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Generation Fit and Exerlearning With In the Groove

Generation-Fit, a Pilot Study of Youth in Maine Middle Schools Using an Exerlearning Dance Video Game to Promote Physical Activity During School

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT00424918
Enrollment
85
Registered
2007-01-22
Start date
2006-09-30
Completion date
2009-09-30
Last updated
2017-05-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Obesity

Keywords

Dance, Peers, middle school-based, feasibility

Brief summary

In middle schools participating in a statewide program called Take Time, we are randomizing youth to a 10-12 week intervention using the dance mat games on the Playstation2 (like Dance Dance Revolution). This program is testing feasibility of using the dance mats as a way to increase activity during the school day. We are using Groove Masters as a peer-mentored mechanism to keep track of the activity of youth in the intervention compared to the control group. Our main objective is increase in activity time.

Detailed description

We met with administrators and teachers and obtained consent and assent for this study. After assessing baseline measures (end-of-grade test scores, absenteeism, Pediatric Quality of Life, physical fitness, GEMS Activity Rating Scale, Dennison's measure of sedentary screen time, Physical Activity Enjoyment Scale, BMI%ile, (with a small subset assayed for fasting lipids and glucose, with a smaller subset wearing ActiGraphs for objective measures of activity) we randomized to the intervention or control group. In our intervention, youth play a dance game at school called In the Groove, with the goal of 40 additional minutes each week of physical activity during the school hours. We will obtain change scores and compare the groups to find an effect size for future studies, this this proves acceptable and feasible in Maine schools.

Interventions

BEHAVIORALPhysical Activity, reduced sedentary behavior

Sponsors

MaineHealth
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
FACTORIAL
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
10 Years to 14 Years
Healthy volunteers
Yes

Inclusion criteria

* Take Time middle school in Maine with consent/assent

Exclusion criteria

* Any condition that prevents a child from doing physical activity on the dance mat like photic seizures, broken leg, blindness.

Design outcomes

Primary

MeasureTime frame
Minutes of activity added in school day.

Secondary

MeasureTime frame
Quality of Life change scores
Relation to test scores, absenteeism
Fitness change scores
Change in biological endpoints
Others

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026