Control, Social Exclusion
Conditions
Brief summary
This study examines youth's motivation for food or social rewards after a brief episode of simulated ostracism. The investigators hypothesize that youth who think about a friend after being ostracized will mediate their decision to resort to food, which is typically evidenced in socially isolated overweight youth.
Interventions
Participants would received the ball of a computerized ball-tossing game once or twice in the beginning and then never again for the duration of the game.
Sponsors
Study design
Eligibility
Inclusion criteria
* General liking for all study foods
Exclusion criteria
* Food allergies * Medical or Psychological disorders
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Amount of food consumed after playing a computer game | Measured once during this 3-6 month study | Participants' food consumption after playing a computer game is measured at the end of the study session |
| The number of points earned for a snack food or social interaction. | Measured once during this 3-6 month study | Participants' motivation to earn a reward is measured by the number of mouse clicks participants completed to obtain the reward. |
Countries
United States