Childhood Obesity
Conditions
Keywords
adolescent obesity
Brief summary
The purpose of this study is to gather information on how much exercising with video games (ExerGaming) can increase the physical activity among overweight and youth. This study will try to see if participating in physical activity and exercising with video games at the same time can make overweight children move around more to better their own health. The hypothesis is that those in Exergaming arm will physiological changes and increase physical activity.
Interventions
Participants will have access to Exergaming equipment (video games that require physical activity)
Sponsors
Study design
Eligibility
Inclusion criteria
* male and female * aged 12-14 years * baseline BMI \> 25 * gender- and age-specific 85th percentile cutoff points from the CDC growth chart * parental consent and subject assent
Exclusion criteria
* subjects not meeting the inclusion criteria or with physician-determined musculoskeletal, cardiopulmonary, metabolic, psychological, neuro-developmental or behavioral conditions that make mild-to-moderate physical activity potentially hazardous. * Participants under the age of 12 are excluded from the study because Weingart YMCA has an age policy. Children under the age of 12 are not allowed to be at the facility alone. Therefore, the minimum age for the study is 12 years old so supervision is not a problem.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Change in mean daily physical activity | 2 years | Change in mean daily physical activity from baseline (7-day activity log expressed as Kcal/day from relative MET intensity |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Change in caloric expenditure, body composition, and BMI | 2 years | (a) Total daily caloric expenditure, (b) change in body composition (total body estimates of fat mass, fat-free mass, and lean body mass), and (c) change in BMI z score from baseline. |
Countries
United States