Pain
Conditions
Keywords
Virtual Reality, Oncology, Lumbar puncture
Brief summary
The purpose of this study is to compare the analgesic efficacy of three different types of video/audio distraction in normal volunteers subjected to carefully controlled and non-injurious thermal pain delivered to the skin of the lower back, simulating discomfort of a lumbar puncture. Two of the distraction techniques include immersive virtual reality (VR). The most efficacious distraction technique will be used in a subsequent clinical study in cancer patients.
Interventions
Virtual Reality involves the participant wearing a helmet with sight and sound. the visual provided is a type of immersive video game, the game used is Snow World. In some cases the participant will be exposed to 3D representation of the game, and in other cases a lower tech version with less immersive qualities.
Sponsors
Study design
Eligibility
Inclusion criteria
* healthy men and women * 18-21y, 40-60y, or older than 60y
Exclusion criteria
* a predisposition to motion sickness * unusual sensitivity or lack of sensitivity to pain * chronic pain * peripheral neuropathy * sensitive skin
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| To compare positional techniques and differing types of VR presentation (immersive vs. low tech). We will also compare age cohorts (18-21, 40-60, and older than 60 years). | upon completion of data collection |
Countries
United States