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Virtual Reality for Burn Wound Care Pain Control

Virtual Reality for Burn Wound Care Pain Control

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT00663013
Enrollment
12
Registered
2008-04-21
Start date
2007-10-31
Completion date
2010-05-31
Last updated
2011-01-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anxiety, Pain

Keywords

burn, pain, anxiety

Brief summary

The investigators propose to study the effects of virtual reality (VR) on patients' pain perception during burn wound care. Such variables include psychiatric diagnosis and standard pain coping (i.e. pain catastophizer vs. non-pain catastrophizer).Aims: The investigators intend to evaluate the use of virtual reality in pain distraction for burn patients undergoing burn wound care. To that end our aims are: 1) To determine if pain perception will be less during the portion of the procedure in which the patient is immersed in the VR session in comparison to the portion of wound care which will occur without VR immersion. 2) To determine if anticipatory anxiety will be less for the portion of wound care that includes the virtual reality in comparison to the portion without virtual reality. 3) To determine if current psychiatric diagnosis, especially acute stress disorder and depression, is related to higher pain perception and greater decrease in pain with the virtual reality distraction. 4) To determine if being a pain catastrophizer is related to higher pain perception and greater benefits from the

Interventions

OTHERVirtual Reality

Virtual reality (VR) gives patients an illusion of going into the 3-D computer generated environment/virtual world. During VR, the subject wears a head-mounted virtual reality helmet that positions two goggle-sized miniature LCD computer screens close to the subject's eyes. Position tracking devices keep the computer informed of changes in the patient's head location. An electro-magnetic head orientation device feeds the x, y, z coordinates of the patient's head to the computer, which can quickly change what the patient sees in virtual reality accordingly. The scenery in VR changes as the patient moves her head orientation (e.g., virtual objects in front of the patient in VR get closer as the patient, wearing the VR helmet, leans forward in the real world).

Sponsors

Weill Medical College of Cornell University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
12 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Age 12-100years * Minimum burn wound size of 2% total body surface area (TBSA) excluding head and dominant hand * Be able to sit upright independently in bed * Minimum pain rating of 4/10 on a Visual Analog Scale (only using the most painful extremity). * Able to consent to the study

Exclusion criteria

* Known history of motion sickness * Seizures * Migraines * Current psychosis, dementia, or delirium * Current blindness and/or deafness that significantly affects their ability to experience the VR

Design outcomes

Primary

MeasureTime frame
pain perceptionimmediate
anticipatory anxietyimmediate
current psychiatric diagnosis, is related to painimmediate
pain catastrophizing is related to higher pain perception and greater benefits from the VRimmediate

Countries

United States

Contacts

Primary ContactRoger W Yurt, MD FACS
ryurt@med.cornell.edu2127465410
Backup ContactAngela Rabbitts, RN MS
anr2002@med.cornell.edu2127465881

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026