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Comparative Study of Psychological Responses and Biological Changes Following Plant- and Animal-Based Virtual Reality Activities

Assessment of the Impact of Virtual Reality (VR) in Agriculture Activities

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CRIS
Registry ID
KCT0012220
Enrollment
50
Registered
2026-07-02
Start date
2024-07-23
Completion date
Unknown
Last updated
2026-07-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Behavioral : The intervention consisted of three virtual reality (VR) programs: a plant-based VR activity, an animal-based VR activity, and a general game VR activity. All participants wore a Meta Que

Sponsors

Konkuk University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1. Adults aged 20 to 65 years 2. Individuals who voluntarily agreed to participate after receiving an explanation of the study purpose and procedures 3. Individuals who had no objection to experiencing virtual reality (VR) programs 4. Individuals who had no objection to providing human-derived samples, including blood and saliva 5. Individuals who were able to complete the study procedures and questionnaires

Exclusion criteria

Exclusion criteria: 1. Individuals with blood-related disorders 2. Individuals with hypertension or hypotension 3. Individuals with heart disease 4. Individuals who were pregnant or breastfeeding 5. Individuals using medical devices that could interfere with VR equipment, such as hearing aids or defibrillators 6. Individuals with visual problems that could interfere with VR viewing, such as severe astigmatism

Design outcomes

Primary

MeasureTime frame
Change in perceived stress score(K-PSS-10) before and after each virtual reality activity;Change in depressive symptom score(CES-D) before and after each virtual reality activity;Change in anxiety symptom score(GAD-7) before and after each virtual reality activity

Secondary

MeasureTime frame
Subjective emotional state scores(SDM) after each virtual reality activity;Changes in serum and saliva metabolomic profiles before and after each virtual reality activity;Presence score after each virtual reality activity;Simulator sickness symptom score after each virtual reality activity

Countries

Korea, Republic of

Contacts

Public ContactSeoyeon Park

Konkuk University

lovesp2001@konkuk.ac.kr+82-2-450-0537

Outcome results

None listed

Source: CRIS (via WHO ICTRP) · Data processed: Jul 23, 2026