Skip to content

Video/Audio Distraction Analgesia for Simulated Oncology Procedure Pain

Video/Audio Distraction Analgesia for Simulated Oncology Procedure Pain

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT00701571
Enrollment
180
Registered
2008-06-19
Start date
2005-09-30
Completion date
2009-12-31
Last updated
2011-09-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Pain

Keywords

Virtual Reality, Oncology, Lumbar puncture

Brief summary

The purpose of this study is to compare the analgesic efficacy of three different types of video/audio distraction in normal volunteers subjected to carefully controlled and non-injurious thermal pain delivered to the skin of the lower back, simulating discomfort of a lumbar puncture. Two of the distraction techniques include immersive virtual reality (VR). The most efficacious distraction technique will be used in a subsequent clinical study in cancer patients.

Interventions

PROCEDUREVirtual Reality distraction

Virtual Reality involves the participant wearing a helmet with sight and sound. the visual provided is a type of immersive video game, the game used is Snow World. In some cases the participant will be exposed to 3D representation of the game, and in other cases a lower tech version with less immersive qualities.

Sponsors

National Institutes of Health (NIH)
CollaboratorNIH
Seattle Cancer and Aging Program
CollaboratorUNKNOWN
University of Washington
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
DOUBLE (Subject, Investigator)

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* healthy men and women * 18-21y, 40-60y, or older than 60y

Exclusion criteria

* a predisposition to motion sickness * unusual sensitivity or lack of sensitivity to pain * chronic pain * peripheral neuropathy * sensitive skin

Design outcomes

Primary

MeasureTime frame
To compare positional techniques and differing types of VR presentation (immersive vs. low tech). We will also compare age cohorts (18-21, 40-60, and older than 60 years).upon completion of data collection

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026