Skip to content

Balance Training for People With Multiple Sclerosis Using Nintendo Wii Fit

Balance Training for People With Multiple Sclerosis Using Nintendo Wii Fit

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01299025
Enrollment
84
Registered
2011-02-18
Start date
2010-09-30
Completion date
2011-06-30
Last updated
2015-04-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Multiple Sclerosis

Keywords

balance, walking

Brief summary

The aim is to evaluate balance training using Nintendo Wii Fit. The hypothesis is that a period of training will increase balance capacity och self-efficacy. People with diagnosed multiple sclerosis are invited to participate. Estimation of study power gave that 29 people in each group was necessary to detect a difference in the primary outcome measure, Timed Up and Go test. Other measures used are the Four square step test, Dynamic Gait Index, Timed stands test, 25 foot walking test, 12-item Walking scale and the ABC scale. Participants were randomised to either training or control. The training consisted of 6 weeks training with Nintendo Wii Fit 30 minutes 2 times a week.

Interventions

OTHERTraining using Nintendo Wii Fit

Training 2 times per week, 30 minutes, for 6 weeks.

Sponsors

Uppsala-Örebro Regional Research Council
CollaboratorOTHER
Norrbacka-Eugenia Foundation
CollaboratorOTHER
Örebro County Council
Lead SponsorOTHER_GOV

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Diagnosed multiple sclerosis * Subjective experience of affected balance and walking * Being able to walk 100 meters with assistance

Exclusion criteria

* Cognitive or language deficits that prevents using the self-rating scales * Visual deficits that prevents training with television games * Weight above 149 kg

Design outcomes

Primary

MeasureTime frameDescription
Change in Timed Up and Go Test From Day 1 to Day 42Measured at day 1 (before the training period) and at day 42 (after the training period)Change in seconds on the Timed Up and Go test (TUG). In the TUG test time is taken from rising from a chair, walking 3 meters, turning,walking back and sitting down.

Secondary

MeasureTime frameDescription
Change in Score on the Dynamic Gait Index From Day 1 to Day 42Measured at day 1 (before training) and day 42 (after training)The Dynamic Gait index consists of 8 items. Performance on each item is rated from 0 (severe impairment) to 3 (nomal performance). Minimum total score is 0 and maximum 24. Higher scores indicate better walking and balance performance.
Change in the Activities-specific Balance Confidence (ABC) Scalefrom Day 1 to Day 42Measured at day 1 (before training) and day 42 (after training)The ABC scale is a self-rating scale of balance activities in everyday Life. It includes 16 items. The patient rates his/her performance from 0-100. Score on each item are summed an divided by 16. Minimum score is 0 and maximum score 100. A higher score indicate higher confidence in ones balance and walking capacity.
Change in the 12 Item Walking Scale From Day 1 to Day 42Measured at day 1 and day 42, before and after the trainingThe 12 item walking scale is a self-rating scale of walking limitations. The scale includes 12 items that each are scores from 1 to 5, where 5 is extremely limited. Scores are added and transformed to a scale from 0-100. 0 indicates no limitation and 100 extremely limited.

Countries

Sweden

Participant flow

Participants by arm

ArmCount
Control
Participants allocated as controls receive no treatment. They may be physically active as usual.
42
Training With Nintendo Wii Fit
Training 6 weeks with Nintendo Wii Fit, 30 minutes 2 times per week Training using Nintendo Wii Fit: Training 2 times per week, 30 minutes, for 6 weeks.
42
Total84

Withdrawals & dropouts

PeriodReasonFG000FG001
Overall StudyLost to Follow-up10
Overall StudyWithdrawal by Subject21

Baseline characteristics

CharacteristicControlTraining With Nintendo Wii FitTotal
Age, Continuous49.4 years
STANDARD_DEVIATION 11.1
50.0 years
STANDARD_DEVIATION 11.5
49.8 years
STANDARD_DEVIATION 11.2
Region of Enrollment
Sweden
42 participants42 participants84 participants
Sex: Female, Male
Female
32 Participants32 Participants64 Participants
Sex: Female, Male
Male
10 Participants10 Participants20 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
— / —— / —
other
Total, other adverse events
0 / 420 / 42
serious
Total, serious adverse events
0 / 420 / 42

Outcome results

Primary

Change in Timed Up and Go Test From Day 1 to Day 42

Change in seconds on the Timed Up and Go test (TUG). In the TUG test time is taken from rising from a chair, walking 3 meters, turning,walking back and sitting down.

Time frame: Measured at day 1 (before the training period) and at day 42 (after the training period)

ArmMeasureValue (MEAN)Dispersion
ControlChange in Timed Up and Go Test From Day 1 to Day 420.1 secondsStandard Deviation 2.1
Training With Nintendo Wii FitChange in Timed Up and Go Test From Day 1 to Day 42-0.8 secondsStandard Deviation 2.4
p-value: <0.01Wilcoxon (Mann-Whitney)
Secondary

Change in Score on the Dynamic Gait Index From Day 1 to Day 42

The Dynamic Gait index consists of 8 items. Performance on each item is rated from 0 (severe impairment) to 3 (nomal performance). Minimum total score is 0 and maximum 24. Higher scores indicate better walking and balance performance.

Time frame: Measured at day 1 (before training) and day 42 (after training)

ArmMeasureValue (MEAN)Dispersion
ControlChange in Score on the Dynamic Gait Index From Day 1 to Day 421.0 Scores on a scaleStandard Deviation 2
Training With Nintendo Wii FitChange in Score on the Dynamic Gait Index From Day 1 to Day 421.78 Scores on a scaleStandard Deviation 2.3
Secondary

Change in the 12 Item Walking Scale From Day 1 to Day 42

The 12 item walking scale is a self-rating scale of walking limitations. The scale includes 12 items that each are scores from 1 to 5, where 5 is extremely limited. Scores are added and transformed to a scale from 0-100. 0 indicates no limitation and 100 extremely limited.

Time frame: Measured at day 1 and day 42, before and after the training

ArmMeasureValue (MEAN)Dispersion
ControlChange in the 12 Item Walking Scale From Day 1 to Day 42-3.95 Scores on a scaleStandard Deviation 18.1
Training With Nintendo Wii FitChange in the 12 Item Walking Scale From Day 1 to Day 42-5.9 Scores on a scaleStandard Deviation 11.5
Secondary

Change in the Activities-specific Balance Confidence (ABC) Scalefrom Day 1 to Day 42

The ABC scale is a self-rating scale of balance activities in everyday Life. It includes 16 items. The patient rates his/her performance from 0-100. Score on each item are summed an divided by 16. Minimum score is 0 and maximum score 100. A higher score indicate higher confidence in ones balance and walking capacity.

Time frame: Measured at day 1 (before training) and day 42 (after training)

ArmMeasureValue (MEAN)Dispersion
ControlChange in the Activities-specific Balance Confidence (ABC) Scalefrom Day 1 to Day 422.7 Scores on a scaleStandard Deviation 11.8
Training With Nintendo Wii FitChange in the Activities-specific Balance Confidence (ABC) Scalefrom Day 1 to Day 425.0 Scores on a scaleStandard Deviation 14.4

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026