \< 5 years * age 50-75 years * body mass index \> or equal to 27 kg/m2 * participating in the disease management programme type 2 diabetes mellitus * physical and mental able for study participation

Exclusion criteria

* insulin or antidiabetic medication (exception: Metformin and DPP-IV-Inhibitors) * regular physical activity * depression * tumors * change of smoking status during the past 6 months or during the study * participation in other studies during the past 6 months

Design outcomes

Primary

MeasureTime frame
HbA1c12 weeks

Secondary

MeasureTime frame
weight12 weeks

Countries

Germany

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Mar 22, 2026