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Comparison Study of the Nintendo Wii Versus Playstation2 in Enhancing Laparoscopic Skills

Is Nintendo Wii a More Suitable Video Game Platform Than Playstation 2 for Enhancing Laparoscopic Skills?

Status
Completed
Phases
Early Phase 1
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01483677
Enrollment
42
Registered
2011-12-01
Start date
2010-11-30
Completion date
2011-03-31
Last updated
2011-12-01

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Laparoscopy Skills

Keywords

Laparoscopy, video games, Nintendo Wii, Playstation

Brief summary

The investigators believe that subjects who practice on the Nintendo Wii will improve their laparoscopic skills more than those who practice on the Playstation2.

Detailed description

Video game experience, whether past or current, have correlated with better laparoscopy skills. Those studies were conducted using traditional game controllers. The relatively new Nintendo Wii uses a novel set of mechanics which allows for more realistic representation of player generated movements. We aim to study if the unique mechanics of the Wii can improve laparoscopy skills better than a traditional video game (Playstation 2).

Interventions

Subjects played the game Boomblox for 30 continuous minutes on the Nintendo Wii.

OTHERPlaystation 2

Subjects played the game Time Crisis2 on the Playstation2 for 30 continuous minutes.

Sponsors

Beth Israel Medical Center
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
21 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Medical Student, Resident or Attending physician at the Beth Israel Medical center.

Exclusion criteria

* None

Design outcomes

Primary

MeasureTime frameDescription
Difference in the change in box trainer scores between the Wii and Playstation2 groups.60 minutesAfter completion of the pretest, subjects are given a 10 minute break, 30 minutes of video game play, a 10 minute break, and 10 minutes to complete the post test.

Secondary

MeasureTime frameDescription
Change between pretest and post test scores in the Wii group.60 minutes.After completion of the pretest, subjects are given a 10 minute break, 30 minutes of video game play, a 10 minute break, and 10 minutes to complete the post test.
Change between pretest and posttest scores for the Playstation2 group60 minutesAfter completion of the pretest, subjects are given a 10 minute break, 30 minutes of video game play, a 10 minute break, and 10 minutes to complete the post test.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026