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Use of Wii Fit (TM) to Increase Compliance With Home Exercises in Treating Patellofemoral Syndrome

The Use of Wii Fit ™ to Increase Compliance With Home Exercises for Treatment of Patellofemoral Syndrome in Adolescent Females

Status
Terminated
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT01007643
Enrollment
22
Registered
2009-11-04
Start date
2009-10-31
Completion date
2010-09-30
Last updated
2012-09-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anterior Knee Pain Syndrome, Patellofemoral Pain Syndrome, Patellofemoral Syndrome

Keywords

anterior knee pain, adolescents, female, interactive video games, patellofemoral syndrome, treatment, compliance, home exercises

Brief summary

To determine the utility of the Wii Fit TM interactive video game program in patellofemoral symptom resolution, development of increased muscle strength and flexibility as a result of increased compliance with home exercises in adolescent females with patellofemoral syndrome.

Detailed description

Patellofemoral syndrome (PFS) is a very common diagnosis amongst adolescents and young adults. Symptoms can be chronic in nature and interfere with sporting activity and activities of daily living. Current treatment consists of home exercises to increase muscular strength and flexibility. Adolescents are known to have poor compliance with treatments for chronic illnesses. There is a paucity of published literature surrounding the Wii TM Interactive Video Game. There has been one published report of the use of Wii Fit TM in rehabilitation where participants used the Wii Fit TM to train proprioception after ankle injury. Individuals that participated in the Wii Fit TM group found improvement in their balance on objective measures as well as increased enjoyment with their treatment plan. One anecdotal report used the Wii TM video game in physiotherapy treatments of a college athlete and found a dramatic increase in attendance compliance after introduction of the video game. This randomized controlled study will determine if using the Wii Fit TM for home exercise completion will increase compliance and subsequently improve symptoms related to patellofemoral syndrome in adolescent females.

Interventions

OTHERWii Fit (TM) Interactive Video Game

Use of interactive video game exercise program on a daily basis focusing on quadriceps and hamstring flexibility along with VMO strengthening.

Completion of daily home exercise program for quadriceps and hamstring flexibility and VMO strengthening.

Sponsors

University of Manitoba
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Investigator)

Eligibility

Sex/Gender
FEMALE
Age
11 Years to 17 Years
Healthy volunteers
No

Inclusion criteria

* Female between ages of 11 and 17 years of age * A diagnosis of patellofemoral syndrome with one or more of the following symptoms: anterior knee pain, positive theater sign, stairs provoking knee pain. * No physiotherapy or regular, structured home exercise program is being followed * Parental/guardian consent to participate * Patient assent to participate

Exclusion criteria

* Patients participating in physiotherapy at the time of initial assessment or have had physiotherapy in the last 6 months for patellofemoral syndrome * Patients performing regular home exercise program prescribed by physician, physiotherapist, or other allied health professional for patellofemoral syndrome at time of initial assessment * Patients who have additional knee pathology (e.g. acute patellar dislocation; acute internal knee derangement (i.e. meniscal, ligament injury); osteochondritis dissecans; severe apophysitis or tendinitis) that could interfere with rehabilitation exercises due to pain or instability from these conditions * Individuals with history of knee surgery * Individuals that have a Wii Fit TM video game at home * Individuals for whom consent and assent is not obtained

Design outcomes

Primary

MeasureTime frameDescription
Percentage of Exercise Days Completed.3 monthsCalculated for the 12 week period as daily exercise completion rate as percentage

Secondary

MeasureTime frame
Changes in Patellofemoral Symptoms3 months
Change in Hamstring Flexibility3 months
Change in Quadriceps Flexibility3 months
Change in Vastus Medialis Oblique Muscle Strength3 months

Countries

Canada

Participant flow

Recruitment details

22 females between 11-17 yrs. of age with untreated patellofemoral syndrome recruited from a pediatric sport medicine clinic from October 2009 to June 2010.

Participants by arm

ArmCount
Wii Fit (TM) Interactive Video Game
Exercise program involved exercises focusing on VMO strength and hamstring and quadriceps stretching utilizing the Wii Fit (TM) Interactive Video Game. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
8
Traditional Exercise Program
Exercise programs involved exercises focusing on VMO strength and hamstring and quadriceps stretching. Exercises were to be done on a daily basis for 12 weeks and recorded on the provided exercise calendar.
14
Total22

Baseline characteristics

CharacteristicTraditional Exercise ProgramWii Fit (TM) Interactive Video GameTotal
Age, Categorical
<=18 years
14 Participants8 Participants22 Participants
Age, Categorical
>=65 years
0 Participants0 Participants0 Participants
Age, Categorical
Between 18 and 65 years
0 Participants0 Participants0 Participants
Age Continuous13.5 years
STANDARD_DEVIATION 1.5
12.6 years
STANDARD_DEVIATION 1.5
13.2 years
STANDARD_DEVIATION 1.5
Region of Enrollment
Canada
14 participants8 participants22 participants
Sex: Female, Male
Female
14 Participants8 Participants22 Participants
Sex: Female, Male
Male
0 Participants0 Participants0 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
— / —— / —
other
Total, other adverse events
0 / 80 / 14
serious
Total, serious adverse events
0 / 80 / 14

Outcome results

Primary

Percentage of Exercise Days Completed.

Calculated for the 12 week period as daily exercise completion rate as percentage

Time frame: 3 months

Population: Per Protocol

ArmMeasureValue (MEAN)
Wii Fit (TM) Interactive Video GamePercentage of Exercise Days Completed.48.3 percentage of days completed
Traditional Exercise ProgramPercentage of Exercise Days Completed.62.4 percentage of days completed
Secondary

Change in Hamstring Flexibility

Time frame: 3 months

Secondary

Change in Quadriceps Flexibility

Time frame: 3 months

Secondary

Change in Vastus Medialis Oblique Muscle Strength

Time frame: 3 months

Secondary

Changes in Patellofemoral Symptoms

Time frame: 3 months

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026