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Does Distraction With a Hand Held Video Game Reduce Preoperative and Emergence Anxiety in Children?

Is Preoperative Distraction With a Hand Held Video Game Boy as Effective as Midazolam in Reducing Preoperative Anxiety Levels in Children as Weel as Emergence Agitation?

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT00932685
Enrollment
119
Registered
2009-07-03
Start date
2005-12-31
Completion date
2007-07-31
Last updated
2009-07-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Pediatric Emergence Agitation and Pain

Keywords

pediatric emergence agitation and pain

Brief summary

Preoperative anxiety is characterized by subjective feelings of tension, apprehension, nervousness and worry. In children, preoperative anxiety is reported to result in postoperative negative psychological effects, including nightmares, eating problems and increased fear of doctors. Previous studies have assessed anxiety in children during the preoperative period and the effects of premedication and parental presence. Midazolzam has been shown to reduce preoperative anxiety in children but post operative recovery maybe delayed for children undergoing a short operative procedure. Distraction may be particularly helpful in children ages 6-12 as these children are curious about their environment. An association between preoperative anxiety and emergence agitation has been suggested. Emergence agitation in children is not well understood but is a frightening experience for child and parent. A previous study demonstrated the efficacy of hand held video games used as an interactive distraction to allay preoperative anxiety. The purpose of this study is to treat preop anxiety with premedication, or video game and to evaluate the impact of these interventions on the incidence and severity of emergence agitation.

Interventions

DRUGMidazolam

Midazolam 0.5mg/kg

DEVICEGame Boy

Children given video game as a distraction in preop holding and were permitted to continue playing the game in OR during induction

Sponsors

Nintendo of North America
CollaboratorUNKNOWN
University of Medicine and Dentistry of New Jersey
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
4 Years to 12 Years
Healthy volunteers
No

Inclusion criteria

* ASA rating of I-II Mask induction of General Anesthesia

Exclusion criteria

* Emergency surgery Children who have developmental disabilities or chronic illness Children who have had repetitive surgeries Children who have excessive anxiety attacks or who are currently on benzopaines

Design outcomes

Primary

MeasureTime frame
postoperative painon arrival in PACU, at 10 min, at 30 min and 10 minutes prior to discharge

Secondary

MeasureTime frame
emergence agitationon arrival, at 5 minutes and every 10 min for one hour in PACU

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026