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The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy

The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy

Status
Terminated
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01305278
Enrollment
7
Registered
2011-02-28
Start date
2011-03-31
Completion date
2016-06-30
Last updated
2016-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Disturbance; Balance, Labyrinth, Vestibular Diseases

Keywords

Balance, Rehabilitation, Vestibular

Brief summary

Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities of daily living. Vestibular Rehabilitation (VR) involves a series of adaptation and balance exercises to improve symptoms of postural stability. There is evidence that stroke patients gain benefit in their rehabilitation from using gaming consoles (Nintendo Wii Balance) and we believe that similar advantages can be shown for balance patients. We plan a 3 arm study. As there is a considerable wait list for VR, the first arm will receive a Wii console and instructions to use it on the wait list and during VR. The second arm will receive a Wii console and instructions at the end of the waiting list and will use it during VR only and the control group will receive no Wii. All will spend the same time on the wait list and will receive identical assessments and VR

Detailed description

None required

Interventions

OTHERUse of Nintendo Wii Balance Gaming system

Use of Nintendo Wii Balance Gaming system

Sponsors

University Health Network, Toronto
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Unilateral vestibular loss * Uncompensated * Present for \>6 months

Exclusion criteria

* Age \<18 years

Design outcomes

Primary

MeasureTime frameDescription
Dizziness Handicap Indext=0 (at initial assessment)Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation) All groups compared at baseline

Secondary

MeasureTime frameDescription
Modified Clinical Test of Sensory Interaction on Balancet=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeksmCTSIB assessed by blinded assessor at initial assessment (t=0)and then at 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)
Activity Specific Balance Confidence Scalet=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeksActivity Specific Balance Confidence Scale assessed by questionnaire at initial assessment (t=0)and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)
Dynamic Gait Index scoret=0 (at initial assessment), t=12 weeks, t=18 weeksDynamic Gait index assessed by blinded assessor at initial assessment (t=0)and then at 12 weeks (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

Countries

Canada

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026