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The Effect of Using a Gamification App for Basic Life Support (BLS) Education for Nursing Students

The Effect of Using a Gamification App for Basic Life Support (BLS) Education for Nursing Students

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CRIS
Registry ID
KCT0010013
Enrollment
60
Registered
2024-12-06
Start date
2024-11-23
Completion date
Unknown
Last updated
2026-05-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Others : The standardized AHA BLS-Provider training program will be implemented. This program is a one-day (4.5-hour) course developed, quality-controlled, and certified by the American Heart Associat

Sponsors

Kangwon National University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Third-year nursing students aged 18 years or older from Seoul and Gyeonggi regions who have no prior experience with AHA BLS-Provider training, understand the purpose of the study, and voluntarily agree to participate.

Exclusion criteria

Exclusion criteria: Individuals who have prior experience with AHA BLS-Provider training, are not third-year nursing students, or are on academic leave.

Design outcomes

Primary

MeasureTime frame
CPR Performance

Secondary

MeasureTime frame
CPR Knowledge;CPR Attitude;CPR Self-Efficacy

Countries

Korea, Republic of

Contacts

Public ContactSoo Jung Chang

Kangwon National University

csj@kangwon.ac.kr+82-33-760-8645

Outcome results

None listed

Source: CRIS (via WHO ICTRP) · Data processed: May 16, 2026