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Family Exergaming: A Research Study Testing a Videogame Intervention to Increase Physical Activity for Families

Family Exergaming: A Research Study Testing a Videogame Intervention to Increase Physical Activity for Families

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT00889122
Enrollment
213
Registered
2009-04-28
Start date
2009-03-31
Completion date
2010-02-28
Last updated
2010-08-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Obesity

Keywords

Obesity, Exergames, Videogames, Prevention, Family, Dance Dance Revolution, Pedometer

Brief summary

The purpose of this study is to determine if an interactive game (Dance Dance Revolution/DDR) can promote healthy physical activity for the health of all family members

Interventions

BEHAVIORALExergame (DDR)

Use of an active videogame vs. pedometers given to entire families to promote physical activity.

Sponsors

Robert Wood Johnson Foundation
CollaboratorOTHER
MaineHealth
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
9 Years to 17 Years
Healthy volunteers
Yes

Inclusion criteria

* Ages 9-17 * Overweight status (BMI of 85% and above) * Willing to come to two (2 hour) visits to MMCRI for measurements and complete surveys * Family participation

Exclusion criteria

* Serious heart condition * Photo-sensitive seizures * Previous extensive history using DDR

Design outcomes

Primary

MeasureTime frame
Amount of physical activity14 weeks

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026